Well I've given up waiting for the DLL to come out, but since they've fixed the issues with total conversions, the civ5 version can actually move ahead. There are a bunch of limititations still, but much can be done. A version with similar functionality has to wait for the DLL, so for now it would be similar to the civIII version (eg no revolutions).
I wrote a small script to convert the tech tree, and some other files. This is much easier than moving from civIII to civIV was! The map translated just fine too. There is now also a "Battle of Cannae" scenario, which is the only playable thing at the moment since many of the civs are not in yet.
So my question here is for anyone who has played both this, and civ5, what sorts of things would you change for the civ5 version?
The only real new thing I've come across is a "tax farming" policy (Romans used this ~100BC -> 40BC), but most of the policies will map from the civics. Not sure how this will translate since the policies in a branch are cumulative, until that branch is made obsolete by another. Civics were not cumulative within a type, only 1 was active.
Also, which other "battles" would be good candidates?
I'll open up a new thread in the civ5 forums, but for now since this is a segway between the 2, this thread is just fine
