Clive1 - Monarch (Training ?) game

@Sir Clive,

You have two settlers on the ground ( one with the spear 2 tiles from the river spot and a second due west of Riverbend) , a third due on the IT which you want to delay until Hattusas will grow on the turn the settler is produced (move the citizen working the forest to the unshielded grass) and you should produce two more on your set for a total of three.

Looks like the best order will be 1, 3, 2. Then 6, 7, 4.

DM21.png


Worker assignment note:
Mining mountains at this stage takes too long and makes no contribution to the first priority: population growth. Each citizen working a roaded food producing tile adds growth and and we only need 10spt to have efficient troop production. Move the worker on the mountain to mine the sugar. Wake up the workers improving terrain around Tarsus, keep one to finish the mine at Aleppo and send the rest to Riverbend. Irrigate and road the river plains, mine and road the plain NE of the mountain, irrigate the rest and Riverbend will be at 10 net spt. Once those tasks are finished at Riverbend move the workers in gangs of two to the NW and north cities. If you have two workers improving the terrain in a town's closest tiles you will have improved terrain for each new citizen to work. New workers produced at Tarsus should head west to support the southern quadrant.

Suggested citizen assignments:

C1Riverbend.jpg



There are still two civs to meet and we need to identify the resource locations of the neighbors so we could use one or two more scouts and maybe a curragh out of Aleppo to cruise the coast.

Have fun!!!! :)
 
Thanks Bede - haven't had a chance to look at the saved game yet since I am at work so couldn't see where the settlers were.

Should we be pumping new military out of all of the new towns straight away ? If so , presumably they should all build barracks first or are we happy to have some regular units ?
 
Principle:
Not every town needs every building.

Application:

Towns facing the enemy and with the potential to get to 5, 10, or 15 net spt need barracks. Towns inside the lines or on the backlines don't need barracks at all. As an empire develops I may even sell barracks in towns that are no longer on the frontlines or are too far from the front to deliver support quickly.

Towns that have food and/or commerce bonuses need granaries and markets before barracks.

If every settler is escorted then you don't need to build military in a new town unless there is some immediate threat (barbarian camp or wandering barbs).
 
Now I'm starting to really understand how the Settler factory works. Right now, Hattusas will build a Settler in one turn, but it'll lose 2 population from size 5 and turn into size 3, and that's not what we want. This is why I think Hattusas is taking more than 4 turns to build Settlers, it's using 1 less citizen than it should be. So, make Hattusas take 1 turn longer to build a Settler so that it'll be at size 4 when it builds it, then study Bede's post (Bede's post on page 10 about the settler/worker factory with lots of good screenshots.) It's very helpful and those screenshots were mostly what made me better understand how the settler factory works.
 
Since turns are taking slightly longer now I thought I would post the turnlog for the first 5 turns. Hopefully will have the next 5 finished and posted tonight (UK time)

Aims for this turn. Build up infrastructure and military . Get the 4 turn settler
factory working . Settle us much available land as possible . Try to avoid going
to war unless we get Monarchy.

I'm still slightly confused by the settler factory - shouldn't I build something else
and let it get to size 4 before starting to build settlers again ?
I'll leave it as is for the moment

Preturn - check all of the city screens - tile placement and build orders all look OK .
Ensure settlers are no longer on goto orders. I note we have a conscript warrior a couple
of tiles into Japanese territory. Hope this doesn't hack them off too much since I'm not
quite ready for war yet !

Check aroung to see if there are any deals available. only one who has anything we don't
is Gandhi who has Mathematics. Best deal I can get is Maths for HBR , Writing and 160g.
Much as I like Cats I don't think it is worth it . If we had the necessary Ivory to build
the ToZ I might have considered it but we will decline for now.

Hit Enter.
Barbs kills a worker near Delhi
Hattusas builds a Settler - switch to ... err .... err.... Settler !!
Cultural advisor tells me Egypt are building the pyramids

975 (1) Send newly formed settler towards riverbend to pick up a spear escort.
He will then head towards Bede's site 6 (I agree with you Bede that 3, 4, and
5, 6, 7 might be better as 6, 7, 3, 4, 5.). Settler near riverbend heads towards
Bede site 3. Find we have a worker 1 tile south of Delhi (how did he get there ?).
Order him south.
Forgot to cancel goto order on spear / settler pair by Ok Corral and they head
North :( . Cancel their orders - they're now going to arrive a little late.

IT - Japan is annoyed by our warrior in his territory. Grovel .
Tarsus worker - worker
Riverbend spearman - swordsman
Babylon have produced the Colossus

950 (2) Send a couple of workers towards Hattasus to mine the sugar as per Bede's
settler plant instruction.

IT - Barb horseman kills the worker retreating from Delhi.
Egyptians are building the Oracle.
Russians are building the Pyramids.
Best deal I can get Maths from Egypt for is HBR , Writing and 150g.
Could turn slider down from 10% to 0% but it would only gain us 2gpt. Seeing as
we have plenty of gold I leave it as is rather than risk a town
going into riot when we get growth.


