ldvhl
ніщо
- Joined
- May 15, 2013
- Messages
- 2,218
Here my ideas for a awesome new civ
1. Parthia.
Leader: Arshack I
Gameplay Focus: War
UA: "Rising Empire" - Parthians can conquer sities without losing citizens and gain 2X more gold whenever conquering a city. All Mountead units' maintenanse costs 25% less, and all Mounted units already had Sentry promotion.
UU: Parthian Horseman(Horseman) - had range attack(with 12 power) and +1 Movement, but costs 90 Production instead of 75.
UB: Nobles' Stable(Stable) - give +2 Gold and + 15 XP for all Mounted units.
Hey, TarcisioCM already did Parthia, available here.


Great People
Production than usual. Grants 2 extra Engineer Slots.
Strength to the city it is built in.
Social Policy from the Exploration Tree upon capturing a City, Units gain +1
Movement and a +25%
Food,
Gold, and 
posting now but designing this civ made me really want to play as them (like this thread will actually help me get there):
happiness than you or a city that may be liberated, Taiwan has the option to evacuate one
citizen per turn to your cities based upon the order of founding. Once all
razed. Doing this incurs a steep diplomatic penalty with the city's owner before conquest. These moved citizens yield double
unhappiness. (Note: if you evacuate a
Capital, all
trade route departing the city. Does not stack. Cannot be built on hill tiles. Unlocked at traping.
unhappiness. Trade routes to internal cities produce
Golden Age Points completing a