Civver Looking For PBEM Game...

Greetings, mitey.
We have an opening in "RedoFish" for Joao of Port. Good set up. In solid 3rd place points-wise.
Fun straight-up PBEM game & world with mix of humans & AI.

Was recently attacked by Boudica of Celts. Seems a fun little 1-on-1 war including naval battles & landings(!). :popcorn:
Tho United Council of Redofish World may be able to negotiate (force?) a Peace if next gen of Portugal does not want to continue(?).

Have U registered with PBEM Tracker yet?

chek thread out: http://forums.civfanatics.com/showthread.php?t=489798
 
Hi guys!

I am planning start a new pbem with the mod Rise of Mankind - A New Dawn 1.75C. This mod is absolutely incredible! Who is interested?

See a description of the mod:

Spoiler :
Current 1.75 Features:

New Game Options
Game Options are selected in the custom game screen.

Multiple Production

Multiple Production allows cities to produce more than one building or unit whenever possible. If a city has overflow production from the last item, it will be applied to the next item in the city queue. If the overflow production is enough to complete the next item, this process repeats. With large military cities, you can easily create multiple missiles or infantry units in one turn.

Multiple Research

The same concept as Multiple Production. If you have enough overflow beakers from your last research project to complete the next technology in the queue, you will research multiple technologies in one turn.

Usable Mountains

Usable Mountains transforms peaks from wasted space to strategic chokepoints and useful industrial locations. Resources can and will spawn on peaks, and units will be able to move over peaks after you have researched Mountaineering. After researching Algebra, cities can be constructed on peaks. Peaks now give 3 , but no food or commerce. Any improvements that can be built on hills can be built on peaks as well.

There is a new promotion, Mountaineering, available to Great General units. With it, all the units in the group will be able to cross over peaks without the aid of the Mountaineering tech. Peaks offer units a 75% defense bonus, the largest in the game.

Fixed Cultural Borders

Fixed Cultural Borders completely changes the way borders worked. Instead of Culturally-Driven borders, Military force and might dictate the spread of borders. With Fixed Borders, Units have new command "claim territory" that you can apply in an enemy territory. You claim it, next turn the plot is inside your borders. In order to recapture it, enemy must place his forces on that plot and do the same ("claim territory").

When capturing cities, you get all the territory that the city 'provides' to its original owner. So when you're at war with someone and capture all his cities, you will get ALL his territory, up to the last plot (there's only one exception to this rule - the tiles that are not 'provided' by cities, but claimed by force can remain in the old civ, but for sure they can't go to other neighboring civ that is neutral in war). In order to keep all this territory you need only the military force. No neighbor of his that is at peace with both sides can benefit from the war. If someone wants that territory – he must declare war and capture it or trade for it (city trading, like in normal game).

During a war, if a tile has more of your tiles surrounding it than the enemys, it is claimed automatically, if no enemy units are defending it. This makes the borders less shredded at the end of war.

If you are not using a civic that "forces" fixed borders, the game acts as before (i.e. the culture defines borders) and once a player has the necessary civics all of his territory becomes ‘fixed’, no one can take it by culture means anymore and his units get the new command to execute when in enemy territory (‘claim territory’). The player still culturally expands his borders over unoccupied territory and over nations that don’t have fixed borders (think of the Roman Empire that enforced its own borders, but influenced the surrounding tribes that had no solid state formed).

Surround and Destroy

Surround and Destroy gives attack bonuses for surrounding enemy forces. The more units you have around and enemy, the larger the bonus, up to the maximum of 60%. Particularly useful for sieging medieval cities.

Advanced Diplomacy

Advanced Diplomacy vastly changes the way diplomacy works from standard Civilization. Many new trading options are added, each with their own benefits, and potential disadvantages.

Embassies

Nations can now establish embassies in other nations. Embassies improve diplomatic relations between countries, but be warned; revoking a foriegn embassies rights will have disastrous diplomatic repercussions with the other nation. Embassies also allow the trade of Military Units and Workers between countries. In addition, Embassies are now required to unlock higher diplomatic functions with other nations, namely, Open Borders Agreements and Defensive Pacts. Be warned, Embassies allow for enemy spies to more easily complete their missions in your country.

Right of Passage

When players research Writing, they can request to have a Right of Passage agreement between two civilizations. The agreement is similar to open borders, in that it allows foreign trade, but the agreement only allows for defensive units to pass through the nations. Offensive units will not be able to enter the territory.

