Had this in my game as well. I think the AI builds far too many Explorers and just sends them to whichever tile has an available ruin, and then if the ruin is already gone when they get there, and there's no other ruins to find, they just stand there waiting.
Had this in my game as well. I think the AI builds far too many Explorers and just sends them to whichever tile has an available ruin, and then if the ruin is already gone when they get there, and there's no other ruins to find, they just stand there waiting.
There is a ruin on the tile next to it (South), and another one two tiles away to the Southeast (where my gold-black explorer is actually digging). Both these ruins were only unlocked by Hegemony though, which apparently these two AIs don't have yet. Still, as they are waiting so close, I wonder whether the AI actually knows where the ruins will pop up.
I haven't ran into much odd or funny things yet but the maps are not only gorgeous but I am also finding a bit more tactical layers. Small rivers limit movement, you can prevent people from being able to cross lakes and navigable rivers. I love the mountain ranges on here. They did a good job with a lot of this game.
I feel the need to be pedantic and point out that Thera is not a supervolcano, as it has never produced a VEI8 eruption - in fact it hasn't gotten particularly close. Most estimates put the 1625 BC eruption well into the VEI6 range, making it roughly comparable to Krakatoa's 1883 eruption, or maybe a bit bigger, but well below Tambora's 1815 eruption. I do seem to remember GeologyHub (usually a pretty reliable source) putting it in the VEI7 range in a ranking of largest Holocene eruptions in a recent video, but I can't be 100% sure I'm not mixing things up.
Anyway the entire above paragraph is really just an excuse for me to be writing another post so I can say what I actually wanted to say: The appearance of Thera in the game is arguably ahistorical, as before it's 1625 BC eruption (and it's 2550 BC in my screenshot), it was a single large island. And in fact I'm pretty sure the lava dome complex in the center (where the stereotypical volcano is located in the game) is only a few centuries old.
Do forgive the screenshot spam, but I wanted to write a quick ode to the new city development art/gameplay direction
Behold, the Roman settlement of Mediolanum - perched between the White Volta and the Maipo River. It appears to be a natural vantage point for a Roman settlement, defended as it is by the great rivers, the imposing Zhanjiajie to the East and the ocean to the west.
The city functions as an excellent staging ground for our conflicts further south against the Scythian Neapolitans.
Over time, the city develops into a thriving commercial fishing village.
Industry and government grows on the rich lands of the north bank of Mediolanum, and the city becomes a key naval port as its wealth and power expands. The wealthy ruling class of the city construct fortifications to protect their status.
Of course, walls can't protect against nature itself.
But this is not a city that can be knocked down so easily. Over time, it becomes the great maritime capital of the seafaring Spanish people. Their ventures to the rich islands to the west bring back increasing wealth to this ancient city.
The city flourishes and is rightly declared the world capital of culture thanks to its construction of the great World Fair.
The north is a centre of industry, commerce and research...
The great historical centre, overshadowed by the great mountains of the Zhanjiajie, is a cultural marvel...
While the less developed southern portion of the city holds the marvellous university, surrounded by the ancient forests that have dotted the landscape of the Madrid region since time immemorial.
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