925 (3) Start moving a few workers to the south to road up our new cities
which will be formed soon in the area south of Riverbend.

IT - Nothing

900 (4) Settler (who was going to pick up escort at Riverbend)
heads towards Bede site 2 (Oasis) on his tod since there is already an escort to
take care of him before he gets outside our territory.
Settle Grassy Beach in Bede's position 3. Set production to Archer - please
feel free to veto. I'm not sure what to build here . We need more workers
and this could be a good source but we need to let it grow a little first I think.
Iron river founded at Bede site 1. Again I am not sure what to produce here - start
on Barracks.

IT - Tarsus worker - worker
Aleppo swordsman - swordsman
Vineyard warrior - worker (India warrior and barbs are nearby but we should have
enough defence and it would be good to get the wines hooked up ASAP)

875 (5) Settler headed for oasis site will be there next turn.

IT Hattusas produces settler. Start on settler.
Russia now has Mathematics we can get from them for 250g or Philosophy or Polytheism
India will let us have it for 225g or Philosophy
Buy Mathematics for 225g from India. Nobody else really has enough money to make
selling it on worthwhile.

Half way through my turns the state is as follows

We have 21% world population - next highest is Maya with 10%
According to demographics we are number one in everything apart from land area (2)
and Military service (9)
Military is 2 settler, 12 worker, 11 warrior, 9 spearmen, 1 swordsman

We are up by the following techs

Egypt - Phil
Maya - Maths + Phil
India - Phil
Japan - Writing + Maths
Arabia - Writing + HBR
Russia - Phil + Poly

Russia has about 160g, Japan has about 60g . The rest are broke. I'm thinking about whether
to sell some tech to them as writing + phil are both fairly harmless at this stage.

I'm also debating whether to build embassies or not - price is currently
Egypt 45g, Maya 51g, India 26g , Japan 33g, Arabia 46g , Russia 43g

Screenie to follow
 
The settler factory is running 5 turns at this point, oscillating pop 3-5-3. The oscillation in population for the 4 turn factory is from 4-6-4.

To recap:
Citizen Assignments at start (pop4):
irrigated wheat on plains: 3f, 1s
irrigated wheat on grass: 4f, 0s
Mined BG tile: 2f, 2s
Game forest: 2f, 2s
City center square: 2f,1s

For a total of 13f and 6s. For size 4, you need 8f, leaving a surplus of 5f.

For turn one : work the above, getting 6s
For turn two at pop5: Same as above, but the new citizen gets added to the mined plains sugar, giving a free 2s, for a total of 14.
For turn three: no change needed
For turn four at pop6: Same as above, second new citizen gets added to forest to get 2 free shields, total of 30.

And so back to turn 1

With the game forest and the mined sugar the settler factory should be self-managing.

Establishing embassies now is an excellent idea. Please report what you find when the capital screen opens: pop, fpt, spt, gpt %science, %tax, citizen types (clowns, tax men, working stiffs), garrison, improvements, current build and if it is a wonder time to complete.

What did India spend the money for?
 
Sir Clive said:

The worker mining the mountain needs to climb down and start working the plains tiles at Riverbend.

Let Tarsus grow to size 4 then it will be a 3 turn worker farm. See post above with suggested citizen assignments. With a three turn factory we will have enough workers on the ground to get our terrain improved. Tarsus is not self managing as the citizen working the forest tile on the turn the worker is produced has to move to a 2 food tile.

With a granary at Grassy Beach We would have another worker farm.

If a city needs MP support and doesn't have a barracks build a warrior; regular spears and archers cost about as much as temples and are less useful.
 
Clive, the fortified spearman standing just outside Ok Corral's borders is a guard for the workers, and it was fortified for extra defense

EDIT: Woohoo!! 50 posts
 
MSTK said:
Good job so far.
I wish I could see an Iron River.


EDIT AGAIN: Why is Grassy Beach building archer? Call me ignorant, but wouldn't it be better if we built a Warrior and upgraded it?

Certainly no more ignorant than me MSTK! As I mentioned , I wasn't sure what to build here but I assumed it wouldn't be completed before the end of my turn and the next player could change it. I'm not all that used to lots of upgrades - I'm normally struggling with only 40/50/60 gold at this stage in my solo games so don't generally have the dosh to do it. I will have another look and probably change it . Now we have iron I do like swordsmen if they can be built in a reasonable time so I may change to that instead
 
Bede said:
With a granary at Grassy Beach We would have another worker farm.

.

That sounds like a good idea ! As I mentioned before I could do with some more workers so a ganary it is.
 
Not sure whether I will finish my turns tonight - if not I will definitely
finish tomorrow.

Anyway , we now have embassies with all the civs we have met so far
(sorry , forgot to get stats for population for the first 2). Everyone we know
is building a wonder in their capital.

