Civilization elimination thread

I've started an actual comparison game with the two. 70 turns in, and Babylon is way ahead already despite Korea having a better starting location. We'll see if Korea catches up in the mid-late game.

You can follow the game here and comment on how the strategy might be improved for one of the civs. Maya is being played in parallel.

How is this being played - hotseat? Interesting idea; I'd wondered how to do that effectively. I did end up with a Maya vs. Babylon science race in one of my Immortal games (that Babylon just won), but the comparison was spoiled somewhat by the fact that Nebby was an AI, and GP generation is not something the AI is able to specialise. It won the way AI runaways per se can win, not because it was Babylon.

I have noticed that AI Babylon always goes for Writing late. I'd considered this was clumsy (and it is), but I suspect what the AI is programmed to do is wait until it has an expensive tech the free GS can rush, rather than settling an academy.
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 14
France 11
Greece 25
Inca 27
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 6
Persia 18
Roman Empire 15
Russia 19
Siam 17
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 14
France 11
Greece 25
Inca 28 (+1)
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 4 (-2)
Persia 18
Roman Empire 15
Russia 19
Siam 17

Ottoman: Naval battles usually happen late in my game, if at all.
Inca: mountain/hill bias and farm terraces, great for science and production.
 
Seems some of the other reasons is simply Germany is a boring civ to play with. That and Panzer is pretty useless, probably even more useless than Cossacks. And the UA like you said is horrible.

I like tanks/panzers myself, granted rocket artillery/infantry is better, but by this stage in the game I tend to have a large empire with my major production cities far from the front lines, being able to send fast reinforcements to the front is useful for that. I agree though, they can be boring to play with in some ways; when I play with them I tend to play like Hitler, make enemies with everyone, make no real effort early to take cities, just constant warfare to kill troops/pillage, until I get landsknechts then I just steamroll all my weakened neighbours with landsknecht spam. I personally find Russia even more boring though, but it's true I hate Bismarck AI more than Catherine
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 14
France 12
Greece 25
Inca 28
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 4
Persia 18
Roman Empire 15
Russia 17
Siam 17

France gets my upvote again, they are too good to have this low points; did something suddenly change in G&K to change ppls opinion on them? In vanilla they were often ranked amongst the top three. Policies are so versatile for whatever map you're playing and having them faster than anyone else means you're reaping the benefits earlier than anyone else. Musketeer is a decent unit and upgrades into foreign legion, or is foreign legion a great war infantry replacement? I forget, in any case it gets there eventually. Well-balanced strong civ - if a little boring.

I'm not impressed with Russia at all, cossacks/cavalry in general seem almost completely pointless except for as a final hit on a city that other troops/seige has brought down, kreposts have never helped me in my games as Russia, my borders grow because I tend to generate a lot of culture, and the UA is very underwhelming now that iron isn't needed for siege.
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 12
France 12
Greece 25
Inca 28
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 17
Siam 17

I don't want my favourites to go out yet, i usually play for domination on maps with a lot of water. I think the Ottomans fits perfectly with my style of play. Suleiman is really cool too. :)

I take away two points on Ethiopia, i usually build alot of cities, so their UA is usually of no use to me, Their UB is nice though, but only if you play for religion.
 
France gets my upvote again, they are too good to have this low points; did something suddenly change in G&K to change ppls opinion on them? In vanilla they were often ranked amongst the top three.

So were Songhai, and look at them now.

Partly I think something has changed; it's now easy to get early culture as any civ with pantheon beliefs, although still not as early as France. Also, the key benefit often cited for France is that early culture got you that valuable first Settler very early - now Liberty in general isn't as viable as it was in vanilla, and the settler is in a less attractive place.

But mostly, France is just not interesting to play, and this isn't a 'power' thread. Lots of people have voted against civs mainly because they find them boring (which killed Germany early on). There's also the dissatisfaction voiced by some here (myself included) that France's UA etc. don't make it feel obviously French, in the way that most other civs have some thematic 'hook'.

I'm not impressed with Russia at all, cossacks/cavalry in general seem almost completely pointless except for as a final hit on a city that other troops/seige has brought down, kreposts have never helped me in my games as Russia, my borders grow because I tend to generate a lot of culture, and the UA is very underwhelming now that iron isn't needed for siege.

