Opportunity cost does not a fun game make.
Since this is a response quoting something I wrote, how does this relate to what I was quoted for saying? Please clarify the argument and how it ties into what I said a bit.
I did not say that solely relying on opportunity costs makes a game fun, but rather that they are legit decision constraints, and that constant negative tradeoffs are ridiculous. How does the statement I'm quoting fit into this? I don't understand.
My point was all I feel in Civ V is "Opportunity Cost." It's like the whole game is a lesson on opportunity cost and that's not fun. I appreciate your lesson on opportunity cost, but that's not fun either.
Seeing this, perhaps it is more clear but I'm still lost as to why my post was addressed in particular. Civ V has significant penalty elements:
1. Declaring war
2. Capturing cities
3. Moving units into places where they die or attacking anything for that matter
4. Denouncing AI, or making other requests that anger it
5. Building ANY city improvement that costs maintenance
6. Settling cities beyond the first one
7. Training units
8. Dealing with civs others hate
9. Trying to win in certain ways (a rather convoluted mechanic, but a legit negative beyond opp cost)
10. Building roads
These are just off the top of my head, there are definitely others. However, all of them have direct cost penalties, not just opportunity cost.
Also, the argument that direct costs are fun while opportunity costs are not fun is illogical. They are, in fact, both real costs of doing something in-game. The strategy analysis on whether or not you do something factors both in the exact same way. The only difference with opportunity cost is that they're a little less obvious up-front, they're not actually treated any differently from direct costs............and note that opportunity cost consideration is paramount to ALL strategy games. Yes, all of them. There's no escaping it. If one doesn't like opportunity costs as a necessary factor in optimal play, strategy games are the wrong genre (although note that even games like call of duty and halo carry opportunity cost decisions that, if analyzed properly, lead to better play).
Lecture or not, factoring opportunity costs is a critical part of decision making in both games and practical real life scenarios. My best advice is to pick things where doing that is the most enjoyable/least annoying.