Civilization VII Screenshots Thread (Funny, Strange, etc.)

First of all I like the way you write. Second, could you tell us your map settings? Completely stupid forward settling from AI is absent in my games after the patches, and I'd like to know if it's being caused by the map or because we play differently. I am the one who forward settles and I really enjoy it. Guess I like to have my deity-flavored cake and eat it too!
In a game just this weekend Augustus/Carthage put his third settlement right next to my capital, blocking my main route from the coast to the interior of a Pangaea continent.
Absolutely blatant forward settling, and then of course he got mad at me for having a settlement too close to his.

This is not at all the first time this has happened, even since the last patch. What makes it more annoying is that in most cases they slap down a settlement without even a garrison in it, so it simply begs me to declare war, take it away, and then either be forced to keep a settlement I didn't want in a place I didn't necessarily want it or raze it with penalties.

First time seeing this happen, looks like an IP took it from Spain.
I have seen an IP take and destroy settlements from the AI, but never actually conquer and keep one. Do you know what the background might be that was different? Was Bilbao a city or a town when the IP got it?
 
In a game just this weekend Augustus/Carthage put his third settlement right next to my capital, blocking my main route from the coast to the interior of a Pangaea continent.
Absolutely blatant forward settling, and then of course he got mad at me for having a settlement too close to his.

This is not at all the first time this has happened, even since the last patch. What makes it more annoying is that in most cases they slap down a settlement without even a garrison in it, so it simply begs me to declare war, take it away, and then either be forced to keep a settlement I didn't want in a place I didn't necessarily want it or raze it with penalties.


I have seen an IP take and destroy settlements from the AI, but never actually conquer and keep one. Do you know what the background might be that was different? Was Bilbao a city or a town when the IP got it?
Unfortunately i don't i had just uncovered this area with my scouts near the end of the exploration era.
As it currently only has 4 pop, i'm assuming it was still a town.
 
I have seen an IP take and destroy settlements from the AI, but never actually conquer and keep one. Do you know what the background might be that was different? Was Bilbao a city or a town when the IP got it?
The IP definitely isn't keeping Bilbao there - it's in the process of getting razed. I see this happening from time to time and if possible usually try to grab the settlement mid-razing for the free Military Track points without having to deal with the hassles of a DOW.
 
The IP definitely isn't keeping Bilbao there - it's in the process of getting razed. I see this happening from time to time and if possible usually try to grab the settlement mid-razing for the free Military Track points without having to deal with the hassles of a DOW.
This, as posted, is in line with what I've seen: AI settlements being taken by IPs and razed in every case.

In fact, in my latest game China had pushed a settlement into the southern half of what I considered 'my' area, so I gathered an army to take it from them. By the time I got the army gathered and started off, the settlement had disappeared: turns out it was too close to a hostile IP on a peninsula that I had not explored yet, and they wiped it out before I could even get there.
 
While there's nothing stopping us doing the same thing, which keeps it fair, I do believe they need to bring back some kind of loyalty system.

When I forward settle, I don't usually glue my settlement to the AI's border. What irks me most in this situation is that AI plants a completely useless settlement that does not help them in any way and ruins a better placement. It also lets my units heal in my own lands when assaulting the town centre. It's stupid beyond belief. Had AI put a city 2 or 3 tiles away from the border, I would have recognized that as a much better attempt to fence me in, maybe I would have concentrated on settling SW, leaving him the NW. There's (almost) always an alternative option for diplomacy and trade.

But such a settler drop on the border itself for next to zero resource grab just riles me up, it just kindles genocidal tendencies right away. It is just like that awful AI behaviour in Civ 6 all over again. No kind of loyalty system would help here, unless I'm offered an option to disband the flipping settlement into migrants.

First of all I like the way you write. Second, could you tell us your map settings? Completely stupid forward settling from AI is absent in my games after the patches, and I'd like to know if it's being caused by the map or because we play differently. I am the one who forward settles and I really enjoy it. Guess I like to have my deity-flavored cake and eat it too!

Thanks! 😀
The settings are large fractal map, everything else standard, nothing disabled, game created on patch 1.2.2.
I usually make a t1 save before making a move, so I'll attach it here, in case you might want to see what cake your CPU makes of it 😄
 

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Machu Pikchu really does give impressive yields !

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Just your typical han into abbasid exodia

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(I play with ELONGATED ages btw. Turn 67 :lol:)
 
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Very pictureesque little road winding through cliffs and along the coast. Huge pangea with 10 players is very nice because there's still large areas of unsettled land by the end of exploration.
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Also, longest Great Wall I've ever seen the AI successfully build lol
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Me: Man, I don't know why but I'm having an absolute blast going into the Bermuda Triangle over and over again!!!

The Game:
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Me: 😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑😑
Not everyone can be Captain Janeway, I'm afraid.
And to send there an entire fleet... how many Navy protocols have been violated, I wonder 😀
 
Not everyone can be Captain Janeway, I'm afraid.
And to send there an entire fleet... how many Navy protocols have been violated, I wonder 😀
As long as you have a Captain Bligh available to navigate back from the Great Unknown . . .
 
As long as you have a Captain Bligh available to navigate back from the Great Unknown . . .

That's hardly a Tahiti, as far as I can tell, but I'm no expert 😄
 
Not everyone can be Captain Janeway, I'm afraid.
And to send there an entire fleet... how many Navy protocols have been violated, I wonder 😀
One thing Naval commanders need is a Relocate Fleet command... so they can relocate themselves and the ships they are carrying if they are ice locked (or lake locked) and transport to a friendly Urban Water District. (say with a simulated move of 1 per turn over land... but 5 per turn over water)
 
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I found the chocolate motherlode. There is also a 6th chocolate in range south in the FOW, making this a settlement with 9 treasure resources in range. Now, if I just would be able to get at least one treasure convoy home before the age ends... We really need ways to increase the speed of treasure convoys in water!
 
PAINTED ROCK.png

Appropriate location for this city
 
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Conquered this city off Hatshepsut solely for Military victory purposes, but part of me recognised that there were some wonders in this city. Wasn't until she asked for peace and wanted the city back that I realised how many there were.
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Eleven wonders! Nine of them in Antiquity too - explains why I struggled to get any wonders at all back then!
 
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