cMM2 - STRANDED (easy level, tough map)

Agreed, either of the GL's would be nice to have. It boils down to levels of risk and what kind of game we want to play. Here's how I see the two options panning out:

1) The Library gets us nothing in the short turn. We don't meet anyone for a long time. Temples and libraries are built first, then markets, once we learn currency. We build up culture fast and don't spend too much on research because we'll get it all for free one day. In the meantime, we have a boring builder game with an occasional bit of excitement when one of our boats sinks. Then one day we meet the rest of the world and BAM we are cought up in technology.

2) The Lighhouse also gets us nothing in the short term, except our galleys have a better chance of survising on the open seas. So chances are we meet other civs sooner and start trading. So far so good. Here's where it gets tricky. What do we have to trade? No luxuries, and no resources we can see yet. We might have a monopoly on coal and oil. We might have nothing at all. What do we do if we have no tradeable commodities or technologies? We're too far to hurt anyone, so extortion is out of the question. In effect, we run into the world all excited to join the party, and... the world is not impressed.

So, actually, meeting other civs sooner is not that big of a deal if we have nothing to gain by meeting them. If you think about it that way, the Library starts to look like a more attractive option. The only thing making the Lighthouse interesting are the harbors that come with the same tech.
 
Maybe we are arguing about doing the same thing, I think reseaching MM and then go for literacy is an ok idea, if we don't get the Glighthouse we'll have a good prebuild for the Glib, is that what you are talking about too?

I agree on the fact that Philosphy bonus tech is a big gamble.
 
Heh...guess I'm just in a gambling mood for the whole Philosophy thing...I can't recall the last time I did NOT get there first. But, I seem to be overruled, so I'll go with the consensus.

After thinking about it, I think it's probably best to go for Great Lib if we can do it. There's always the off chance that a suicide galley will make it without the Lighthouse. If we can snag the Great Lighthouse, too, so much the better, but I'm not too worried if we don't. G/Library also has the benefit of getting us 1/2 the way to a Golden Age. So, I agree -- Mapmaking then Literacy.

Thinking long-term, I also suggest that an investment in the Knights Templar might also be a good idea to meet our future defense needs.
 
Doc: why not? :)

I never wanted to GAMBLE on phil - but if we get a good run on the GLs then it is well possible to also bad Maus AFTER that. Phil is cheap, and Maus is not a preferred wonder!
 
1300BC(0)
Have a look at the inherited turn. Ur has a settler next turn, that’ll go to the closest red dot.
1275BC(1)
Move the settler to first red dot. On a plus note, the Curragh didn’t sink in the west. Let it continue on its journey AND SEE LAND I’m still to far away to land there but its still nice to know. Move the East Curragh south.
1250BC(2)
Curragh in the west sinks :cry: Troop movement(well a settler and a Curragh)
1225BC(3)
Build Bad-tibira, two to go then that’s the island completely filled. Our only Curragh notices a fish near the site of the south-eastern spot for a city. That should help that city
1200BC(4)
Nothing zzzz
1175BC(5)
Build another Curragh in Sumer. I’ll send it East. Although I know there is land in the West I’m under no illusion that I’d be able to recreate the feat the last Curragh did in getting that far. I’ll send one Curragh south in the hope of land, and the other one east.
1150BC(6)
Nothing
1125BC(7)
Settler in Ur. With another city building a settler and with only 1 space left to fill after this one, I switch Ur to a Curragh.
1100BC(8)
zzzzz
1075BC(9)
Loose the southern Curragh.
1050BC(10)
Build a Curragh in Sumer. Loose the western Curragh though. Found Agade on the south western spot.
1025BC(11)
zzzzz
1000BC(12)
Build a Curragh in Ur.
975BC(13)
zzzzz
950BC(14)
Curragh in Sumer. Settler in Lagash due in 2. MM due in 3.
IBT- Chichen Itza (Mayan) has completed the Oracle.
925BC(15)
Curragh build in Ur. Kish riots :blush: sorry guys.
900BC(16)
Settler built in Lagash. Sent to last site. Have to raise lux to 30% to avoid a riot in Umma and Kish without the need for entertainers. Need MP.
875BC(17)
Research MM. Now……. Philo or Literature………. Set research to Literature. Ed warrior built in Ur. Will be sent to Kish. Change build in Lagash to a harbour.
850BC(18)
Loose a Curragh
825BC(19)
zzzz
800BC(20)
Build an Ed Warrior in Ur sent to Umma and loose a Curragh. Build Erech to fully encompass the entire island. Try to change production in Umma from Granary to Great Lighthouse but it seems unable. I’m assuming something was chopped. So, as someone mentioned not to build it in our capital, set Sumer to build it, due in 70. The two workers should be sent there once they complete their mine next turn. Try to shave off as much time as possible from it. Ur could build it in 43 turns though……… might it be worth it to build it there? I’ll leave it up to the group and the next player. We lost a lot of Curragh this turn with the only thing to show for it is a slight glimpse of land in the west, but I doubt we’d be able to get that far again, but its worth a try, maybe we’ll have better luck with Galleys.

