Coca plant (cocaine) Resource

bizzare people
 
Whatev. Re-read my last paragraph.

By the way,

Code:
pontiacEngine = junk

while (pontiacEngine == junk)
{

    Chevrolet = raceWinner
    break;

}


Shows what you know... the engine in my GTO IS a Chevrolet engine. LS2... Google it. :rolleyes:

The last "Pontiac" engine rolled off the assembly line in 1981. So before you want to talk smack about my car... I suggest you get educated on the subject first. :lol:
 
lol you just pwnd yourself
 
Aussie_Lurker said:
In the case of Heroin and Cocaine, their value to 'Left Wing Guerillas' in South America and SE Asia made the US very keen to ban their sale and use.

Cocaine didn't have value to guerillas in South America until after it was made illegal. If anything, the best way to cut the legs out from underneath them would've been to legalize it. No, unfortunately, the reason for making cocaine illegal was due to a much more local bigotry in the form of a fear of crazy wild-eyed "Negroes" possessing superhuman strength and carrying off white women in the middle of the night.

Hemp was grown for a number of years in the USA. George Washington used to grow hemp. There's not really one reason in particular why hemp was made illegal... I would imagine though the main reason was because marijuana was made illegal as a means of trying to get the Mexicans out of the southwest during the Great Depression, and I would imagine that it'd be hard to keep the plant around for industrial purposes without having it be used for recreational purposes.

This is not to say that these drugs don't have negative side effects, and in the case of heroine and cocaine, very serious side effects, but at the same time, there are lots of things that have negative side effects and are taken for recreational use that are legal.

But I do have to point out that aside from Wine, there are no alcoholic beverages or tobacco products featured in the game either. I think it's good that Firaxis has decided to leave such things out of the game, but the idea that we the players have some moral obligation to make OUR mods family friendly is absolute crap. It's the responsibility of parents to make sure kids aren't playing things with content unsuitable for them.

EDIT: For that matter, slavery is featured in the game as well, but I haven't seen too many kids going out and finding a minority to leash.
 
I disagree, Civ4 is a game of entertainment, not a game of history, despite it's strong historical theme.

Adding a mod like this only glorifies illegal drug use. I don't have stats on the average age of the Civ4 player base, but I'd lay even money that it's somewhere in the 16-26 demographic. Great group of people to have playing a game that makes drugs fun.

Of course, you can put up wall after ditch after moat to defend your position. And when you find yourself about to be overrun, you can always fall back on the two cop-outs- it's just a game, and hey, it's a mod, don't play it if you don't want to.


Try more like the late 30's to late 50's demographic for those of us who were playing and modding Civilization then civ 2,3 etc...Historical accuraccy balanced with playability and fun <civilization is one of the first and defiantly the most sucessful of the educational entertainmet and ive been playing since its original incarantion as a lot of us have <not all post on these boards id have to say the majority of players and useres of mods dont bother to post >

As to the rest well if You dont like it dont play. Dont let your kid play it. But do not attempt to take that right from others. Have fun enjoy life;o)
 
Oh and lets not forget that alcohol and tobacco still kill more people per month than all the illegal drugs in this world combined. The real reason these drugs are illegal today is for political and economic reasons-not for health or social reasons.
In the case of Heroin and Cocaine, their value to 'Left Wing Guerillas' in South America and SE Asia made the US very keen to ban their sale and use. In the case of Hemp, it was because it was a threat to the timber, oil and artificial fibre industries.
Of course, the attractiveness and risks associated with many of these drugs are as a direct-or indirect-result of their prohibition, much in the same way as when alcohol was prohibited in the 1920's.

Aussie_Lurker.

Hemp did not becoem illegal till DuPont invented Nylon and made rope with it ...then it became illegal and the entire Maritime industry was set on its ear and DuPont made billions more...
 
People tend to ignore that most drugs started as and were used for medicinal purposes/ceremonial and recreational. In alot of parts of S.A coca leaves were and are still used in the same way.
 
Arnt chewed coca leaves like the cigaretes (normal controled addiction that everyone has) of several indiginous tribes.
 
Impaler[WrG];4901174 said:
Arnt chewed coca leaves like the cigaretes (normal controled addiction that everyone has) of several indiginous tribes.

more than just some tribes, it is a regional practice throughout much of argentine (i know for sure) and its also usually legal too! im sure that the rest of the continent enjoys coca leaves traditionally as well.
 
Chewing coca leaves is also a common way for people to adjust to the high altitudes of the Andes... when my father was on his honeymoon with his first wife, they went to Peru and she was having serious trouble with the thin air. After chewing some coca leaves though, she was fine.
 
The idea that coca and cocaine are synonymous is very ignorant. Cocaine is bad, that I'll agree with wholeheartedly. But coca is a just mild stimulant that can have many beneficial effects when chewed. I chewed coca leaves once, and honestly, I didn't really feel anything at all. I imagine that if I had tried cocaine (which I don't plan on doing) the experience would have been dramatically different.

Saying that a coca plant resource in CIV is inappropriate is like saying an IRON resource is inappropriate because iron can kill people when you heavily process it and turn it into dangerous weapons -- many of which, incidentally, appear in the game, and also many of which are NOT illegal in the U.S. :p

IMO, this new coca plant resource could be a useful addition for scenarios focusing on the New World.
 
In Civ3 (or Civ3 Play the world, can't remember which) I was able to locate additional resources in the "guts" of the game that were not used for the release. I created a resource called cannibus and gave it a great happiness and gold value. It proved to be an interesting aspect of game play.

Chazcon, while I found your posts (and the responses to them) hilarious, I disagree with you on several levels. Civilization IS a game about history as WELL AS entertainment. Look at the Civilopedia. I've learned more about history playing this game and being inspired by it to do further research and learn more in the last five years than I did in school. Soren and Sid are always talking about historical accuracy and realism. So history obviously plays an important role in the game. That's why they change and tweak things with each release, bringing it closer and closer to accuracy.

Incidentally, there was a resource called tobacco in the earlier games. And as one poster stated earlier that kills more than the "illegal drugs" (which only became officially illegal in the last 30 years and NOT as a result of health issues.

Furthermore. If you deny the importance that drugs have played in history than you forget the Opium Wars and the fact that, while ABUSE of drugs can be detrimental, they have had a profound "under-the-table" economic affect on the societies where they are prevalent.

However, being a strong advocate for the legalization and therefore the tax of marijuana, I might be a little biased. Imagine how solid and secure social security would be if it were paid for by "sin" taxing the ILLEGAL drugs along with the LEGAL ones.

America realized its error with Prohibition. We need to come to our senses about the other drugs as well.
 
Moderator Action: Can we please try to keep this thread about Garret's resource. I said please. :)
 
I believe that this isn't a bad idea. I used to include illicit drugs in my CIV III games during multiplayer games. What was different though was that if I didn't have the resource, I would ban it, and my coallition would declare war on AI and human alike if they continued to trade in it.

I would want some sort of MOD including this idea, so that way you could make it illegal (UN?) and trading in these resources would give a negative diplomacy with the other civs.
 
I would want some sort of MOD including this idea, so that way you could make it illegal (UN?) and trading in these resources would give a negative diplomacy with the other civs.

That sounds cool. but I'd also like to see a way to smuggle the resource. Maybe a unit that works like the great merchant's trade mission but when it conducts the mission it causes unhealthiness and unhappiness in a city (but you get gold for it). Probably should be hidden nationality so it can get killed. Then you could harass someone you are not at war with. It would be a cool way to do Opium wars as well.


great now I said, anyone have an idea on how to python that?
 
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