Scapegrace
Obvious Spambot
I can hardly contain my excitement.
citizen in a city reduces cost of
buying tiles by 3%(up to 30%). Free Nadvan in industrialization.
GPT.
gold,
culture and
production. Yields one extra
gold and
if there are more adjacent plantations. +1
production from adjacent wine resources.
food in cities you found per every 2
you have (maximum of 20). Doubled in cities that follow your religion. 10% of your
faith output is converted into
tourism every turn.
defence from attacks by naval units on coast tiles), and may build roads, mines, railroads, farms, forts, lumber mills and chop down forests.
food and
production in addition to a random yield
c5culture: culture\
faith) and 1
culture and if built on desert\snow\ tundra. +1
production after replaceable parts, +1 of the random yield after radio. +1
production if adjacent to a horse pasture, +1
food if adjacent to a cattle\sheep pasture. Unlocked at industrialization.
)I don't know if that was sarcasm or genuine interest.
The latter for you, the former for Natan's interminable, boring obsession with making a modern Israel. Or multiple modern Israels, as the case may be.
Sometimes, there just aren't enough sighing emoticons in the world...
)
Tourism for the City that works them. Holy Sites generate +1 additional
Faith per
Faith-generating Building in the City working them.
vs. 50), but faster and starts with Shock I. Additionally, it starts with a unique Promotion, "Aliyah Bet", which allows them to be expended for a Tourism Bomb in the manner of a Great Musician. May be purchased with
Faith for a discounted price and without requiring the Religious Fervor Reformation Belief.
Growth and
Tourism Bonus per Major Civilization with whom you are at war. Costs 2
Maintenance.Well, of course you aren't. Why would you be? My antipathy towards your ideas about modern Israel is well-documented because you keep bringing them up. At least this time they're in the right place and not slathered all over Leugi's thread like rotting blubber on a half-eaten whale carcass.
To paraphrase Hannibal Lecter, though, "I don't mind that you're dull, Natan, I hate that you're sloppy." The UA for the State of Israel is a beefed-up version of the Staatsmuseum from CL and RawSasquatch's Boers Civ. The Kibbutz entry is pretty garbled (I accept that English ain't your first language and yours is certainly better than my Hebrew), though I think the gist is that it grants additional yields based on surrounding improvements... which would be fine, were not the Kibbutz in Leugi's Israel doing almost exactly the same thing. The Halutz is a Rifleman replacement that does worker stuff, which is a little bland, but a quick browse through Wikipedia leads me to believe that it'd be better with (ironically) the Nadvan's ability to claim tiles... which is itself a beefed-up version of the Canada UA.
Here's my take on the matter. Feel free to rip it apart should you so desire.
---
Medinat Yisraeli (David Ben-Gurion)
Start Bias: Desert
UA: Ink Flag
Great Tile Improvements and Landmarks generate +1Tourism for the City that works them. Holy Sites generate +1 additional
Faith per
Faith-generating Building in the City working them.
UU: Machalniks (replaces Great War Infantry)
Weaker than the GWI it replaces (43vs. 50), but faster and starts with Shock I. Additionally, it starts with a unique Promotion, "Aliyah Bet", which allows them to be expended for a Tourism Bomb in the manner of a Great Musician. May be purchased with
Faith for a discounted price and without requiring the Religious Fervor Reformation Belief.
UB: Mossad Le-aliyah Bet (replaces Police Station)
-25% Enemy Spy stealing rate. Additionally, grants a +5%Growth and
Tourism Bonus per Major Civilization with whom you are at war. Costs 2
Maintenance.
---
Edited to make the Machalniks flow a little better with the second half of the UA.
There. There's a 1948-era Israel for you with a vaguely synergistic design based around tourism and warfare, which seems pretty appropriate given the tumultuous early years of the nation. Are. You. Happy. Now?
p)
Great person improvements in
occupied cities provide +1
tourism while worked. Receive an amount of
culture if you reconquer one of your cities. All units within two tiles of city you capture receive extra HP and provide
boost.
great people generation rate by 10%, and converts 25% of the city's
tourism output to
food(maximum of 20 food may be earned that way).Well, of course you aren't. Why would you be? My antipathy towards your ideas about modern Israel is well-documented because you keep bringing them up. At least this time they're in the right place and not slathered all over Leugi's thread like rotting blubber on a half-eaten whale carcass.
To paraphrase Hannibal Lecter, though, "I don't mind that you're dull, Natan, I hate that you're sloppy." The UA for the State of Israel is a beefed-up version of the Staatsmuseum from CL and RawSasquatch's Boers Civ. The Kibbutz entry is pretty garbled (I accept that English ain't your first language and yours is certainly better than my Hebrew), though I think the gist is that it grants additional yields based on surrounding improvements... which would be fine, were not the Kibbutz in Leugi's Israel doing almost exactly the same thing. The Halutz is a Rifleman replacement that does worker stuff, which is a little bland, but a quick browse through Wikipedia leads me to believe that it'd be better with (ironically) the Nadvan's ability to claim tiles... which is itself a beefed-up version of the Canada UA.
Here's my take on the matter. Feel free to rip it apart should you so desire.
---
Medinat Yisraeli (David Ben-Gurion)
Start Bias: Desert
UA: Ink Flag
Great Tile Improvements and Landmarks generate +1Tourism for the City that works them. Holy Sites generate +1 additional
Faith per
Faith-generating Building in the City working them.
UU: Machalniks (replaces Great War Infantry)
Weaker than the GWI it replaces (43vs. 50), but faster and starts with Shock I. Additionally, it starts with a unique Promotion, "Aliyah Bet", which allows them to be expended for a Tourism Bomb in the manner of a Great Musician. May be purchased with
Faith for a discounted price and without requiring the Religious Fervor Reformation Belief.
UB: Mossad Le-aliyah Bet (replaces Police Station)
-25% Enemy Spy stealing rate. Additionally, grants a +5%Growth and
Tourism Bonus per Major Civilization with whom you are at war. Costs 2
Maintenance.
---
Edited to make the Machalniks flow a little better with the second half of the UA.
There. There's a 1948-era Israel for you with a vaguely synergistic design based around tourism and warfare, which seems pretty appropriate given the tumultuous early years of the nation. Are. You. Happy. Now?

To be fair, that's what most of us in this thread doI don't make them. I just cook them up. Other people make them. I am a parasite, leeching off the success of others.

I don't make them. I just cook them up. Other people make them. I am a parasite, leeching off the success of others.

Weren't we doing this alphabetically? [emoji14]
faith and
culture in the outbreak of war with a civilization that has more cities then you. +1 happiness from luxuries you have only 1 copy of. National wonders provide extra
defensive strength and
faith in cities.
combat bonus based on your
faith output. Provides 5% combat bonus to adjacent units per every 50 XP.
faith output to
culture and
science. Maintenance cost 3 GPT per turn. If built in an
occupied city, removes unhappiness and converts 50% of city's population to your religion.
Congrats, Scapegrace, you got the most precious grade of 100 in history. Unfortunately, the subject of Israel isn't learned in history lesson.
*smirks jewishly*


Combat Bonus when Bombarding enemy units for each Building in that City. Defensive Buildings increase the primary yields of all adjacent Tiles by +1.
City CS, +50 City HP. +1
Faith, with an additional +10%
Faith per Holy Site worked by the City in which it is built.
Food. +1
Science after Construction is researched. +1
Faith after Civil Service is researched, with an additional +1 after Archaeology is researched, and a final +2 after you choose an Ideology. +1
Production per adjacent Ti Laknak Kahcha after Ecology is researched.
Sri Ksetra