CivilizationV: The guide of leader flavors!

"Combat Strength +30% when fighting City-State units or attacking a City-State itself"
This should be Alex' trait, instead of the mongols.
Historically he is a CS conqueror, but ingame, his trait is protector, which is quite the opposite. Historical mismatch!

P.S. It's also plain wrong that in his text, Thebes is one of his conquered states, while ingame, Egypt owns it ^^
P.P.S. The mongols could either get "Receive free Khan when you discover Philosophy", or something which increases horses tiles with a bunch, and any of the above with the +1 mounted movement.

His "trait" is for Greece, and for Greece it makes sense. It's unfortunate the devs chose to do it this way because I'd have prefered the unique abilities to actually reflect on the leader rather than the civ. Alternatively, both should reflect the civ at large and not the particular leader.

There is a Thebes in Egypt and a Thebes in Greece.
 
Don't you think the competitiveness scores determine how much the AI is pissed off when you do something rather than how much they go for it? Harun, for example, is one of the few leaders to have given me a "you're gobbling up all wonders, freak" message in game and sure enough, he has a high competitiveness. But Gandhi, who loves building wonders, has a low competitiveness.

Similar for city states. If you bribe away one of Augustus' allies he's immediately like "I can't accept your dealings in my sphere of influence" and a couple of turns later he declares war. And Siam, for example, loves to get city states but isn't overmuch annoyed if you bribe away one or two.

This makes alot of sence, ill edit it in. Thank you for the feedback. :goodjob:

When I get some more understanding of the flavors and the effects, I'll try to make my very own civilization who preforms better than fraxis civilizations ingame. :spear:
 
I don't feel Askia should have such a high wonder focus, more military and economy.
He was known for conquest, not building.

Actually Askia doesn't like to build wonders, he just hates it when others build them. Which basically makes him Ramses' natural enemy.

This makes alot of sence, ill edit it in. Thank you for the feedback. :goodjob:

When I get some more understanding of the flavors and the effects, I'll try to make my very own civilization who preforms better than fraxis civilizations ingame. :spear:

High expansion + high offense + high science + low warmonger hate + medium warmongering.
 
+++ city state protect - city state conquest

Right, forgot city states. Although I'd rather give them high city state friendship rather than city state protect. I think friendship governs how much the AI allies itself with city states and protect determines how likey it is to pledge to protect a city state (which generates hate towards those who attack said city state).
 
I prefer to tone it down to 1, but what I would really want, is that 1-10 scale change into 1-15, so everything goes into 6.67% increments.

I know next to nothing about modding, but I wonder whether factors can be expressed in fractions, for example, 3.3 or 7.5. If so, then no need to change the scale from 1-10.

Does anyone know if this is possible?
 
I'm actually in deep shock that Darius is such a passive leader. He has declared war on me more often than all other leaders combined. :eek:
 
Right, forgot city states. Although I'd rather give them high city state friendship rather than city state protect. I think friendship governs how much the AI allies itself with city states and protect determines how likey it is to pledge to protect a city state (which generates hate towards those who attack said city state).

I guess you're right, I meant city state friendship (whatever makes them take CS as allies :lol:)
 
Here is my own suggestion to a "perfect" civilization:

VictoryCompetitiveness 8
WonderCompetitiveness 3
MinorCivCompetitiveness 4
Boldness 5
DiploBalance 6
WarmongerHate 3
WorkAgainstWillingness 7
WorkWithWillingness 7


Major civilization approach flavors (biases)
_______________War___Hostile___Deceptive___Guarded __Afraid___Friendly__Neutral
xxxxxxxxx.............5..........5..............7. ..............6...........5...........7........... ..5


Minor civilization approach favors(biases)
____________Protective__Friendly___Ingore____Conquest
xxxxxxxxx.............4............8.............. 3...............3



Production 5
Gold 7
Science 8
Culture 5
Happiness 4
Great People 4
Wonder 4
Religion 5?
Diplomacy 5
Spaceship 9
Expansion 8
Growth 8
Tile Improvement 5
Infrastructure 5
Military Training 7
Offense 8
Defense 7
City Defense 7
Recon 2
Ranged 1
Mobile 2
Air 2
Naval 2
Naval Recon 2
Naval Growth 2
Naval Tile Improvement 7
Water Connection 2

Mabye ill call the leader mansa musa, to reflect the best AI in civilization 4 :king:
This leader will suit alexanders trait :)
 
Are those values used in the game? From what I've read, they've been added with the new "big" patch released a month ago.

<Loyalty>4</Loyalty>
<Neediness>4</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>7</Chattiness>
<Meanness>7</Meanness>
 
Thanks for writing this up, this explains a lot about how the AI leaders behave. :goodjob:

Although I think "MinorCivCompetitiveness" might be their willingness to conquer city states, rather than befriending them. That makes having Alexander at 3 and Augustus at 8 a lot more reasonable, in my experience.

In practice though this can't be true, because every game I play with Augustus he tries to buy up all the city states and I've never seen him try to conquer them unless they're already at war.
 
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