Things didn't really work out all that well in this turnset
Sansman and Sirloin both suggested going for a religion due to our lack of hapines resources and that sounded like a good idea to me so after sailing completed I went for Polytheism. Unfortunately we got beaten to Hinduism by 4 turns.
We've now explored all the land we can with the work boat and it doesn't look good. I've just started on Masonry for the Great Lighthouse but it only has 1 turn invested. Maybe we should beeline to Optics / Astronomy instead ?
We now have a galley and settler is due in 5 so we need to think about where to plonk our second city.
-----------------------------------------------------------------------------
1) - 2560BC
Worker moves towards grassland hill to build mine.
Workboat moves south
2) - 2520BC
Worker moves towards grassland hill to build mine.
Workboat moves south
3) - 2480BC
Worker starts to build mine.
Workboat moves west
IT - we complete sailing. Choices are Polytheism in 11 or Wheel in 8.
Buddhism has gone but Hinduism hasn't yet so I'm going to take a change on
going for Polytheism. Hope that we can get there first for Hinduism since
given our lack of happy resources temples would be useful.
Madrid warrior->galley
4,5) - 2440 BC, 2400 BC
Nothing
6) - 2360 BC
Barb lion appears near our pigs in the south east. It's doing no harm down there
so I'll leave our warriors in the centre where they have protection from jungle /
forest if it moves.
Mine completed - switch production from grassland forest. Galley now due in 7
7) - 2320 BC
Worker heads towards grassland hills to mine.
Our workboat has now explored all the water surrounding our island and the small island
to our SE and there is no more land visible
The workboat can't do anything useful now so I decide to move it towards the first fish/clam
that we are likley to farm and park it there. Unfortunately I can't decided where this
is likely to be
So I'm just going to leave it zzzzzing on the clam in our south west for now
as that is the closest tile with a sea resource.
IT - Madrid grows to size 5. Galley now due in 3
8) - 2280 BC
Nothing
9) - 2240 BC
Start mining grassland hill 2S of Madrid.
10) - 2200 BC
Hinduism FIADL
I'm not quite sure what to do here so I am going to stay on
Monotheism as it only has 4 turns to go.
11) - 2160 BC
IT - Galley completes - switch to Settler. Start moving Galley towards south.
12, 13) - 2120 BC, 2080 BC
Nothing
14) - 2040 BC
IT - Monotheism completes . Switch to Masonry due in 8 . Hopefully we may have a shot at
the Great Lighthouse but feel free to change.
15 - 2000 BC
Nothing
-----------------------------------------------------------------------------------------------------
Save / screeny to follow