Trading Military Units

Certain Military units, like siege machines can be traded, with Advanced Diplomacy. To be traded, each player must have an embassy in the other players nation. Each tradable unit will be marked in it's respective civilopedia entry with "This unit is tradable."

Trading Workers

Workers, can be traded, with Advanced Diplomacy. To be traded, each player must have an embassy in the other players nation

Buying and Selling of Corporations HQ's

Nations, if they happen to own a corporation Headquarter, can also sell it to other nations, where it will be automatically moved to one of their cities. If a nation does not own the particular Corporation Headquarter, they can offer to buy it from the owner.

Trading Contact with Other Civilizations

Nations can buy and sell contact with other civilizations that they have not yet met. It allows you to meet civilizations who you would not otherwise be able to trade with for many centuries.

Barbarian Generals

Barbarian Generals allows units to gain Great General experience from combat with Barbarians. It also allows barbarians to get experience as well, and they will be able to spawn their own Barbarian Great Generals.

Assimilation

When you capture an enemy city, it retains the personality of the former owner. The conquering player will be able to build the former owner's Unique Unit and Unique Buildings in that city instead of their own.

Ruthless AI

The ultimate challenge. Ruthless AI removes any human aspects from the AI, making them cold, calculating, and cunning. The AI will expand strategically into nearby targets, destroy threats, and use diplomacy to it's advantage. Watch small border conflicts flare up into International conflicts, with the entire world arrayed against you.

Great Commanders

Great Commanders are a new use of Great Generals. While players will still be able to attach Generals to units or settle them in cities, they will also be able to use the general unit in stacks, and have Great Generals receive XP from successful combat in nearby tiles. Great Generals will be able to earn promotions from this XP, and the promotions will boost the stats of all nearby units. Other promotions can extend the command range of the general (the radius in which the general's effects may be felt) or the amount of effects the promotions provide.

Realistic Culture Spread

Culture will spread in a more realistic fashion, more quickly over low lying lands, like plains and grasslands, and slower over heavily forested hills and peaks.

New Content

Guilds

Guilds are a medieval variant of corporations. There are twelve total guilds, part of three separate branches, the Servant Guilds, the Victualers Guilds, and the Craft Guilds. Each of the twelve guilds offers separate benefits to cities that incorporate them, be it health, happiness, production, science, or wealth. Spreading guilds is identical to spreading corporations, except it doesn't cost money. Guilds will, however, incur maintenance fees; the best way to alleviate these fees is to use the "Guilds" economic civic. Guilds are very useful for increasing city production or making your cities happy and healthy. Most guilds become obsolete in the Industrial Era.

Modern Corporations

Modern Corporations expands the amount of Corporations in the late game. Corporations that give increased military training and experience are useful for catch-up. Other corporations can give happiness, health, culture, science, commerce, or espionage against rivals.

Advanced Nukes

Advanced Nukes expands the nuclear arsenal available to players, allowing players to access advanced biological weapons, and nuclear weapons that can destroy entire continents. Chemical and Germ warfare can be used, to ruin even coastal land, and utterly annihilate a city to nothing. Advanced Nukes provides the finest and latest gear in the art of destruction.

Mastery Victory

Mastery Victory is the ultimate victory condition. Players must survive to the end of time, and be the most powerful player. Having cities with legendary culture, or constructing wonders adds to your final score. Spreading your religion to the most cities also boosts your score. The player with the highest score at the end of time wins.

Resource Depletion

Resource Depletion allows for heavily used non-renewable resources to deplete from the the game. Each turn, the game measure how much you are using a resource, and based on your usage, the chance of depletion changes. As you rely more and more on a particular resource, the odds of it depleting increase.

In Addition to this, mines without any resource also have a small chance of depleting. When a mine depletes, no mines can be built on top of the tile ever again. While this will rarely happen in the early game, by the late game, players will be forced to re-adjust their strategies if they relied too heavily on mines for their production.

To balance this, Players with Resource Depletion installed will also have an increased chance of discovering resources.
 
Fixed Cultural Borders

I am really enjoying this one in Earth 2010 mod we play here (DominEarthion). Perhaps I need to download mod and take a look at it. Simply starting in 4000 BC makes any PBEM game to last a year before anything serious happens. That's why I prefer preset scenarios depicting actual historical situation instead...
 
I am really enjoying this one in Earth 2010 mod we play here (DominEarthion). Perhaps I need to download mod and take a look at it. Simply starting in 4000 BC makes any PBEM game to last a year before anything serious happens. That's why I prefer preset scenarios depicting actual historical situation instead...

