Civilization elimination thread

Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 11
Persia 18
Roman Empire 19
Russia 21
Siam 17
 
Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 12
Persia 18
Roman Empire 19
Russia 21
Siam 17

My vote from earlier today wasn't counted.
 
i think you have to give reasons for the vote to count. dont know if you did or not, but a few votes are getting skipped for not including reasons.

edit: just checked. deathface's were indeed skipped. thanks for catching it.
 
I like China because the UU is really good and the UB is too and so is the UA. I don't like the Dutch because their UA is underpowering and they have an ugly color.
 
I like China because the UU is really good and the UB is too and so is the UA. I don't like the Dutch because their UA is underpowering and they have an ugly color.

edit your vote post with this lest it get missed or not counted. people vote fast and furious without looking beyond a couple posts so things get missed often, particularly when a vote is at the top of a page. not everyone goes back to look at a previous page when casting votes.
 
Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Mongolia 1
Netherlands 20
Ottoman Empire 12
Persia 18
Roman Empire 19
Russia 21
Siam 17

Even though the mongols are on the ropes they aren't gone yet.
 
Actually, post #542 did kill the Mongols. It is a bit confusing since he took them off the list when he downvoted them, rather than putting a big red 0.

Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 12
Persia 18
Roman Empire 19
Russia 21
Siam 17
 
Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 19(-2)
Ethiopia 14
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Mongolia 2(+1)
Netherlands 20
Ottoman Empire 12
Persia 18
Roman Empire 19
Russia 21
Siam 17

Mongols are very fun. Wanna counqere an entire continent? Try the mongols!
Y even play England when Denmark has been out?
 
Mongols were gone long ago as mentioned.


Arabia 23
Aztecs 13
Babylon 25
Carthage 20
China 24
England 20 (+1)
Ethiopia 14
France 10 (-2)
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 12
Persia 18
Roman Empire 19
Russia 21
Siam 17



England, such fun.
By far the most powerful civ on a water map.
Extra movement, and the ridiculously awesome SOTL!
Longbowmen are pretty great themself if you are on more of land map.
Two spies to start! This is extremely helpful on Immortal+ as being behind in tech is normal.


All the remaining civs are really good actually.
I've found it interesting that i pretty much agree with most on who was eliminated, etc.

France is a good civ, but just a little bland i'd say is all, and as all of the remaining civs are solid, i have to pick someone to go.
 
Arabia 23
Aztecs 13
Babylon 26
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Mongolia 2 (!?) - they should be gone
Netherlands 20
Ottoman Empire 10
Persia 18
Roman Empire 19
Russia 21
Siam 17

Babylon gets my love as usual, the reason being its adaptability. Regardless how you spawn, where you spawn, is the neighborhood crowdy or not what you decide to do - you can always do it on any difficulty. Another thing I like about them, is that they don't seem to have a starting bias - I have played Babylon in every terrain, even tundra.

I'm going to hit the Ottomans this time. While I like their sea superiority, it doesn't work everywhere. Playing them on Pangea is as pointless as playing the Aztecs, Huns, or Mongolia on Archipelago. I also have a personal hate in regard to the Janissary unit. Do you know what the Janissaries are? Young men, stolen as kids from their families (the parents get usually killed, crippled, or have 1-2 limbs chopped off by the Ottomans if they try to save their kids), broken by any means necessary to the point when all they feel is hate for their former homeland, and then used against it. Few things in this world are more inhuman that this.
 
Arabia 23
Aztecs 13
Babylon 26
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 26
Iroquois 12
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 10
Persia 18
Roman Empire 17
Russia 21
Siam 17

Have to give Inca some love due to learning, loving, and utilizing their UA to it's fullest in my last few matches. Unless you're playing a map intentionally avoiding hills/mountains you can find them useful in almost any situation. They are also one of the few civs to be very flexible in settlements, for they can make the most aggravating spots into habitable wonderlands.

Unfortunately, my experiences with Rome have been lacking. I've never been much for warmongering as early as their UU's would have their maximum efficency. Also, I've never warmed up to their ability, the reduced build time in other cities I feel doesn't warrant the needless raise in your upkeep.
 
Arabia 23
Aztecs 13
Babylon 26
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 26
Iroquois 13 (+1)
Korea 26
Maya 27
Netherlands 20
Ottoman Empire 8 (-2)
Persia 18
Roman Empire 17
Russia 21
Siam 17

Iroquois - tha same as previously.
Ottoman Empire - two UU, only war bonuses, no love for them.
 
Arabia 23
Aztecs 13
Babylon 27 (+1)
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 26
Iroquois 13
Korea 26
Maya 25 (-2)
Netherlands 20
Ottoman Empire 8
Persia 18
Roman Empire 17
Russia 21
Siam 17

Babylon. Extra :c5science: which helps me with every aspect of the game and every possible strategy making them the most versatile civ to play? Yes please!

