Princeps
More bombs than God
- Joined
- Aug 22, 2004
- Messages
- 5,265
Someone probably has thought of this before, but it would be awesome to combine total war and civilization series into a single game with features from both series. Basically, the game campaign would act out like a civilization game. You'd start with a single settler (or equivalent start up) and you'd establish cities, develop technologies, change govs/social policies, construct improvements and infrastructure, etc. You'd shape your civilization freely on a large randomly generated (or custom made) map and within a time span of thousands of years.
However, wars would be fought like they're fought in total war. Ground battles would be fought by you, controlling formations of hundreds of men like you do in total war. Technologies and new production facilities would open access to more advanced weapons. Starting at the stone ages, you'd command only pitifully small war bands, armed with spears, clubs and slings. Then you'd get access to chariots, cavalry, archers, and so on. Metal working techs and the like, would give you metal weapons and powerful advantages on the battlefield. And these weapons would improve massively as new technologies would be accessed. Eventually, as your population, technology, logistics and government improves, your armies would grow to encompass thousands of men, just on a single battlefield.
Also, don't forget naval warfare from Empire: TW (the only thing worth mentioning in that game). Naval warfare could be represented as well. Initially, naval warfare would mostly consist of galleys that would try to ram and board their rivals, and then it would develop to include gun bristling tallships (which would become meaner as the technologies grow) and at the very end, iron ships.
I've always sort of wondered what would really happen if a bronze age spearman faced down a rank of line infantry: obviously its not a mystery, but you never got to witness the massacre on the battlefield. In Civ:TW you could actually mow down your primitive rival civilization on the actual battlefield, not just through some animated figures superimposed on the map. So basically, you would have warfare and civilization from 4000 bc to 1850 AD in a single game. I don't think that modern warfare could be practically represented (and civ games rarely reach such advanced ages before becoming boring anyway). I think this game should stay within the realm of formation warfare, before the age of trenches and 700 RPM firearms. This would allow for the battles to be depicted on a single engine, with same battlefield maps. Modern battlefields are so vast, numbers so great and combat operatives so interconnected that a Total War type of formation fighting game format wouldn't work very well.
Anyway, add your input.
However, wars would be fought like they're fought in total war. Ground battles would be fought by you, controlling formations of hundreds of men like you do in total war. Technologies and new production facilities would open access to more advanced weapons. Starting at the stone ages, you'd command only pitifully small war bands, armed with spears, clubs and slings. Then you'd get access to chariots, cavalry, archers, and so on. Metal working techs and the like, would give you metal weapons and powerful advantages on the battlefield. And these weapons would improve massively as new technologies would be accessed. Eventually, as your population, technology, logistics and government improves, your armies would grow to encompass thousands of men, just on a single battlefield.
Also, don't forget naval warfare from Empire: TW (the only thing worth mentioning in that game). Naval warfare could be represented as well. Initially, naval warfare would mostly consist of galleys that would try to ram and board their rivals, and then it would develop to include gun bristling tallships (which would become meaner as the technologies grow) and at the very end, iron ships.
I've always sort of wondered what would really happen if a bronze age spearman faced down a rank of line infantry: obviously its not a mystery, but you never got to witness the massacre on the battlefield. In Civ:TW you could actually mow down your primitive rival civilization on the actual battlefield, not just through some animated figures superimposed on the map. So basically, you would have warfare and civilization from 4000 bc to 1850 AD in a single game. I don't think that modern warfare could be practically represented (and civ games rarely reach such advanced ages before becoming boring anyway). I think this game should stay within the realm of formation warfare, before the age of trenches and 700 RPM firearms. This would allow for the battles to be depicted on a single engine, with same battlefield maps. Modern battlefields are so vast, numbers so great and combat operatives so interconnected that a Total War type of formation fighting game format wouldn't work very well.
Anyway, add your input.