Like -
1 - City States
2 - Research Agreemets. - Civ 4 you could multi tech through trading one tech.
3 - One unit per tile. - I just hated the stacks of doom.
4 - Cities can defend without garrison
5 - Unique Civ abilities - Will give me many years more play options.
I could probably name another fifty or so.
Don't Like
1 - Modern embarked units can be picked off by ancient era naval units.
2 - United Nations Wonder - Brings all games to a quick conclusion.
3 - AI denounciations - (Slightly improved post patch).
4 - Road maintenance - Early game they can cost more than the benefits, I would like to see the cost cut to one gold for every two hexes. Maybe on a later era put the cost up again.
5 - No permanent Alliances.
Keeping the list at five was quite easy for me, to add many more would be nit-picking!
The patches on the whole have been good, IMO the designers now need to address some of the AI issues.
1 - City States
2 - Research Agreemets. - Civ 4 you could multi tech through trading one tech.
3 - One unit per tile. - I just hated the stacks of doom.
4 - Cities can defend without garrison
5 - Unique Civ abilities - Will give me many years more play options.
I could probably name another fifty or so.
Don't Like
1 - Modern embarked units can be picked off by ancient era naval units.
2 - United Nations Wonder - Brings all games to a quick conclusion.
3 - AI denounciations - (Slightly improved post patch).
4 - Road maintenance - Early game they can cost more than the benefits, I would like to see the cost cut to one gold for every two hexes. Maybe on a later era put the cost up again.
5 - No permanent Alliances.
Keeping the list at five was quite easy for me, to add many more would be nit-picking!
The patches on the whole have been good, IMO the designers now need to address some of the AI issues.