Civilization elimination thread

Maybe it's a play style thing?

I tend to keep a strong military (even when I'm in builder mode) that's plenty visible to my neighbors, though I rarely threaten them directly by parking them right on the borders. It usually seems to keep the 'warmongering' type civs fairly friendly but tick off the peaceful ones over time who don't like how rapidly I expand during the early game, especially in their direction.

Or maybe it's just a trick of the randomizer, that makes Greece so friendly to me. :)

-Elgalad

might be a difficulty thing too. ive noticed him be more rational on king than on prince or warlord but also completely psychotic on emperor. havent played enough deity to know his personality there either.

ive met him on turn 3, denouncement on turn 4, ask for friends on turn 15, dow on turn 18. he's even dow'd me on turn 6 before. i used to be really intimidated by him before i got some early turn experience with it. now it is just fun to see him. i know to keep his trades at arms length and that RAs with him are pretty much a crap shoot. but yeah, might have just been our random experiences and not consistent with his actual game style.
 
Arabia 23
Aztecs 17
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 27
Iroquois 9
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 17
Persia 17
Roman Empire 20
Russia 20
Siam 17

Mongolia: Nice UU and UGP but i find there UA being a little lacking 30% bonus when attacking city states i don't use because id rather get bonus's from city states instead of conquering them. although +1 movement for cav is nice i just think there the worst civ left.

Maya: great UB for early religion an tech boost and, being able to pick out great persons when you need them really helps for rushing wonders or enhancing religion.
 
Arabia 23
Aztecs 17
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 27
Iroquois 9
Korea 28
Maya 26
Mongolia 1
Netherlands 21
Ottoman Empire 15
Persia 17
Roman Empire 20
Russia 21 (+1)
Siam 17

Russia is nice as the Krepost has bonuses that make you want to build it in all of your cities so you can get Heroic Epic, too. Double iron (not so much horse) is always useful in military conquests so you have units to tank. Double uranium late game is epic especially with Fascism.

Don't get me wrong...Janissaries rule, but I don't usually build a big navy, even on continents. The AI is just pathetic at naval battles, anyway.
 
Arabia 23
Aztecs 17
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 27
Iroquois 9
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 15
Persia 17
Roman Empire 20
Russia 21
Siam 17
 
might be a difficulty thing too. ive noticed him be more rational on king than on prince or warlord but also completely psychotic on emperor. havent played enough deity to know his personality there either.

ive met him on turn 3, denouncement on turn 4, ask for friends on turn 15, dow on turn 18. he's even dow'd me on turn 6 before. i used to be really intimidated by him before i got some early turn experience with it. now it is just fun to see him. i know to keep his trades at arms length and that RAs with him are pretty much a crap shoot. but yeah, might have just been our random experiences and not consistent with his actual game style.
Greece, Russia, and Spain apparently are the most often AI that denounce me ASAP. There's also England too. Does anybody actually like/trust England AI? Everytime I meet her I just think of destroying her utterly at some point (unless I'm playing a cultural game *sighs*)
 
might be a difficulty thing too. ive noticed him be more rational on king than on prince or warlord but also completely psychotic on emperor. havent played enough deity to know his personality there either.

ive met him on turn 3, denouncement on turn 4, ask for friends on turn 15, dow on turn 18. he's even dow'd me on turn 6 before. i used to be really intimidated by him before i got some early turn experience with it. now it is just fun to see him. i know to keep his trades at arms length and that RAs with him are pretty much a crap shoot. but yeah, might have just been our random experiences and not consistent with his actual game style.

I think he's much the same all the time, it just depends whether you're the one he piles on rather than an AI civ - usually whichever's closest. In most of my games he starts fairly distantly and isn't a threat, but I imagine his victims tend not to feel the same.

Don't get me wrong...Janissaries rule, but I don't usually build a big navy, even on continents. The AI is just pathetic at naval battles, anyway.

Suleiman's AI seems to be one of the most effective at naval invasions in my experience. Catch him in the open sea and he's dead like anyone else, but he's a fiend for suddenly showing up with an army formation that looks as though he put some thought into composition, and then spamming you to death. In the last game when I got on his bad side (which means ... let me think ... yes, that's right, the last game he was in. That's Sully for you), he had a batch of melee units he landed, an archer, and a couple of trebuchets. And every time I wiped a trebuchet (had no chance of taking out enough melee to keep the city if I didn't deal with them first), another one or two popped out of the sea in exactly the right spot to set up next turn.
 