The mod is really incredible! After I started playing A New Dawn, I can't longer play without it. A completely new universe is created.
 
I might be. Could you point me to the thread or download link?


Great! I still haven't created a thread. I will do it on next days. You can download the mod and the 1.75c version clicking on the links below.

The mod:
http://forums.civfanatics.com/downloads.php?do=file&id=12838

1.75c version:
http://sourceforge.net/projects/anewdawn/files/A New Dawn 1.75C Patch.exe/download

It is recommendable to test and familiarize yourself with the new universe of the mod. Many things must be rediscovered and understood.

You can trust me! The mod is very good! And I think we will have a great pbem game!

There are a new version of the mod under development and it will be even better, but it has some bugs yet and new things are added weekly. So it is better we use the 1.75c version that is a stable and finished project.
 
Looking For: Civ:BTS, +light modding (persuade me) ; Any world size, age, temperature, landmass. Any choice of civ. 6+ Players. Not resource balance. No huts no events.
Location: Available for 5 hours in a day. Which hours I can't say, my work is irregular.
Communication: Steam and civfanatics PMs.

I want to meet people who need to play with Human rivals and no A.I.s, because I do too. Also this game's subject matter is thoughtprovoking. Also Playing to Win is exciting.

I'm ambivalent about huts but random events are awful.
 
Looking For: Civ:BTS, +light modding (persuade me) ; Any world size, age, temperature, landmass. Any choice of civ. 6+ Players. Not resource balance. No huts no events.
Location: Available for 5 hours in a day. Which hours I can't say, my work is irregular.
Communication: Steam and civfanatics PMs.

I want to meet people who need to play with Human rivals and no A.I.s, because I do too. Also this game's subject matter is thoughtprovoking. Also Playing to Win is exciting.

I'm ambivalent about huts but random events are awful.

At this moment my advice is to look at replacements in games first and then join any new start up games. Replacements pop up regularly and they are not all because players are in bad positions.

Anyhow welcome to the forum. I am sure you will be joining a game soon.
 
A New Dawn on Earth and the Space Adventure II

I am looking for players! Please, check the informations bellow:

Spoiler :
The Settings:

Welcome to my first pbem game!

I had already created a PBEM game with the same title, but as we had some problems, I decided to create this new game.

The game will be played with the mod Rise of Mankind – A New Dawn 1.75C

The mod is incredible!!! There are several new technologies, units, terrains, resources, diplomatic and trade options, and much more. It is a totally different experience than regular BTS!!!

The intention of the game is not to give to the players the same initial chance, with equal resources, equivalent terrains or starting units, but to stimulate the diplomacy, cooperation and trading between the several nations, making the game and the necessities of the players much more interconnected and globalized.

I think the most fun and pleasurable part of the game will not be to reach the victory condition itself, but interact with other civilizations, sharing common interests and goals and opposing it to your rivals. Cooperation will be the key to survive!

Several strategies will be tested and a vast content will be worked!

This will be an exciting and challenging pbem game!

Please, visit the thread of the game: http://forums.civfanatics.com/showthread.php?t=548102

Everyone is welcome!
 
Hi Guys we are still looking for players to our pbem game! Please visit the thread and check the informations! The pbem will be very exciting!

MvmYcfLb.jpg


Spoiler :
A New Dawn on Earth and the Space Adventure II

The Settings:

Game: Civilization IV BTS
Mod: Rise of Mankind - A New Dawn 1.75C
Number of Players: 18 (Humans + AI)
Map: Earth2
Size: Standard
Climate: Rocky
Sealevel: Medium
Era: Ancient
Speed: Normal
Victory Conditions: Space Race
Other Options: (Several - Check the thread of the game)

Welcome to my first pbem game!

I had already created a PBEM game with the same title, but as we had some problems, I decided to create this new game.

The game will be played with the mod Rise of Mankind – A New Dawn 1.75C

The mod is incredible!!! There are several new technologies, units, terrains, resources, diplomatic and trade options, and much more. It is a totally different experience than regular BTS!!!

The intention of the game is not to give to the players the same initial chance, with equal resources, equivalent terrains or starting units, but to stimulate the diplomacy, cooperation and trading between the several nations, making the game and the necessities of the players much more interconnected and globalized.

I think the most fun and pleasurable part of the game will not be to reach the victory condition itself, but interact with other civilizations, sharing common interests and goals and opposing it to your rivals. Cooperation will be the key to survive!