Embassy with Egypt for 45g - 4 cities
Thebes has Pop 2, 6fpt (2 surplus) , 3spt, 100% science, 0 % tax , 2 workers
Palace, 115 turns to Pyramids, Garrison of 2 and no strategic resources / luxuries

Embassy with Japan for 33g - 8 cities
Kyoto has Pop 4, 10fpt (2 surplus) , 8spt, 90% science, 10 % tax , 4 workers
Palace, 115 turns to Pyramids, Garrison of 2 and 1 silk

Embassy with India for 26g - 8 cities - Pop 41,111
Delhi has Pop 2, 6fpt (2 surplus) , 3spt, 100% science, 0 % tax , 2 workers
Palace, 79 turns to Oracle, Garrison of 2 and 1 spices

Embassy with Maya for 51g - 4 cities - Pop 218,888
Chichen Itza has Pop 6, 13fpt (1 surplus) , 6spt, 90% science, 10 % tax , 5 workers 1 clown
Palace, 16 turns to Pyramids, Garrison of 2 and 1 horse

Embassy with Arabia for 45g - 4 cities - Pop 41,111
Mecca has Pop 2, 6fpt (2 surplus) , 5spt, 80% science, 20 % tax , 2 workers
Palace, 83 turns to Temple of Artemis , Garrison of 2 and 2 wines

Embassy with Russia for 43g - 4 cities - Pop 113,333
Moscow has Pop 4, 10fpt (2 surplus) , 6spt, 100% science, 0 % tax , 4 workers
Palace, 40 turns to Pyramids, Garrison of 2 and no strategic resources / luxuries
 
Really sorry guys - in an effort to get my turns finished tonight I stayed up late to finish and after a hard day's work my brain wasn't really working properly. I therefore screwed up and I think I played 11 turns instead of 10 - sorry about that :(

Too late to post comments tonight - will have to wait until tomorrow.
Here's the turn log for turns 6-11 ( :( )

850 (6)

Change Tarsus to Galley so that it can grow in size and produce workers more quickly

Japan know Hittites and Russia
Russia know Hittites , Japan , India and Arabia
Arabia knows Russia , Hittites, India and Egypt
Maya know Hittites and Egypt
Egypt know Arabia, Maya, India and Hittites
India know Hittites , Russia , Arabia and Egypt



IT Riverbend Swordsman - Swordsman
Lux needs to go to 20% to keep riverbend from rioting. We should be able to
put this back down again once we get the wines hooked up.
Silk Forests Barracks - 3MC
Grassy Beach - switch from Archer to Granary following worker factory suggestion
Oasisville founded (guess where :) ) set build to Granary

Fiddle with slider to see how much more quickly we could get Monarchy. Going from
10% sci to 80% sci reduces gold from +21pt to -4pt and only reduces Monarchy cost
from 34 turns to 30 turns so leave things as they are.

825 (7)

General worker movement . Nothing else

IT - Ugarit - Worker - warrior
Sell Writing to Japan for 50g since they are one of the few civs with money
and I can't see they can do too much with it. They can get it from Russia anyway so
might as well get some more gold.

800 (8)

General worker movement . Settler is 1 turn away from Bede's city 6 West of Aleppo

IT - Barb horse comes out of nowhere and kills unprotected worker (My bad :( )
Ankuwa 3MC - 3MC
Indians are building Temple of Artemis
Japanes are building Temple of Artemis
Arabs are building Oracle


775 (9)

Send 3MC from Ankuwa out exploring towards the incense


IT - Tarsus builds Curragh - set back to worker
OK Corral builds 3MC - 3MC
Allepo 3MC - 3MC
Vineyard worker - warrior
Greenland founded on (I think) Bede's city 6 . I am not too sure whether this is
right - seems to be a bit too much overlap. Set to Granary build


750 (10)

Realise there is only one worker transferring the irrigated sugar nr Hattusas into a mine
for the worker factory - send 2 more workers on goto to that square.

**** and blast - just saw that the date says 730 BC - must have screwed up somewhere :(
I suppose I had better play to the end of this turn rather than post a save mid turn :(

General worker movement nothing else
 
I've just spent the last 30 minutes trying to upload the save and the screenshot but the upload site seems to be hanging :(

It's now almost 1am here and I have work tomorrow so I am going to have to crash out :(

Revised roster

mtgfreak -
Sir Clive - Just played
Bede - Up next
Viper275 - In the wings
MSTK -
Admiral Kutzov -

I'll try to upload the save before I leave for work tomorrow (07.00 - 07.30 London time) but I may not have time. If any of you want to PM me I will post you a zip of the save and you can try uploading it (since I won't be able to upload it from work tomorrow)

Otherwise you'll have to wait until 19-00 tomorrow London time for me to try uploading again :(
 
Save and screenshot are now in uploads folder - haven't got time to post URL but you should be able to find them both have 730 in the name (should be 750 but I :thumbdown by playing the wrong number of turns as reported earlier
 
Haven't had time to follow this recently, but I'm sure Bede and Scout are helping you guys fine.

Speaking of helping....

>>>SAVE<<<


Clive1_730BC.JPG
 
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