Arabia 23
Aztecs 17
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 25
Iroquois 9
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 15
Persia 18
Roman Empire 20
Russia 21
Siam 17

Persia come on they are almost allways a runaway in my games as an ai, and I love the golden ages there UA provides.

Inca I dont really care for the inca at all they dont fit my play style,plus them as an ai allways are hard to get along with. Its hard at this point to give anyone a downvote but they get mine.
 
Arabia 23
Aztecs 15
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 25
Iroquois 10
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 15
Persia 18
Roman Empire 20
Russia 21
Siam 17

Finally got around to try the Iroquois and...they do not deserve to be this low. They really don't. Longhouse is fantastic. Mohawk Warrior is scary as can be. Their UA, while niche, meshes nicely with everything else. There are others that need to go out before Hiawata.
And our dearly beloved Montezuma is one of them. I personally can't get him to work, he just feels very "Meh" to me, out of the list of remaining civs.
 
Arabia 23
Aztecs 15
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 25
Iroquois 11
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 13
Persia 18
Roman Empire 20
Russia 21
Siam 17

Iroquois are very flexible. The Mohawk Warrior can be spammed as a resourceless unit for assault or it can be used as a fast-moving, very tough defensive unit. The Longhouse can make a powerhouse out of your capital if you have forests and some decent food, or it can provide a boost to your other cities if you decide to go wide.

Ottomans: I just don't care about civs that only have military benefits.
 
Arabia 23
Aztecs 13
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 25
Iroquois 11
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 14
Persia 18
Roman Empire 20
Russia 21
Siam 17

Absolutely nothing about he Aztecs appeal to me.

The Ottomans let you have a cheap navy that you can grow just by fighting. The units are great for going on the attack.
 
I'm glad to see some Iroquois love here. I've already voted today, but my stance on the top 5 is (in order from best to worst): 1. Inca; 2. China; 3. Maya; 4. Korea; 5. Iroquois. I'll explain my deep love for the Incas tomorrow when I upvote them. Maya, China, and Korea are arguably flipped around, but I find China the most fun to play with (CKNs are tons of fun, particularly with their new upgrade path).
 
Arabia 23
Aztecs 15
Babylon 24
Carthage 22
China 23
England 21
Ethiopia 16
France 11
Greece 27
Inca 25
Iroquois 11
Korea 28
Maya 27
Netherlands 21 (+1)
Ottoman Empire 13
Persia 18
Roman Empire 18 (-2)
Russia 21
Siam 17

While this elimination thread is much tougher than the one dealing with World Wonders, it is kind of fun.... I'm getting lots of insights...

While I don't mind playing as the Romans, I don't think it's the most exciting left on the list. A little tedious. If you can get off to a good productive start with Rome, then the UA works really well, but there are other more "fun" civs. I really like the Netherlands...the Polder and the Sea Beggar are great...

I was kind of disappointed to see Polynesia is long gone...I started playing as Kamehameha (sp?) last night for the first time, and I'm at about Turn 150....

Being able to send the warriors and scouts out into the open ocean from Turn 1 is lots of fun....picking up all those isolated ruins, and meeting all the players at a really early stage in the game is great....

My Honolulu has turned out to be super-productive...I'm slightly behind in technology...I couldn't prioritize the Great Library fast enough, but I bee-lined to the HG and got it, and I got Petra with an excellent Petra site and was even able to get Machu Picchu in my second city....

I still haven't got to Chichen Itza yet....and I hope I don't miss it...but we'll see...:)
 
Arabia 23
Aztecs 15
Babylon 24
Carthage 20
China 23
England 21
Ethiopia 16
France 12
Greece 27
Inca 25
Iroquois 11
Korea 28
Maya 27
Netherlands 21
Ottoman Empire 13
Persia 18
Roman Empire 18
Russia 21
Siam 17

France vs Carthage :

I prefer France because getting fast culture is like going to Olympics on steroïds. You have very good chances to win before you start the competition. Carthage suffers from not being competitive enough for pangea like games. For some coastal starts, Carthage can be superior than France but in most cases i will take France over this civ.
 
rabia 23
Aztecs 15
Babylon 24
Carthage 20
China 23
England 21
Ethiopia 16
France 12
Greece 27
Inca 25
Iroquois 11
Korea 28
Maya 27
Netherlands 22
Ottoman Empire 13
Persia 18
Roman Empire 18
Russia 21
Siam 17


Quick correction to the list: Koiran gave Netherlands +1 but didn't add the score.
 