Cavalry's not that bad now that ranged units have a promotion structure that keeps them viable until early in the Modern Era. The speed isn't needed to attack Gatlings or Machine Guns with their 1 range, but IIRC they still get a bonus attacking them that Riflemen don't. There's just the intrinsic problem that in a game in which most combat revolves around cities rather than field engagement, battlefield mobility is a niche application.

I haven't played Russia, so haven't voted for or against, but surely the key advantage in the early game is the production bonus, not double resources? Particularly for iron, as a Russian city with a forge and a couple of decent iron tiles has great production. Double resources only becomes useful later in the game with generally scarcer resources such as uranium. That does leave a big gap in utility in the mid-game, admittedly, due to the game's uneven spread of strategic resources (horse/iron early, then nothing until until the Industrial Era - and coal is rarely a resource I'm short of unless I literally have no coal tiles, in which case the Russian UA is irrelevant - until finally getting three important resources in the Modern and later eras).
 
The thread seems to be a mixture of how well the civ is played by the AI, how likeable the AI civ is, how fun the civ is, how powerful it is, and how versatile it is (I'm assuming all the warmonger civs will be gone and left with science civs near the end with Arabia, England, China, and maybe Greece).
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 10
France 12
Greece 25
Inca 29
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 17
Siam 17

Incans are awesome, free hills, slingers, terrace farms.

Ethiopia just feels so boring. Sure they can get religion quick, but I just don't like they're UA preventing expansion.
 
I did not realize cavalry had a bonus against gatling/machine guns. I rarely have many cavalry to have experienced it but I've never seen them fare very well against them. I agree though, mobility tends not to be very important unless it's combined with range, ala keshiks/camel archers/horse archers, even war chariots I've had a lot of success with. The Russia production bonus is only valid if you have iron/horses other resources in the city's hex though, so for many if not most of your cities it won't even have any effect, but I guess if you get lucky and some iron pops near your capital with horses you could have a monster production city. Russia also has a sickly civ colour.
 
Arabia 23

Ethiopia just feels so boring. Sure they can get religion quick, but I just don't like they're UA preventing expansion.

I wonder if the Ethiopia UA uses puppeted cities in it's calculation - if it doesn't then that could be a strategy, have 3 strong cities and a large puppet empire. That or you could just raze everyone elses cities, while sticking to three tall cities, I find it a lot of fun to get faith healers, with defenders of the faith and watch as the ai throws massive armies trying and failing to kill anything I have, 40% combat bonus plus any promos you might have, combined with extremely fast healing, esp if you work on getting a medic to sit inside your city and all the great generals you'll be gaining.
 
The Russia production bonus is only valid if you have iron/horses other resources in the city's hex though, so for many if not most of your cities it won't even have any effect, but I guess if you get lucky and some iron pops near your capital with horses you could have a monster production city.
Indeed. Once had my russian capital in desert with hills and iron and petra, I think it's never been more than 6 or 7 turns to build anything until industrial.
Don't forget cossack bonus against wounded units, it makes them great to clear out the battlefield and concentrate your ranged and infantry units on the cities.
 
Arabia 23
Aztecs 14 (+1)
Babylon 25 (-2)
Carthage 20
China 24
England 21
Ethiopia 10
France 12
Greece 25
Inca 29
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 17
Siam 17

Well, it looks like The Iroquois have been successfully rescued from immediate elimination. I'm going to give my upvote to The Aztecs, who I think play really interestingly. And Jaguar Warriors are an abolute beast. Keep them alive long enough to get Jaguar Mechanized Infantry, and a Domination Victory is yours if you want it.

Babylon gets my downvote again. They have Science, which is in my mind still the most important value in the game, but everything else they have is horrible. The short-lived early buffs provided by their UU and UB won't prevent them from being taken out by someone smart in the early or mid-game. I'd rather have seen Babylon get better balanced out.
 
Arabia 23
Aztecs 14
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
France 10 (-2)
Greece 25
Inca 29
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 6 (+1)
Persia 18
Roman Empire 15
Russia 17
Siam 17

What's with all the Ottoman hate? I mean sure two UU and a military UA ensure this is a military civ and the AI is aggressive. But one simply cannot appreciate the beauty of the prize ship ability and the 1/3 naval maintenance cost until you start harvesting your production free navy. Not only is it cheap but you can simply farm isolated barb camps (which often persist into the modern era on water maps) for ships that can be disbanded for cash, gifted to city states, or used to augment your navy on water maps which ensures that nobody is going to clobber you because of your tiny army (diplo wise anyhoo). Really just their ua by itself is awsome because the investment of one Tireme by you combined with a barb camp can equal about 5-6 new vessels that are production free and at 1/3 maintenance are the cheapest way of building up your military score so that even if you are peaceful the AI doesn't suddenly attack you for your weakness while at the same time a large military won't crash your economy. And yes the Ottomans do require large bodies of water to be effective but the Iriquois don't exactly shine on an archipelago type do they? As for UU, they're terriific and just icing for that sweet, sweet UA cake.

