Apparently there are currently precisely six Scouts in the universe. The BUG (or was it BULL?) naming system does have some quirks in multiplayer.
Anyway The Forge has put all of her hammers to good use and finished the first scout pair of her own production. They shall be known as Labor and Work and their first mission is to salvage the recently discovered Wreckage "north" of our star system.
Eridanus & Isis meanwhile continue their path that leads them straight between two super novae.
Ah yes, and you thought Nuclear Plants in the base game were bad.
Just a joke, stars don´t actually go nova, they are pre-existing terrain features. Let´s talk (by which I mean I am going to monologue) about those:
The only base terrain is Space, everything else you see is a Feature, with the one acting most like their counterparts in BtS being Asteroids. Similar to forests they give +50% defense, slow you down and block your sight. However they can not be destroyed (no features can, although come to think of it wouldn´t it make sense to be able to "harvest" them for resources which gives a number of hammers to the closest city similar to chopping forest in the base game? Get on it God-Emperor!) and all space based resources are found in them.
Black Holes you should avoid at all costs, every unit that enters their center tile is destroyed and when a unit ends its turn in its gravity field it takes 10% damage and gets pulled closer to the center.
Wormholes look similar to Black Holes but they don´t do damage, rather they transport any unit entering it to its counterpart. You see, wormholes always come in pairs, and any unit entering one exits the other. Depending on the "geographical" make-up of the map they can make for very nice shortcuts.
Nebula is impassable except for improved Construction and Colony Ships later on, think of them as Peaks.
Radiation Clouds damage ships ending their turn in them.
Solar Systems are where you found cities.
Supernovae are similar to Black Holes in that they kill anyone entering their center tile, however they don´t pull you in but the damage zone surrounding it damages units ending their turn on them by 75%.