Good luck and I appologise for any errors.

Steviejay

almost pressed post without the save there, oops
Save
 
I think we need to build some workers and bring Sumer up to pop 6 and start mining around there, what does everyone else think?
 
the two workers currently mining tobacco outside Umma (but I think its in Kish's zone of control) will finish in 1 turn, after that I was going to send them to the hills around Sumer to build mines and roads. with no more settlers needed I set Ur to build either Curraghs(Galleys now) or Ed Warriors (for MP) but that can easily be changed to workers. If we get the Great Lighthouse then I'm almost positive we can get a galley to the land in the west, after that, the game becomes a whole lot easier
 
Actually if you guys don't mind I would like to put my 2 cents in. I took a quick look at the save (I'm on my way to work :) ). I think we need more workers to join to Ur and Sumer to get them a pop 6 as fast as we can, and a couple more workers after that to mine and road the crap out of those two cities. I think the Glighthouse should switch to our capitol Ur and start doing a palace pre-build in Sumer for the Glib, I think we could get both wonders with that plan. Anyone agree?
 
Sabo, to the best of my knowledge I was unable to select the palace as a pre-build, I just assumed it was because we didn't have Masonry. I would like to see those two cities at size 6 also.
 
steviejay said:
Sabo, to the best of my knowledge I was unable to select the palace as a pre-build, I just assumed it was because we didn't have Masonry. I would like to see those two cities at size 6 also.

OMG, we don't have masonry??? :cry:
 
to do:

micromanage: Sumer stops using the non-prod tile and starts using the mined BG W-SW. This one must be taken from Ur. Ur uses instead the mined BG S, which is taken from Kish. Ur is switched to harbor.

Now, lux to 0%, research thus is a lot faster: Lit in 10. That means we can switch ur to Great Lib through F1 at finding Lit.

One town gets 1 unhappy: Umma gets 1 taxman, putting us at -1 per turn so our 12 Gold is enough to get us to Lit @ max!

we need one taxman OR must reduce research and use a scientist to get Lit in time for Ur to change!!!!!


carlosMM
sabo
danz
steviejay - just played
keiji - up now
jkp1187 - on deck
 
Got it. What should I do, keep building the lighthouse in Sumer of possibly switch it to Ur?
 
the way I look at it we have the Library in the pocker, most probably. So, mine and grow and add workers in Sumer, mine and add workers in Ur. Make SURE you always use MAX shield in both cities and add workers, letting them grow by themselves is a waste!

Once we have Lit, reduce research (so you can if needed up luxury and we start saving some money) and go slow on research. I think we can gamble on getting great Lib!
 
I think Carlos probably has the best idea, I trust his knowledge since he's been playing civ III longer than I have, but I play at higher difficulties than him, So his monarch skills are probably better than mine.. :lol: (just joking my friend) ;)

BTW, I don't build many wonders but can you check on other civs progress on wonders even though you haven't met them yet? Maybe we should check and see if anyones started those two GW.
 
hello all!

Im just a lurker but i have been folowing this thread - it seems like a fun map.

i believe Doc is wrong. I am almost positive you get always get notified when other civs complete wonders but you don't get the message when they start them, unless you have an embassy.

On a different note, I am not as smart as Doc - so keep that in mind (I may be wrong)
 
Back
Top Bottom