As for France, well they're unfortunately quite bland plain and simple.
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
France 12
Greece 25
Inca 29
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17

Aztecs: Subpar UA and a UU that won't win an wars, but what gives it an upvote is it's UB. 15% extra growth on rivers works extremely well, and if you can get a religion that grants happiness, you can create a massive tall empire and dominate in science. I was playing a multiplayer game last night and was making 900 science without the trading post and university social policy. Pair that up with all the jungle giving me science from trading post, and I was already so far ahead tech.

Russia: Decent UA, but a weak UB and and a decent UU. The reason they get this downvote is because of their awful start bias. They usually get spawned around tundra and no grasslands. Not an issue if you disable start bias, but I don't think that is fair considered there are civs that benefits from it.
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
France 10 (-2)
Greece 25
Inca 29
Iroquois 15 (+1)
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17

This is getting tougher.

France: I have a hard enough time as it is getting to Rationalism by my 7th policy. I sure don't need extra culture making things worse. The UUs are not bad, but the musketeer does not carry over any promotions, and the foreign legion comes so late that I've usually won (or lost!) by then.

Iroquois: Making a comeback? This is a great civ. The only problem is that you need to go to the bottom of the tech tree very early to reap its maximum benefits (construction, iron working and metal casting). That means you often delay writing, education and such. Focusing on production and growth can help you catch up. I suppose that makes sense, however, because the Iroquois did very well for hundreds of years despite having never developed writing...
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
France 8
Greece 25
Inca 29
Iroquois 15
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 8
France 8
Greece 25
Inca 29
Iroquois 16
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17

Down voted Ethiopia because as a whole I find this civ weak and one of the best if not the best UB cannot save it from their eventual demise. The extra combat strength from his UA is extremely limited and really prevents you from using his UB in a meaningful REX spam, the two just don't work well together. The only way I could see his UA actually having an impact in the game, is on higher difficulties when facing off against a runaway AI other than that China's UA completely destroys Ethiopia's as the difference in extra combat strength is a meager 5% or 10%. The UU as seen in the UU elimination thread is weak as well since by the time you tech to riflemen, you are bound to have a few satellite cities and if so you won't even receive the combat bonus. The only time I would even consider playing Ethiopia is in an OCC game, to use his UA/UU to its full advantage but then again his awesome UB is alot less useful in those games.

Voted Iroquois again and I am very pleased how it has been resurrected from near death! I feel as though these guys should by top 10 and my hope is that they can stick around for it.
 
The thread seems to be a mixture of how well the civ is played by the AI, how likeable the AI civ is, how fun the civ is, how powerful it is, and how versatile it is (I'm assuming all the warmonger civs will be gone and left with science civs near the end with Arabia, England, China, and maybe Greece).

To me, it's a combination of how fun it is to play them and more importantly, how good of an oponent they are. I guess I downvote those civs that do not make good opponents. Thus,

Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 8
France 8
Greece 26
Inca 29
Iroquois 16
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17

Greece, best opponent I had faced in multiple games.
Aztecs, never found them to be a good opponent, despite being in many games. That scenario is another matter...
 
Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 8
France 6 (-2)
Greece 26
Inca 30 (+1)
Iroquois 16
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 5
Persia 18
Roman Empire 15
Russia 15
Siam 17

France's UA is entirely useless. Sure, it helps get policies in the early game, but after that first tree is completed, its meaningless. Add that to its meh UUs, the fact that I can get Aqueducts a bit earlier in my games is pretty unattractive.

Its not even a question as to whether or not the Incans are good.
Free movement on hills: Amazing
Free roads on hills: Great
Massive food bonus on hills AND a hill start bias: Insane

The Inca are all around good for basically any playstyle that likes having food and money... so I guess unless you only play ICS this is unquestionably an amazing civilization to play as. The AI Pachacuti doesnt do a bad job either.
 
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