I was looking at the resource screenshot, and thinking, "what sort of resource is a polar bear supposed to be?"
Then realizing: "Oh, it's supposed to be a sheep."
Ah, like hiring from barb camp in barb clans mode? So you don't get all the city states units on levy in VII, got it. Levying to me meant all the units
I'm the opposite - I kind of want to first play as one of the simpler leaders who doesn't shake up any single mechanic too much so I get used to how they "normally" feel. Then I can play as Machiavelli + Greece and enjoy how much better it is
This is me as well. Give me the most "Vanilla" Jack of all trades Civ as my first go around so I know the real pain. I can't spoil myself right away and then feel like poor person forever if I started with Isabella + Spain.
I’m not sure anyone here can answer my questions but just in case…
1. The economic path in exploration age is all about treasures. We saw in the livestream how you can build a settlement in distant lands, build a port and generate treasure fleets to send home. Now in this article, they explain how getting a trade route with an AI settlement gives you a copy of their resources. So my question is, if I establish a trade route with a settlement in distant lands and get their resources do they still count as treasures for purposes of the legacy path? Do we only get treasures and/or treasure fleets from building our own settlements in distant lands?
I’m not sure anyone here can answer my questions but just in case…
1. The economic path in exploration age is all about treasures. We saw in the livestream how you can build a settlement in distant lands, build a port and generate treasure fleets to send home. Now in this article, they explain how getting a trade route with an AI settlement gives you a copy of their resources. So my question is, if I establish a trade route with a settlement in distant lands and get their resources do they still count as treasures for purposes of the legacy path? Do we only get treasures and/or treasure fleets from building our own settlements in distant lands?
As far as I understand, it is not the distant land ressources that produce the golden fleets, but the "distant land settlement according to the number of ressources improved in its territory". If you prefer, it is not the act of slotting ressources that produce the golden fleet (so copied ressources won't do more than adding some yield).
SO you do indeed need your own settlements to advance in the economic legacy path. Or just be a good enough pirate to catch the opponent's
I know that Civs dependent on other Civs' behaviors can be really finicky, but something in me would still love to see a Civ with big bonuses towards stealing Treasure Fleets.
As far as I understand, it is not the distant land ressources that produce the golden fleets, but the "distant land settlement according to the number of ressources improved in its territory". If you prefer, it is not the act of slotting ressources that produce the golden fleet (so copied ressources won't do more than adding some yield).
More pointedly, specific resources in Distant Lands are "treasure resources," which produce treasure fleets in their city when improved. But the takeaway is correct: you have to settle in Distant Lands to generate treasure fleets; trading for treasure resources is not enough. There are also treasure resources in your continent's outer islands, but they're not worth as much as Distant Land resources.
More pointedly, specific resources in Distant Lands are "treasure resources," which produce treasure fleets in their city when improved. But the takeaway is correct: you have to settle in Distant Lands to generate treasure fleets; trading for treasure resources is not enough. There are also treasure resources in your continent's outer islands, but they're not worth as much as Distant Land resources.
This is the one part of the game I’m most concerned about. What if the distant land is mostly settled? Will I be forced to invade foreign civs to get treasures for the economic victory? How will AI who start on the distant land get treasure? I think they said resources on the home continent will not be flagged as treasures for civs on the other continent. So in MP, everyone has to start on the same continent? Does this mean no True start earth or pangea maps are ever possible because how can you have treasure fleets without water?
This is the one part of the game I’m most concerned about. What if the distant land is mostly settled? Will I be forced to invade foreign civs to get treasures for the economic victory? How will AI who start on the distant land get treasure? I think they said resources on the home continent will not be flagged as treasures for civs on the other continent. So in MP, everyone has to start on the same continent? Does this mean no True start earth or pangea maps are ever possible because how can you have treasure fleets without water?
I don't remember if they said it outright, but the fact the total mp players for switch being bigger on modern age for same map size strongly indicates that on release, mp games would only allow the humans players to be on the homelands part of the map, with any distant land players being AI, if you allow them in the game.
On the other hand, considering they mentioned that while not on release TSL is planned to be added, and that in the Exploration Age Stream when ED answered that the inverted of Homeland/Distant Land don't work as of now, I'm guessing they plan to also add that to the game in the future together with allowing human players to play in any and maybe both sides of the map at the same time.
This is the one part of the game I’m most concerned about. What if the distant land is mostly settled? Will I be forced to invade foreign civs to get treasures for the economic victory? How will AI who start on the distant land get treasure? I think they said resources on the home continent will not be flagged as treasures for civs on the other continent. So in MP, everyone has to start on the same continent? Does this mean no True start earth or pangea maps are ever possible because how can you have treasure fleets without water?
Seems like they could have a Pangea you just would not have the Treasure fleets part of the game. Or they could stick a few islands out in the middle of the sea between the two sides of the Pangea.
I know that Civs dependent on other Civs' behaviors can be really finicky, but something in me would still love to see a Civ with big bonuses towards stealing Treasure Fleets.
Seems like they could have a Pangea you just would not have the Treasure fleets part of the game. Or they could stick a few islands out in the middle of the sea between the two sides of the Pangea.
No Distant Land would break two of the legacy paths for Exploration, but you could still have Pangaea with a few small landmasses, as you say. It would make those paths very competitive, but that's not a bad thing, especially if you signed up for it by choosing Pangaea.
No Distant Land would break two of the legacy paths for Exploration, but you could still have Pangaea with a few small landmasses, as you say. It would make those paths very competitive, but that's not a bad thing, especially if you signed up for it by choosing Pangaea.
You could always have a more direct barrier than open waters, just a "can not cross" line in the middle. Everything beyond is revealed as the Distant Lands. Make an alternate Treasure Caravan unit to be generated by the land trade buildings and you can replicate it all in Pangea. There would be differences, of course, it's harder to cross vast distances of land than water making both settling and getting Treasures home safe harder, but it could work.
I know that Civs dependent on other Civs' behaviors can be really finicky, but something in me would still love to see a Civ with big bonuses towards stealing Treasure Fleets.
I know that Civs dependent on other Civs' behaviors can be really finicky, but something in me would still love to see a Civ with big bonuses towards stealing Treasure Fleets.
You could have a few things to go toward a "pirate civ":
- Ships that stay hidden except when next to opponent's unit or attacking (think privateers from VI)
- Special spying mechanism that will let you see the golden fleets of the target, and/or the timing of the apearance of said fleets
- Troops that have a probability of spawning a treasure fleet when attacking (not necessarily capturing) a settlement with improved treasure ressources (resetting the timer for that city). Think of raiders^^
- Ships that ignore control of opponents ships (so can pass through), can capture part of a treasure fleet (that is to say, one or two treasure worth), and keep its speed after that (if you prefer, a fast ship that can pillage part of the treasure and flee).
As for what CIV could embody those mechanisms, that is more difficult... There are a few notorious pirating locations through history, such as the Caribeans, or Macao, but to call them Civilization is a bit far-fetched...
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