Several strategies will be tested and a vast content will be worked!

This will be an exciting and challenging pbem game!

Please, visit the thread of the game: http://forums.civfanatics.com/showthread.php?t=548102

Everyone is welcome!
 
Game: Civ4: Beyond the Sword
Looking For: Cooperative multiplayer between players against AIs
Scenario: Earth (Civ4)
Location: GMT +2 Finland
Favorite Civilizations: Rome (for this session)
Communication: Forum & private messages (for now)
Game Experience: Sid Meier's Civilization, Colonization, Alpha Centauri, Pandora, Age of Wonders III

That's it in nutshell. I'm relatively n00b, managed only 1 playthrough so far and short way through 2nd. Looking to gain some multiplayer experience without backstabbing from fellow player(s) at this time. I have read through the manuals and some strategy guides, but I have some trouble putting theories into action. I'd like to have experienced player back me up as I tackle medium difficulty levels (noble-prince). Tell me what I could do, what am I doing right, where am I going wrong, and help me kick AI civs when I need it. In particular I need advice how to wage early war before catapult is available. Can do?
 
Game: Civ4: Beyond the Sword
Looking For: Cooperative multiplayer between players against AIs
Scenario: Earth (Civ4)
Location: GMT +2 Finland
Favorite Civilizations: Rome (for this session)
Communication: Forum & private messages (for now)
Game Experience: Sid Meier's Civilization, Colonization, Alpha Centauri, Pandora, Age of Wonders III

That's it in nutshell. I'm relatively n00b, managed only 1 playthrough so far and short way through 2nd. Looking to gain some multiplayer experience without backstabbing from fellow player(s) at this time. I have read through the manuals and some strategy guides, but I have some trouble putting theories into action. I'd like to have experienced player back me up as I tackle medium difficulty levels (noble-prince). Tell me what I could do, what am I doing right, where am I going wrong, and help me kick AI civs when I need it. In particular I need advice how to wage early war before catapult is available. Can do?

Hi MattiK!

I am not an experient player, but I would like to join your game.
 
Well I guess you could count me as experienced player, so if you want me as a mentor I would be up for it.
 
Well I guess you could count me as experienced player, so if you want me as a mentor I would be up for it.

Becouse Count1 does not answer private message I had send to him, I take you up to your offer. Phylhom shall have Egypt, I take Rome, and with Greece you, Knoedel, are in position to aid either of us. Turn order will be: Egypt - Greece - Rome

We create thread where we report our turns (maybe with screenshots) and discuss strategies with rest of the active community. Does this work for you?
 
Becouse Count1 does not answer private message I had send to him, I take you up to your offer. Phylhom shall have Egypt, I take Rome, and with Greece you, Knoedel, are in position to aid either of us. Turn order will be: Egypt - Greece - Rome

We create thread where we report our turns (maybe with screenshots) and discuss strategies with rest of the active community. Does this work for you?

Before we decide on civs I'd like to clear out some other things:

First of all, which map are we gonna use exactly? Earth18Civs or one of the various user created maps?

Secondly are we all gonna play in one team? If so do we team up some of the AIs as well?

I was actually thinking I would play England and let you guys have the continent all to yourself, helping you by giving tips and explaining game mechanics etc. instead of supporting you too much directly. After all you can feed yourself better if I throw a fishing rod at you and tell you to look up how to fish than if I just throw a fish at you, or however that saying goes. :lol:
 
Before we decide on civs I'd like to clear out some other things:

First of all, which map are we gonna use exactly?

Game: Sid Meier's Civilization IV: Beyond the Sword
Scenario: Earth (Civ4)
England not available on that one

Earth18Civs could be too crowded.

Secondly are we all gonna play in one team?

Yes please.

If so do we team up some of the AIs as well?

What we can gain through diplomatic means.

I was actually thinking I would play England and let you guys have the continent all to yourself, helping you by giving tips and explaining game mechanics etc. instead of supporting you too much directly. After all you can feed yourself better if I throw a fishing rod at you and tell you to look up how to fish than if I just throw a fish at you, or however that saying goes. :lol:

That is on my mind. I will report where I'm at, where I want to go, and you tell me ways to get there. You can expect these sort of questions: can I beat Berlin with axemen, or would it be better to wait for praetorians and catapults before I declare war? In addition you can monitor my progress when we get tech for open borders and help defend my capital in case I make serious frak up.
 
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