Civilization 5

more Governments now that would be cool :)


[like Communism and Democracy and Monarch and fundamentalism and so on]
:ar15::ar15::sniper::ar15::ar15::sniper::ar15::ar15::sniper::ar15::ar15::sniper:
LOL My ARMY IN CIV IV MAHAHAHA!!1!!111!!!1
 
I'd like to see a special forces unit in the game. That kinda acts like a modern day spy, but is visible and can attack. Although how would they poison water etc then :P. Just a thought.
 
Unit abilities. Siege units can bombard in addition to straight up attacking. Flying units are some of the best support advantages you can have (aside from ICBMs). I want to see units that are useful not just because of their autopromotes but also because they can scare the hot pockets out of your opponents.

How about guerillas that are actually invisible when traveling in forests? If you stumble on them, its just like a sub attack except they also have the defense bonus and the element of surprise bonus. What about elephants that can pillage a little faster? Darn things are big and slow, why don't they get a little boost to the ground pound? I really like the idea of unanswerable "collateral effect damage" . If I can booby trap tiles to incinerate a stack of my enemies before engaging them, I'm all for it. The basic attack and defend strategy with the rock paper scissors mentality is great, don't get me wrong, but if you can bring a little bit of the fun of ticking off your opponents with something other than pure odds, I'm all for it. Civilization 5 shouldn't be Calculation 5.
 
Darwinism or naturalism doesn't exclude any religion which is willing to accept and embrace their modern myth of the creation. Hinduism is also a inclusive religion by giving a interpretation of their own to another religions matters. Even Islam accepts everybody who doesn't disagree with them and embraces their believesystem :)
 
Even Islam accepts everybody who doesn't disagree with them and embraces their believesystem :)
:lol: :goodjob:

@Hsinchu
Techinically, when traveling in forests, most units are invisible, except when within your cultural borders (where it is assumed there is some level of human traffic that can report locations of units). Same with hills. You can't see them until you move into an adjacent square...
Perhaps you mean that even then they would be invisible? I guess this game represents military units on a large scale, it would be hard to hide a division anywhere. Of course, this is why I have always had a problem with "Navy Seals", who operate in small teams of less than 20 in almost all cases, being a unit in the game. I guess quality is making up for quantity in this case... and they could be given the invisibility "trait".

Anyhow, you can go into the XMLs and make certain units invisible.
 
Too right, it's the same thing going on in the Uru Live forums for Open Source Uru, nobody wants to provoke a bad game by rushing it, but also want to hear something about it's progress. Civilization V can wait for me, I simply enjoy Beyond the Sword too much at this stage to stop playing. ;)

Good for you, but I rather suspect you belong to the minority. And it's not a if Civ IV is without faults. Let me name, for example, the insanely overpowered espionage (I'd like to see the espionage slider eliminated altogether) or the ridiculous ambition to make Civ primarily a game for multiplayers and modders, although those are a decided minority. It would be better to leave game options for those groups to choose than to make them the default players.
 
But it's better to continue with what we have, which is very good, and wait for something even better, than to demand something substandard whilst we still have a game which is still enthralling and definitely still playable.
 
Öjevind Lång;8508490 said:
Good for you, but I rather suspect you belong to the minority. And it's not a if Civ IV is without faults. Let me name, for example, the insanely overpowered espionage (I'd like to see the espionage slider eliminated altogether) or the ridiculous ambition to make Civ primarily a game for multiplayers and modders, although those are a decided minority. It would be better to leave game options for those groups to choose than to make them the default players.

Yes, when i play civ 4 i do have a good bit of fun. But there's always those times when you think 'that just shouldn't be like that' or something. So then i look for civ 5 :P. But i dont think the espionage is overpowered, but i definately think there should be more ways to prevent it early in the game.

Any thoughts?
 
Perhaps they could start allowing certain spy abilities to be earned with certain techs?
I agree that being able to use spies at the invent of writing is a bit early anyhow. But, I guess in history, it was done even before writing.
Not like being able to write was the prerequisite to learning what the enemy was doing and poisoning his water supply, for example.
 
Civ V should have a thing where you can control the battle per unit, like the Total war games.:D
 
Oh, and how do you poison the water with spies? Do you just walk up to a river?

Place one of your spies on a foreign city and let it sit idle for at least one turn (up to six turns to make it cheaper). Now you can perform all sorts of espionage missions such as incite a revolt (drops all cultural defenses to 0 for one turn), poison the water supply (+8:yuck:, decreasing by 1:yuck:/turn), create unhappiness (+8:mad: just like poison), steal technology, steal treasury, spread culture, etc.
 
Yes, when i play civ 4 i do have a good bit of fun. But there's always those times when you think 'that just shouldn't be like that' or something. So then i look for civ 5 :P. But i dont think the espionage is overpowered, but i definately think there should be more ways to prevent it early in the game.

Any thoughts?

Vanilla and Warlord Civ IV don't have espionage slider. Vanilla Espionage is pretty much unpolished, though.

I guess the final suggestion should be, "Try to keep espionage with all its coolness but balance it a bit more so that costs are associated but it never becomes THE core value of the game."
 
I guess the final suggestion should be, "Try to keep espionage with all its coolness but balance it a bit more so that costs are associated but it never becomes THE core value of the game."
Make espionage more in-depth, that would make it much more entertaining.
 
Make espionage more in-depth, that would make it much more entertaining.

OK with me, as long as the spy doesn't become even more overpowered than it is now. People complain about various units being overpowered but seldom mention the spies, which are ridiculously cheap to produce and can cause an infinity of mischief and damage without any repercussions.
 
OK with me, as long as the spy doesn't become even more overpowered than it is now. People complain about various units being overpowered but seldom mention the spies, which are ridiculously cheap to produce and can cause an infinity of mischief and damage without any repercussions.
Then don't make them units.
 
Improved dialogue is my biggest beef. I don't like that all the leaders patronize you :gripe:
 
I personally do not think that civ 5 would be a good idea. I mean with bts they prety much made the game so open and complex that i dont think there is any new significant changes that could be made to alter the game. The game already is really good and there could be some small changes but ones that aren't significant at all...
 
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