Maya, the only civ which has a UA which is more of a penalty than a bonus. Nice flavor, but I'd rather have strategically important great people than one of each (increasing the cost of other so none of them are "free").
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 27
Iroquois 13
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 8
Persia 18
Roman Empire 15
Russia 21
Siam 17

Rome: Their UA sounds great on paper, but I always have to beat myself to construct / buy buildings in the capital. There is usually so much other stuff to build there... :(

Inca: Versatile. Very good UA, very good improvement, great movement advantage.
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 20
Ethiopia 14
France 10
Greece 27
Inca 27
Iroquois 13 + 1 = 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 8
Persia 18
Roman Empire 15
Russia 21 - 2 = 19
Siam 17

After seeing all the love flowing from the iroquois defender I has to try them out again to revise my (poor) opinion of them. They are indeed very powerful and the mowak is a beast. Cheap and slicing through warriors and pre-pikemen (?) with ease. Amazing UB too. The UA allow for very efficient defense in forecasted area and to cross river everywhere in allies territory after construction. Good stuff.

Russia I don't like as much. The UB is meh, the UU is neutered by pike-spam and the UA is underwhelming given how rare those strat resources are as tiles. I can see how one could leverage this UA with a little luck to have a super early swordmen / horsemen invasion, but I've never seen them winning war alone, and would force a very characterized play style. And tundras also.
Good but not good enough.
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 20
Ethiopia 14
France 11
Greece 27
Inca 27
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 6
Persia 18
Roman Empire 15
Russia 19
Siam 17

france because i like culture and i can play any manner of game with them and not feel like i'm too far off from historical accuracy

ottomans because they're always there, always hostile, always running away, always attacking me early on, always with a good technology level, always with too many jans and sips
 
Arabia 23
Aztecs 15
Babylon 25
Carthage 20
China 23
England 21
Ethiopia 16
France 12
Greece 27
Inca 25
Iroquois 12
Korea 26
Maya 27
Netherlands 22
Ottoman Empire 11
Persia 18
Roman Empire 18
Russia 21
Siam 17

Uhh what is with people and korea, they arn't that good, they are a nock off science civ. Babylon gets the academy super fast, and continues to get the most throughout the game until the bulb fest at the end. by the time korea even gets a university to use the specialists it's hardly useful over babylons scientists. and it takes a lottt longer to get there do to not having that early academy.

There are plenty of specialist buildings that aren't universities, including two that commonly come earlier (three if you have the chance to select Cathedrals for your religion). Korean Academies come later but are better than Babylonian ones due to the GP improvement science bonus. And while the boost from building a library is no Academy in the early game, it's something other civs don't get.

There seems to a lot of theorycrafting by people who play Babylon but not Korea, but when it comes down to in-game experience, Korea is by every report here from people who appear to be experienced with both the better science civ (I've only played Babylon once since they're rather dull, though I like Nebby's AI, so can't really compare).

Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24
England 21
Ethiopia 14
France 11
Greece 25
Inca 27
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 6
Persia 18
Roman Empire 15
Russia 19
Siam 17

England: First time I've played them is my current game, and both the naval movement and, particularly, the extra spy are nice to have. Haven't really used the longbow, but there can be no doubt it's good.

Greece: Now everyone seems to be hung up on the "influence decay doesn't happen" issue. Quite apart from the big "so what?" this elicits post-G&K when natural influence decay is almost meaningless, even in order to get this mediocre bonus you have to get the appropriate religious belief, which is often not hard but makes this a sub-par civ on Deity where you need to specifically focus on getting a religion to get one at all, let alone your choice of beliefs. Not to mention that it requires a religious belief generally considered mediocre, and that you want only to augment a UA that isn't as good by itself as it needs to be, in place of one that's likely to have more general utility. Someone asked early of Siam "a civ that gives me a bonus but no way of getting there?" and voted the Siamese down on that basis. Although that was a bad argument against Siam, the Greeks not only don't give you a specific way to get to the influence you want to retain in the first place, they also don't give you any particular bonus for actually maintaining that influence. The Hoplite is a serviceable, but average and uninteresting UU. Only Companion Cavalry shines.
 
Arabia 23
Aztecs 13
Babylon 27
Carthage 20
China 24 (-2) there UA is rather bland actually
England 20
Ethiopia 14
France 11
Greece 27
Inca 27
Iroquois 14
Korea 26
Maya 25
Netherlands 20
Ottoman Empire 6
Persia 18
Roman Empire 15
Russia 19 (+1) always my backup civ there tundra start bias and UA really shoot them ahead imnsho and the UU and UB are icing on the cake
Siam 17
 
There are plenty of specialist buildings that aren't universities, including two that commonly come earlier (three if you have the chance to select Cathedrals for your religion). Korean Academies come later but are better than Babylonian ones due to the GP improvement science bonus. And while the boost from building a library is no Academy in the early game, it's something other civs don't get.

There seems to a lot of theorycrafting by people who play Babylon but not Korea, but when it comes down to in-game experience, Korea is by every report here the better science civ (I've only played Babylon once since they're rather dull, though I like Nebby's AI, so can't really compare).
I've started an actual comparison game with the two. 70 turns in, and Babylon is way ahead already despite Korea having a better starting location. We'll see if Korea catches up in the mid-late game.

You can follow the game here and comment on how the strategy might be improved for one of the civs. Maya is being played in parallel.
 
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