Hoop Thrower
Cyberbolivarian Inkarri
I recall having it mentioned once at least.
Hello. At first, I'm from Ukraine and my English is not very good so sorry for that.
I dunno if it was requested before. Sorry for that too.
Here is my idea for a nice Ukrainian civ for Civ 5
Name: Ukrainian Hetmanate
Leader: Bogdan Khmelnitsky or Ivan Mazepa
UA: Cossack Freemen (Overland units' maintenanse сosts 25% less. Overland units already have Sentry promotion. +50% Horse, Iron and Сoal resourses.
UU: Zaporozhian Cossack(Cavalry). Have +2 Power, +1 Movement and +75% bonus againt horsed units.
UB: Sich(Barracks). Like barracks, give +15 EX, but do not require money and give +1 Production for every Farm of Pasture prosessed by the city.
For discussion write me at the iloveasoias@rambler.ru
Thank you very much!Ласкаво просимо! (Greetings!)
The Hetmanate was already created by LastSword, as part of his Set I, available at http://steamcommunity.com/sharedfiles/filedetails/?id=181458959.
Marienburg
Faith in the Capital every time you purchase a Unit, Building, or Great Person with
Faith. The
Faith output of a City is doubled for ten turns upon the construction of a Mounted or Armoured Unit.
Combat Bonus when attacking in enemy territory if the target unit does not share your religion. While more expensive than a knight, it is 50% cheaper to buy with
Faith. Upgrades to Cavalry as normal. Requires Horses.So, recently I was asked to analyse someone's design for a Teutonic Order Civ. It was... not how I would have done it. This, on the other hand, is:-
---
The Teutonic Order (Hermann von Salza) (who goes lovely with Hermann von Doritos)
Start Bias: Coastal
Capital:Marienburg
UA: Helfen, Wehren, Heilen
Generate +1Faith in the Capital every time you purchase a Unit, Building, or Great Person with
Faith. The
Faith output of a City is doubled for ten turns upon the construction of a Mounted or Armoured Unit.
UB: Ordensburg (replaces Castle)
In addition to the standard Castle bonuses, the Ordensburg grants +15 Experience to Mounted Units and grants them the unique promotion "Prussian Crusaders", allowing them to increase the religious pressure of a religion you founded in a City by 50% when garrisoned inside it.
UU: Ritterbrudern (replaces Knight)
Not only is the Ritterbrudern faster than the Knight it replaces, with five base Movement, it is also far stronger on the attack. It begins with Charge and a unique promotion, "Muster The Hufen", which grants it a +50%Combat Bonus when attacking in enemy territory if the target unit does not share your religion. While more expensive than a knight, it is 50% cheaper to buy with
Faith. Upgrades to Cavalry as normal. Requires Horses.
---
Whatcha think? =]
with faith, though?
you'd need to pick a specific belief, else you wouldn't even get to use the main point of the civ!
So, recently I was asked to analyse someone's design for a Teutonic Order Civ. It was... not how I would have done it. This, on the other hand, is:-
---
The Teutonic Order (Hermann von Salza) (who goes lovely with Hermann von Doritos)
Start Bias: Coastal
Capital:Marienburg
UA: Helfen, Wehren, Heilen
Generate +1Faith in the Capital every time you purchase a Unit, Building, or Great Person with
Faith. The
Faith output of a City is doubled for ten turns upon the construction of a Mounted or Armoured Unit.
UB: Ordensburg (replaces Castle)
In addition to the standard Castle bonuses, the Ordensburg grants +15 Experience to Mounted Units and grants them the unique promotion "Prussian Crusaders", allowing them to increase the religious pressure of a religion you founded in a City by 50% when garrisoned inside it.
UU: Ritterbrudern (replaces Knight)
Not only is the Ritterbrudern faster than the Knight it replaces, with five base Movement, it is also far stronger on the attack. It begins with Charge and a unique promotion, "Muster The Hufen", which grants it a +50%Combat Bonus when attacking in enemy territory if the target unit does not share your religion. While more expensive than a knight, it is 50% cheaper to buy with
Faith. Upgrades to Cavalry as normal. Requires Horses.
---
Whatcha think? =]
much more unique than mine wasI'm going to ignore the first part of your comment... Except the =]. =-)
I would play with that civ too even with P&P, just because I love OP things, like using only one cannon with the Zulus...
Would be nice if modders did more wonder focused civs, BTW.

Limbourg (which was, y'know, the actual capital)
Combat Bonus while defending on Hill tiles.
Social Policies and Ideological Tenets increase a base yield in the
Capital by +1, depending on the Ideology and Social Policy Tree.1
Combat Bonus while Defending for each adjacent Limburger unit. It also starts with the unique promotion "Worringen Remembered", which grants it the ability to generate 1
Culture for every 3 damage it takes from an enemy attack, and Medic I. Upgrades as normal. Requires Iron.
Gold, +2
Culture. +1
Food every time you advance to a new Era.
Growth per Policy
Great People generation rate per Policy
Land Unit Production bonus per Policy
Faith and +5% Religious Pressure per Policy
Tourism bonus per Policy
Gold per Policy (caps at 33%)
Naval Unit Production bonus per Policy
Science per Policy
Culture and +2%
Great People generation rate per Tenet
Production per Tenet