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Civology

Discussion in 'C2C mod mods' started by Sir Monster The Great, Jul 3, 2017.

  1. pepper2000

    pepper2000 Chieftain

    Joined:
    Apr 14, 2013
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    I think this is my fault and that these buildings are what remains of the old Mars colony buildings that were wonders built in Earth cities. I am going to try to correct it tonight.
     
  2. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    Jul 5, 2004
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    Canberra, Australia
    @pepper2000, yep that fixed the problem

    @Sir Monster The Great, in the Building Class file you are missing the BuildingClassInfos opening and closing tags around the set of BuildingClassInfo groups

    Similarly in the BuildingInfos file you are missing the BuildingInfos tags. This would mean that the XML reader is not reading your XML.

    I am doing those fixes now and testing.

    edit It is now showing in game with those two fixes but with the wrong text at the moment.

    edit 2 there is a spelling error in your Phoneitics building or link to art, but I am dyslexic and could not see what it was.

    I copied the name from one to the other and now it is working for me.

    Rats - I can't upload files anymore
     
    Last edited: Jul 6, 2017
  3. Sir Monster The Great

    Sir Monster The Great Chieftain

    Joined:
    Dec 19, 2016
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    Loop iterator is greater than array size error in startup, but that seems to be due to old code; i hadn't updated the <YieldChanges> in the BUILDINGCLASS_COMBINATORICS, which seemed to produced this error.
     
  4. Sir Monster The Great

    Sir Monster The Great Chieftain

    Joined:
    Dec 19, 2016
    Messages:
    49
    First release!
    bandicam 0315.png bandicam 0316.png bandicam 0317.png
    Just drop this in the My mods folder in order to install.
     

    Attached Files:

    Last edited: Jul 6, 2017
  5. Sir Monster The Great

    Sir Monster The Great Chieftain

    Joined:
    Dec 19, 2016
    Messages:
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    As of now, this mod is being redone. It will be done for each era. It will not only be about the -olgies, it will also be about other techs such as the religious ones. Military techs will enable tactics, which are buildings that give certain units advantages and give the player the ability to train units.
     

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