Hmm. There are 6 tiles that look workable within the expanded radius of the current start location, including a couple of riverside ones. That'll keep a primitive town busy for a few thousand years. And who knows, those worker turns to clear a jungle could be halved if we're industrious. Moving one turn is a major decision in Classic. You've need a *very* serious excuse to go nomadic for 100 years or more.
Worker NE is as far as I'm going to speculate until I see some more info.
Worker NE is as far as I'm going to speculate until I see some more info.
I see now that single corner rivers, while shown in the editor, don't show in the game when loaded. So from the screenshot, the most we could say is the N tile and NxNE tile are getting river bonus. The NxNW tile would only get bonus if the river continues from the north tip of the north tile, correct?
I'm glad that Ainwood has kept the random seed of BG on so that we get a BG as a reward from time to time when we're finished with the mammoth task of clearing a jungletile. Alexman and Bamspeedy's timeline from