Here are my goals:
Retake Krispy Kreme, take Calakmul and Tulum. If I can, I'll try and get Uaxactun in the peace settlement for a place to launch an attack on Japan, but I think it will be there capital, which is just as well, because their other cities will be hit by corruption.
Build settlers like crazy. Get workers as well so I can get those settlers there faster.
Who knows if I can do any of this, but I'll try.
Before the turn:
Move any units I can spare south to retake Krispy Kreme in Operation Time to Make the Donuts. Rush a settler just to get one more. Change a few pointless harbors to Courthouses and Libraries
Check Diplomacy:
Up a bunch of techs to the Americans
Abu Bakr has more than us, I don't see anything we can trade, though.
Spain is up as well
We are up some techs to Japan and down Free Artistry. Trade doesn't seem worth while.
IBT: Memphis fell? It looked like it was empty, but I'm fairly certain there were units inside.
[1]1430: Lots of moves, but let's focus on the fun stuff, the battles.
VET Cav vs. Pike on Hill - No idea since moves weren't animated (explains the problem with Memphis as well). It looks like I won with 1 damage.
ELITE Cav vs. Spear on Hill - Won, 2 damage
VET Cav vs. Spear on Hill - Won, 2 damage
Capture Calakmul, 3 resistors. Move all units in.
After a lot of moves, I hit enter
IBT: We quell two resistors
[2]1435: Land some troops in Dallas
Against Tulum:
VET Cav vs. Reg Pike - Win, no damage
ELITE Cav vs. Vet Spear - Win, 1 damage
I will capture the city next turn
Hit Enter
IBT: Resistance ends
[3]1440: Get out the good stuff first:
Battle of Tulum:
ELITE Cav vs. Longbow - Win, 2 damage
Capture Tulum
Both these cities need fast culture, which we need to rush (maybe I need to rush).
Operation Time to Make the Donuts - Troops advance on Memphis
I figure, at this point, its better to have cities far apart. If we need to, we can have culture or more cities to fill in the gaps. I just don't want to loose it to the Arabs or Japanese.
IBT: Knight retreats to our MDI as part of Operation T2MTD
[4]1445: Time to Make the Donuts in full scale as cavalry has been committed.
VET Cav vs. Reg Spear - win, but loose 3 HP
VET MDI vs. Reg Spear - win, 2 Damage, promote
REG MDI vs. 1HP Knight - win, 1 Damage
Liberate Memphis!
Battle of Krispy Keme:
VET Cav vs. Reg Spear - Win, 2 Damage
VET Cav vs. Reg Spear - Win, 2 Damage
Krispy Kreme Liberated!
We can now make peace, but I don't want to do so unless Uaxactun is included, since I think we can take the city easily.
Talk to the Mayans and...they are really whipped.
We can get Uaxactun, Mayapan, Kabah, Xcalumkin, Free Artistry, and 8 gold per turn in order to stop fighting. I try to think of anything else I want, but I don't think its possible for them to give me more. I grudgingly accept

Uaxactun might flip to Spain, so we might want to try and get units over there as fast as possible
Riobampa is founded.
We now are at peace and I have more units that I know what to do with. I do know that all units either have to go on the Cuzco coast, or the Copan coast. However, it is late and I'm tired, so I'll leave most of that for the next person. I usually have to take a break before switching to domestic building anyway.
[5] 1450 - Rush a Library in Tulum. Decide to end here, sorry I couldn't play more.