Arabia 23
Aztecs 15
Babylon 24
Carthage 20
China 23
England 21
Ethiopia 16
France 12
Greece 27
Inca 25
Iroquois 12
Korea 28
Maya 27
Netherlands 22
Ottoman Empire 11
Persia 18
Roman Empire 18
Russia 21
Siam 17

The Iroquois UA, UB, & UU, in my opinion, have the best synergy of any civ. That alone makes them noteworthy. And when uses effectively, they're and early-game terror and a mid-game production powerhouse.

Ottomans...I dunno, nothing exciting. Their UA effectively becomes useless in the renaissance when everyone got their own privateers. And unlike the German's barbarian hordes, theres only so many places the huge Ottoman navy can be utilized.
 
I'm surprised Russia is there instead of Germany. Cossacks/cavalry are almost completely pointless as they come around the same time as riflemen and cannons which are both infinitely stronger and completely dominate against cavalry. Kreposts are kind of 'meh', I rarely bother spending the time building barracks or the upkeep associated with them, I'd rather just earn the promotions through combat, so a unique barracks whose only benefit is 'faster border growth' is kind of weak imo. The UA is okay, but often the AI won't buy resources from you, at least not nearly as often as they will buy lux and for your own armies not needing iron for catapults/trebuchets and swordsmen nerfed so hard and knights/cavalry being so horrendous it makes this UA just a small production bonus on resource tiles. Germany UA is pretty horrible I'll admit, you might get lucky and convert a few barbs early on, but it's distracting and not very reliable, the reduced army upkeep is okay but not game-changing and usually not even very noticeable. Where Germany shines is in landsknechts, these things are monsters. Even better is that the upgrade from spearmen to landsknechts only costs around 10 gold, in low production cities you can pump one of these out every 6 turns (on epic), every 3 turns in a decent production city (on epic), they completely dominate everything around them which positions you nicely in medieval to gain dominance. Late game you have the panzer to provide a small edge in any remaining conflicts. Maybe people just don't like playing as Hitler.. I mean Bismarck.
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 23
England 21
Ethiopia 16
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 22
Ottoman Empire 11
Persia 18
Roman Empire 18
Russia 21
Siam 17

Uhh what is with people and korea, they arn't that good, they are a nock off science civ. Babylon gets the academy super fast, and continues to get the most throughout the game until the bulb fest at the end. by the time korea even gets a university to use the specialists it's hardly useful over babylons scientists. and it takes a lottt longer to get there do to not having that early academy.
 
I'm surprised Russia is there instead of Germany. Cossacks/cavalry are almost completely pointless as they come around the same time as riflemen and cannons which are both infinitely stronger and completely dominate against cavalry. Kreposts are kind of 'meh', I rarely bother spending the time building barracks or the upkeep associated with them, I'd rather just earn the promotions through combat, so a unique barracks whose only benefit is 'faster border growth' is kind of weak imo. The UA is okay, but often the AI won't buy resources from you, at least not nearly as often as they will buy lux and for your own armies not needing iron for catapults/trebuchets and swordsmen nerfed so hard and knights/cavalry being so horrendous it makes this UA just a small production bonus on resource tiles. Germany UA is pretty horrible I'll admit, you might get lucky and convert a few barbs early on, but it's distracting and not very reliable, the reduced army upkeep is okay but not game-changing and usually not even very noticeable. Where Germany shines is in landsknechts, these things are monsters. Even better is that the upgrade from spearmen to landsknechts only costs around 10 gold, in low production cities you can pump one of these out every 6 turns (on epic), every 3 turns in a decent production city (on epic), they completely dominate everything around them which positions you nicely in medieval to gain dominance. Late game you have the panzer to provide a small edge in any remaining conflicts. Maybe people just don't like playing as Hitler.. I mean Bismarck.
Seems some of the other reasons is simply Germany is a boring civ to play with. That and Panzer is pretty useless, probably even more useless than Cossacks. And the UA like you said is horrible.
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 23
England 21
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 22
Ottoman Empire 11
Persia 18
Roman Empire 19
Russia 21
Siam 17

I find the Roman UUs to be particularly useful, given they work together. The whole is greater than the sum of its parts, so the ability to actually have two UUs on the same battlefield makes these units better than they otherwise would be.

Ethiopia's UA doesn't particularly impress me, because it relies on being behind. It makes them harder to conquer, sure, but I don't often find defending a very useful position to be in to start with, so I'm never going to leverage it for what it might otherwise be worth.
 
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