Ahriman
Tyrant
If I understand correctly, all you're doing is allowing the AI to make a movement path that the human player can already do manually if they went SE from the green tile then E, or E from the green tile then SE.
If so, that seems unambiguously desirable.
But of fairly low value; an inability to do this movement doesn't seem like one of the main tactical combat AI flaws, and the main irritating pathfinding flaws are caused by the inability of civilian units to pass through foreign but non-hostile units, and the inability of the pathfinding to calculate when staying on roads is better than stepping off, to get to the target goal.
Am I missing something?
*edit*
Also, put the other thread comments in spoiler tags in the first post, this thread is very confusing when the first post doesn't contain the actual content.
If so, that seems unambiguously desirable.
But of fairly low value; an inability to do this movement doesn't seem like one of the main tactical combat AI flaws, and the main irritating pathfinding flaws are caused by the inability of civilian units to pass through foreign but non-hostile units, and the inability of the pathfinding to calculate when staying on roads is better than stepping off, to get to the target goal.
Am I missing something?
*edit*
Also, put the other thread comments in spoiler tags in the first post, this thread is very confusing when the first post doesn't contain the actual content.