Civilization 6 Features Thread

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So, Scythia was announced.

Leader: Queen Tomyris

Leader Ability: Bonus strength when attacking wounded units. Units heal when they defeat an enemy unit.

Civilization Ability: Scythians build 2 units instead of 1 when they build light Calvary or their unique Saka Horse Archers unit.

Unique Unit: Saka Horse Archer - Highly Mobile. Don't require horse resources to construct.

Unique Infrastructure: Kurgan - Unique Improvement. Provides Faith and Gold. Gets a bonus for being built near pastures. Cannot be built on a hill. Cannot be built next to another Kurgan.
 
Ok updated it with Scythia and a number of other small things throughout
 
Updated some info on Wonders
 
List of Civ 6 Religious Pantheons (numbers might be subject to change before launch):

Dance of the Aurora: Holy site districts get +1 Faith from adjacent Tundra tiles.
Desert Folklore: Holy site districts get +1 Faith from adjacent Desert tiles.
Sacred Path: Holy site districts get +1 Faith from adjacent Rainforest tiles.
River Goddess +1 Amenity to cities if they have a Holy Site district adjacent to a River.
Monument to the Gods: Construct Ancient and Classical era wonders 15% faster.
Divine Spark: +1 Great Person point form Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
God of the Sea: +1 Production from Fishing Boats.
God of the Open Sky: +1 Culture from Pastures.
Goddess of the Hunt: +1 Food from Camps.
Stone Circles: +2 Faith from Quarries.
Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
God of Craftsmen: +1 Production from Mines over Strategic resources.
Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
God of the Forge: Construct Ancient and Classical military units 25% faster.
Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of War: Bonus Faith for each enemy unit killed within 8 tiles of a Holy Site district you own equal to 50% of their strength.
Fertility Rites: City growth rate is 10% higher.
Religious Settlements: Border expansion rate is 15% higher.
Goddess of the Harvest: Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.

Source reddit:
https://www.reddit.com/r/civ/comments/4wn3of/the_22_civilization_6_pantheons/

quill18, Let's Play: Civilization VI (yes, 6!) - England - Part 1 [NYC Pre-Release Event]. 7:27:
https://www.youtube.com/watch?v=k_2uYOguayE

Or, Marbozi, Civilization 6 Gameplay - Ep. 1 - First Few Hours of Civ 6 Gameplay (as Pedro / Brazil). 25:37:
https://www.youtube.com/watch?v=HtCxBWzNJUw
 
Please update the Teddy Roosevelt picture in the parent post.

(Tired of seeing Taft-Teddy).
 
Update Log: New Natural Wonder info, New Wonder info, Teddy 2.0
 
you can only have 5 populations points about your housing limit.
small typo in HOUSING paragraph - you mean "above" your housing limit

I also would suggest to put SP above Governments because you refer to the different card slots you explain in the SP-paragraph (or if you want to keep it alphabetically make a reference to the other paragraph...)
 
Added Yosemite, updated typo
 
This indicates "Catholicism" is a possible religion:
http://forums.civfanatics.com/showpost.php?p=14399647&postcount=2180

Not sure what that means for "Christianity" in your current list. Maybe Protestantism and Mormonism are possible choices.

I would say it's probably the Civ V breakdown of the Christian religions. If you look at this shot from the dev LP:

Spoiler :
2dkd56b.jpg


We see Catholicism, and they seem to be alphabetical until Zoroastrianism forgiving a slight mixup with Sikhism and Shintoism and if Eastern Orthodox is Orthodox Christianity or Orthodoxy, and if so I would assume the option covered by the devs facecam is probably Protestantism.

Edit: Now that I think of it I don't know why I assumed the far right is Orthodox, I kinda got my crosses messed up, it would fit the alphabet but I guess I just had a moment of ignorance.
 
