Civilization elimination thread

Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 12 (+1)
Greece 8
Inca 29
Iroquois 7
Korea 27
Maya 22
Netherlands 20
Persia 19
Roman Empire 11
Russia 8 (-2)
Siam 16

Ethiopia isn't a bad civ. It has a good UU, cheaper and more defensive than the rifleman, it has a pretty sweet UB, and it has an alright UA. Despite being the only civ I have ever lost a full game as (tragic loss, right near the end, caused by my own stupidity more than anyhting), they really do not deserve to be say, the next to go.

Russia is a pretty lackluster civ. Their UU is pretty shabby, and their UB seems allright, but not too great. Their UA is okay, but not good enough. Russia isn't a bad civ, but it's definitely been on here too long, and does deserve to be next to go.
 
Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 12
Greece 8
Inca 27
Iroquois 7
Korea 27
Maya 22
Netherlands 20
Persia 19
Roman Empire 11
Russia 8
Siam 16

Persia gets my vote I love the longer golden ages

inca gets a down vote the ai as inca in my games is always one of the hardest to deal with.
 
Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 10
Greece 9
Inca 27
Iroquois 7
Korea 27
Maya 22
Netherlands 20
Persia 20
Roman Empire 11
Russia 8
Siam 16

Greece: Two great UU's, and UA that really helps keep those city state allies, plus i like there aggressive AI behavior.

Ethopia: A great UB but if I want an early religion I would play Celts. I don't like there UU, or there UA that much.
 
Not sure if this poll is set to a specific time zone or not, anyways it's 12:16am here so I'm going to get my sep 3rd vote in now.

Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 11
Greece 9
Inca 27
Iroquois 5
Korea 27
Maya 22
Netherlands 20
Persia 20
Roman Empire 11
Russia 8
Siam 16

Ethiopia again gets my vote, though they are well-suited to a small empire cultural game if people have trouble with that style and fare better with expansive empires then Ethiopia is still a beast. When I think of so many other civs UA's including Arabias, I'm not very impressed, half of them provide very little if nothing or wear off halfway through the game, so a 20% combat bonus should be seen as a great bonus for when you need a combat bonus, if you fall behind, if the other continent becomes dominated by one civ, early game Immortal/Deity rush-protection etc. The UB is stellar and gives you a great religious game which provides lots of flexibility in choosing how you'd like to flavour your civ and the Mehal Safari is a well-rounded unit.

Iroquois have to go, weak and boring.
 
Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 11
Greece 7
Inca 27
Iroquois 5
Korea 27
Maya 22
Netherlands 21
Persia 20
Roman Empire 11
Russia 8
Siam 16

I never play as Greece. City states are too much of a distraction, they make the game go slower. So I rarely play with them (although I do so more now with G+K). So for me it's between Greece and Siam for the down vote, but I like Siam's UB better than the UUs of Greece.

Netherlands is fun to play as. I love polders and sea beggars. I've got a lot of use out of their UA too.
 
Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 9
Greece 7
Inca 27
Iroquois 6
Korea 27
Maya 22
Netherlands 21
Persia 20
Roman Empire 11
Russia 8
Siam 16

Iroquois: strong, unique, with tons of synergy.
Ethiopia: Bad UU. Bad UA.
 
Ethopia: A great UB but if I want an early religion I would play Celts. I don't like there UU, or there UA that much.
Ethiopia will often trump Celts for getting early religion since he doesn't have to rely on settling beside forests and Legalism give free Steles.
Arabia 29
Babylon 26
Carthage 20
China 25
England 14
Ethiopia 9
Greece 8
Inca 27
Iroquois 6
Korea 27
Maya 22
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Hoping to have Greece triumph over Russia, Ethiopia, and Iroquois, though that might be wishful thinking. I can't downvote Ethiopia because I've been a cultural player as of late and they're great at that. I don't want to downvote Iroquois since giving the same votes twice is kind of boring.

Russia is probably the one to go in the list now. Krepost still won't make me build one in every city since I could use the maintenance somewhere else, even as a warmonger. I often just need 1-2 cities to make XP buildings while the other cities either have poor production or poor growth, or both. Would be nice if Krepost give like, additional XP as well, or made it free. Cossacks are pretty lackluster, and the UA is good - but other than giving more iron the overkill of horses isn't that useful when nobody near me want my overbred horses. +1 hammer is nice though.
 
Arabia 29
Babylon 26
Carthage 18
China 25
England 14
Ethiopia 9
Greece 8
Inca 27
Iroquois 6
Korea 28
Maya 22
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Carthago: Getting free harbors is a neat UA for the early game, but apart from that I find them quite lackluster. Mountain movement is extremly situational, their UU is 'meh' - overall, I find them quite overrated and feel that their benefits are outdated quite quickly.

Korea: I mentioned it several times already, but let me do it again: It is great to have a CIV that allows a specialist economy during the mid and late game. A very unique playstyle.
 
Arabia 29
Babylon 27 (+1)
Carthage 18
China 25
England 14
Ethiopia 9
Greece 8
Inca 27
Iroquois 6
Korea 28
Maya 20 (-2)
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Babylon gets research going so fast! Outpacing the opposition early gets the player into a comfortable position to undertake any type of game goals later on.

Want to conquer the world? Do it with Riflemen vs. Pikemen.
Want to build the Utopia Project? Get the technologies for your wonders and :c5culture: building faster.
Want to launch a spaceship to Alpha Centauri? Research...research...research.

