Pre-Turn:
No reason to build a second spear in Corihuayrachina (that's a mouthful) when there isn't even a barracks. Change to Barracks. Shouldn't Ollantaytmbo be building a barracks? Switch to that. We have many unworked tiles, I'll see if its a problem. Change Pelargir to Curragh, since we really should try and make contact with others. Shouldn't all moves have been completed, or was it a begining of the turn? Anyway, move units and hit enter.
IBT: Tiwanaku riots (doh)
Ollantaytambo-Barracks-->Worker (was going to do Archer, but we really need workers).
1) 1125BC: Lux slider is still at 20, but I move some mp into Tiwanaku, Philosophy in 5. Should have checked diplomacy last turn. Byzantines have Philosophy and Mysticism, Zulu have IW and HBR. I can't see a fair deal atm, although I could trade for Philosophy and Mysticism by giving away our techs, but it probably isn't a fair price. It would give us the ability to research something new, so delaying making a decision won't help us. I'm hopeful something will turn up.
IBT: Cuzco - Archer-->Worker
Pelargir - Curragh --> Worker
I'm sorry I'm wasting so many of my turns building, but we need more workers.
2) 1100BC: Hire taxman in Tiwanaku, since it grew. Have to keep mp in Tiwanaku.
3) 1075BC: Play around with deals from the Byzantines. We need a worker, and I could get Mysticism, a worker, and 8 gold for mathematics. I'm really bad at knowing what a good deal is, so I'm not going to try this trade. Zulu still want Maths and Pottery for IW. Once again, I'm not going to do anything.
IBT: Cuzco-Worker-->Archer
4) 1050BC: Not much, some worker moves
IBT: Tiwanaku - Settler --> Archer
Pelargir - Worker --> Catapult
5) 1025BC: Our army is now strong to the Zulu! I think we need more archers, as well as some cats, but this is great news. Move workers
IBT: Olly - Worker --> Cat
6) 1000BC: I don't like the tip of the continent for a city at all. Move the city to 1 S of BG. I can work every single tile except one with radius, plus it acts as a canal city to shorten the curragh journey. Disband scout to speed up cat (there's no point anymore of having him around anyway).
7) 975BC: I can get IW + 20g for Maths. This is the best deal I've gotten so far, so I take it. There is iron right outside our city borders! I don't care what was said about Temples, I want our borders to expand to get the iron. Cori is changed from racks to temple. Build Vilcas.
IBT: Cuzco - Archer --> Archer
8) 950BC: I would hate to waste a worker on a colony, but I'll consider it (roading iron). If you look carefully, you can see blue borders, but not close enough to make contact.
IBT: Machu Pichu (something I can spell

) - Barracks --> Archer
9) 925BC: zzz
IBT: Tiwanaku - Archer-->Cat (seems more important now)
10) Move workers and road
That's the end of my turns. The invasion should be ready very soon. If you want Swordsman, a colony would speed up the process, but I think we can win without them. Either way, more Cats are needed.