Added Germany, will update religion info when we get a bit more confirmation
 
Added Germany, will update religion info when we get a bit more confirmation

The IGN video from gamescom has a significant section on religion going through all the steps: selecting pantheon (@ 09:52), picking religion name (@ 10:36), picking beliefs (@ 10:48), founding religion (@ 11:05), adding belief using apostle (@ 13:10).

On the religion naming screen like the one in the post above yours, they mouse over the following: Eastern Orthodoxy, Judaism, Hinduism, Confucianism, Catholicism

The is also clearly a Protestant one in the lower left and the one for Islam was almost moused over.

After setting up the religion, they show missionaries and apostles and most of what they can do.

Video: http://www.ign.com/videos/2016/08/17/civilization-vi-developer-interview-ign-live-gamescom-2016
 
The above IGN video (6m40) also introduces the Ruhr Valley wonder that gives "+30% Production in this city and +1 Production for Each Mine and Quarry in this city. Must be built along a River adjacent to an Industrial Zone district with a Factory."

Confirmed Victory types (8:26)
- Science Victory
- Culture Victory
- Domination Victory
- Religious Victory
- Score Victory (person with the highest score wins at 500 turns if no other victory conditions is triggered, not clear at which speed)

First religion beliefs (10:51):

Divine Inspiration - All wonders provide +4 Faith
Jesuit Education - May Purchase Campus and Theater Square district buildings with Faith
Religious Community - Shrines and Temples each provide +1 Housing
Zen Meditation - +1 Amenity in cities with 2 specialty districts
Feed the World - Shrines and Temples provide Food equal to their intrinsic Faith output
Reliquaries - Relics have triple yield of both Faith and Tourism
Work Ethic - +1% Production for each follower.

Second / Third Belief (updated to full list from Firaxis Livestream):

Cathedral - Allows construction of Cathedrals (+3 Faith, 1 slot for Religious Art)
Church Property - +2 Gold for each city following this Religion
Crusade - Combat units gain +10 Combat Strength near foreign cities that follow this Religion.
Defender of the Faith - Combat units gain +10 Combat Strength near friendly cities that follow this Religion
Gurdwara - Allows construction of Gurdwaras (+3 Faith, +2 Food)
Holy Order - Missionaries and Apostles are 30% cheaper to purchase.
Itinerant Preachers - Religion spreads to cities 30% further away.
Lay Ministry - Each Holy Site of Theatre Square district in a city following this Religion proviedes +1 Faith or +1 Culture respectively
Meeting House - Allows construction of Meething Houses (+3 Faith, +2 Production)
Missionary Zeal - Religions units ignore Movement costs of terrain and features.
Monastic Isolation - Your Religion's pressure never drops due to losses in Theological Combat.
Mosque - Allows construction of Mosques (+3 Faith). Missionaries and Apostles +1 Spread
Pagoda - Allows construction of Pagodas (+3 Faith, +1 Housing)
Papal Primacy - Type bonuses from city-states following your Religion are 50% more powerful.
Pilgrimage - +2 Faith for every city following this Religion in other civilizations
Scripture - Religious spread from adjecent city pressure is 25% stronger. Boosted to 50% once Printing is researched.
Stewardship - Each Campus or Commercial Hub district in a city following this Religion provides +1 Science or +1 Gold respectively.
Synagogue - Allows construction of Synagogues (+5 Faith)
Tithe - +1 Gold for every 4 followers of this Religion
Wat - Allows construction of Wats (+3 Faith, +2 Science)
World Church - +1 Culture for every 5 followers of this Religion in other civilizations.
 
You still have Germany (Which has its own confirmed section) listed in italics along with Rome and Mongols as an unofficially confirmed Civilization.
 
Ok have updated all the leaders and civs, will do a religion update tomorrow, if you know of anything else missing please let me know
 
I wonder why the main page contains assumed civs. As long as they are not confirmed -even if someone claims to have seen 'proof that'-, they are not a feature, just speculation. Like Poland.
 
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