Maya on the other hand has a unique liability instead of a unique ability. You have to rush for Theology early to get the most out of it...which means ignoring other important technologies. Once the long count is up and running, you get one of each type of great person periodically throughout the game, and have a difficult time generating any targeted great people since they are so expensive on account of the "free" gifted ones from the Long Count.
 
Arabia 29
Babylon 27
Carthage 18
China 25
England 14
Ethiopia 9
Greece 6
Inca 27
Iroquois 7
Korea 28
Maya 20
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Iroquois: As long as start bias is on, you will likely never lose from any early DoW, its like having a free great wall of china. Free roads are very under appreciated, it puts Arabia's UA to shame, and is as good as some bonuses like paper maker and other early money generators. Long house can make even the most lack luster of locations into a production powerhouse. I don't think I've lost a game on Deity with them.

Greece: Boring units and obnoxious AI.
 
Arabia 29
Babylon 28 (+1)
Carthage 18
China 25
England 12 (-2)
Ethiopia 9
Greece 8
Inca 27
Iroquois 6
Korea 28
Maya 20
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Babylon: tried my first game on immortal with babylon milking all the possible exploits (I usually play prince). I bulbed 7 GS in the last 30 turns and launched in 260 while no one else has began building spaceship. :eek:
England: longbows are nice but I almost always play on pangaea.
 
Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 6
Inca 27
Iroquois 7
Korea 28
Maya 20
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16
 
Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 6
Inca 27
Iroquois 7
Korea 28
Maya 20
Netherlands 21
Persia 20
Roman Empire 11
Russia 6
Siam 16

Please give reasons. I am really loving the information everyone gives in this thread, and have had alot of fun trying some of these higher and lower civs. Never would of tried them.
 
Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 5
Inca 27
Iroquois 7
Korea 28
Maya 20
Netherlands 21
Persia 21
Roman Empire 11
Russia 6
Siam 16

Persia-I am still in love with this civ. Tried them tall and what a great change of pace for me. Wonder spamming in Perp, is always fun.
Greece- I can buy CS's while in a forever golden age.
 
Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 5
Inca 28
Iroquois 5
Korea 28
Maya 20
Netherlands 21
Persia 21
Roman Empire 11
Russia 6
Siam 16

Upping my Incans again. I just believe they are the best all around civ with their UA and UI. UU could be better, but the flee from melee is a really good upgrade. The trick is to build a ton of them when they are available then upgrade them to CB's and up.

Iroquois UA kills it for me. Sure, it's really nice, but ONLY in your OWN territory. It makes absolutely no sense your units would forget how to travel quickly through forest once they leave your borders. Mohawk warriors are nice, that's true, but I really don't see the love for the longhouse. It's just a forge with a bit of a production bonus, but only for forested tiles.
 
Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 5
Inca 28
Iroquois 5
Korea 28
Maya 18 (-2)
Netherlands 21
Persia 22 (+1)
Roman Empire 11
Russia 6
Siam 16

Maya: I dislike the concept of ICS now. Tradition is now the better alternative. Plus seeing as how their free GP aren't free the UA is really just a hinderence.

Persia: Longer golden ages, yes please. They are perfect for culture now that GA provide a bonus to culture.
 
Corrections:

Arabia 29
Babylon 28
Carthage 18
China 25
England 12
Ethiopia 9
Greece 5
Inca 28
Iroquois 5
Korea 28
Maya 18
Netherlands 21
Persia 22
Roman Empire 11
Russia 6
Siam 16
 
Arabia 29
Babylon 29
Carthage 18
China 25
England 12
Ethiopia 9
Greece 5
Inca 28
Iroquois 5
Korea 26
Maya 18
Netherlands 21
Persia 22
Roman Empire 11
Russia 6
Siam 16

If science meant BPT, I would thoroughly agree that Korea is better than Babylon (in the late game!) - however, it is efficiency that matters in the end. In my last OCC Dety game with Babylon (I didn't want an OCC, but had a very poor start) Haile built the freaking PT on T138 - which made me reload and rewrite all my tactics from T110 onward, as I NEVER saw it coming - it never happened in my game - even the freaking Rammesses finished it around T150, which I had in mind and was way within tolerance limits. Korea can never ever dream to do it around T135 (as I was forced to do with Babylon), regardless with how many cities they play.

This is why in my opinion, efficiency is better than late-game quantity, so Babylon gets the prize.

EDIT: I would also dare to say that Spain with GBR start is better than Babylon and Korea altogether (regardless if played OCC or not)... Too bad it doesn't happen very often.
 
Arabia 29
Babylon 29
Carthage 18
China 25
England 12 + 1 = 13 Love an extra spy. Longbows are nice and range will of course carry over to your Gattling and Machine Guns. Naval movement and Ships of the Line makes any map with water your own.
Ethiopia 9
Greece 5
Inca 28
Iroquois 5 - 2 = 3 Got to be next to go. They are powerful yes but the whole forest road thing is just a bit too "fantasy" and ridiculous to me.
Korea 26
Maya 18
Netherlands 21
Persia 22
Roman Empire 11
Russia 6
Siam 16
 
Arabia 29
Babylon 29
Carthage 18
China 25
England 13
Ethiopia 9
Greece 5
Inca 28
Iroquois 1 (-2) in very few games would any of these bonuses come into play.
Korea 26
Maya 18
Netherlands 21
Persia 22
Roman Empire 11
Russia 7 (+1) i'm propping them up again because they really shouldn't go playing with lots of resources so you can build a massive mid game army is rather hard to beat
Siam 16
 
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