Oh shoot. Yeah, you’re rightWith the latest update Qamutiik can not pick up the ruins, which is pretty dumb considering the 3/4 UC Inuit start without a pathfinder...
Friendly reminder about thatIgluviaq only gets +1 hammer instead of +3 from the order policy. Is it intentional?
View attachment 672779
Increased the Unataatik CS and RCS to 18 and 22 RCS
Igloo bonuses to Ocean, Snow, Tundra, and Desert adjusted to match the new Caravansary base values
Fixed bug with the Igluviak not getting the correct policy bonus yields
changed the name of the UA to Qauijimajatuqangit
I like it - think of them as a slightly weaker frontline unit that doesnt take damage when attacking, works well with cav and arty + the movement over rough terrain lets them close in with most units anyway.I enjoy Milae's video series on the Inuit.
I think that the Unataatik ranged distance is interesting at 1, why was that chosen?
Your code looks right, I'm not sure. Make sure you don't rename the file after editing it in the mod. It's also possible that when the fishery places the improvement it doesn't call TileImprovementChanged. In that case just modify the fishery code instead. In the better lakes mod, in core/buildings/fisheryWorkboat.luaHello.
Could you guys make the Better Lakes For VP mod compatible with seals?
I was trying to modify the "GetDemSEALS.lua" file from the Inuit mod, so that Lake Fish convert into Seals when the Fishery (which is a building from the Better Lakes mod, and is needed to improve Lake Fish) is built.
Could not get it to work because I never modified lua code before.
Heres my failed attempt![]()
Players[iPlayer]:GetCivilizationType() == GameInfoTypes.CIVILIZATION_CLINUIT
else
do the normal stuff.Tried to insert Pdans code into fisheryWorkboat.lua. Still cant get it to work.Your code looks right, I'm not sure. Make sure you don't rename the file after editing it in the mod. It's also possible that when the fishery places the improvement it doesn't call TileImprovementChanged. In that case just modify the fishery code instead. In the better lakes mod, in core/buildings/fisheryWorkboat.lua
Inside the innermost of statement, add an if statement to check
Players[iPlayer]:GetCivilizationType() == GameInfoTypes.CIVILIZATION_CLINUIT
and then set the stuff to seals (same as pdans code) if true ,else
do the normal stuff.
If I have time I can run it on my computer but that will probably be later.