Colonization Annnounced

Cool. I did play original Colonization but don't remember too much from it. So.. this means CIV V about a year and a half from now? I can live with that. :mischief:

I know very little about the industry, so this is just total speculation, but seeing as this is basically an extensive Mod of civ4 (brilliant though it'll probably be, thats seems to be what it is), I doubt it will delay any prospective Civ5 by long. Just dosent strike me as a game that would have needed a huge amount of manpower diverted from Civ5.
 
Yep, but i'm thinking about release times so i would expect CIV 5 on summer year from now on.


Oh like June 09? Yeah maybe... maybe xmas 09 I was thinking. Probably depends on that EA takeover thing. they could be working on it now for all we know


5000 posts
 
So is this an expansion pack to Civ4, a stand-alone game, or something else? Obviously it uses the Civ4 engine, but I'm confused if this is an expansion or a different game using the Civ4 engine?
 
So is this an expansion pack to Civ4, a stand-alone game, or something else? Obviously it uses the Civ4 engine, but I'm confused if this is an expansion or a different game using the Civ4 engine?


complately stand alone, dont need anything else to play it
 
Fantastic!

An X-pak without the legacy! Great!

I only hope we can create a "civ mod" for the new Colonization game, utilizing the latest tweaks and improvements for the "main" game too... :)
 
Well, although it's labeled as expansion (civ4:colonization), it actually is not, since it does not expand anything.

You won't be able to play normal Civ4 games with it. Just colonization. And since it's just that, it really must be done (and balanced) much better then any actual modification for Civ4, making it a new game sharing same engine.
 
Comtrya! I never could play the original as the graphics made it hard to understand.
 
I played Colonization back in the day. It was a nice diversion from Civ but I always felt constricted - I recall the land area being much smaller than in Civ games. It was kind of like Civ-lite. Nothing bad for a diversion.
 
Wow. This should be very cool. Can't wait for the release and then the feedback from those that initially try the game.
 
I'm pleased they're doing Col again. Never thought it would happen!

On 2nd thoughts....Not sure about how it will turn out as a Civ 4 *expansion*? The game engine for Col was totally different than Civ. Trading, Employment and Land Use were much deeper and there's probably more I've forgotten about. Religion is not Civ 4 religion, Natives are not Civ 4 barbarians. You can't just make a new 'skin' or scenario for Civ 4 and call it Col.

Hopefully, they're just using the Civ 4 Graphics and GUI, and building a new game rule engine for the real work. This would explain why it's totally standalone. And maybe they're adding the "Civilization 4 - " prefix to the title just as a marketing tactic to make the link with such a succesful game.
 
In one of the images - the city is building an "expert silver miner" so it would seem like there's more detail to resource development.
 
Wrong...
I DEMAND POLAND IN THE GAME

With Russia, Portugal, Sweden, Denmark, Belgium, and the Ottomans of course.
Portugal, Denmark, and Belgium I could understand.

Poland, Russia, Sweden and the Ottomans... where in the New World did they colonize? The link you post is about Poland colonizing in Africa, which I can sort of see, though it's entirely possible that Colonization is purely about the New World (and not Africa or the Far East). What about the others (Russia, Sweden, Ottoman Empire)?

Even if there is some history, there has to be some threshold... Poland having one minor colony that wasn't particularly successful does not necessarily qualify it to be in the new game.

Wodan
 
Poland, Russia, Sweden and the Ottomans... where in the New World did they colonize?

Russia was the first European power to colonize Alaska. For a time they claimed land as far south as Oregon.

http://en.wikipedia.org/wiki/Alaska#History

The first European contact with Alaska occurred in the year 1741, when Vitus Bering led an expedition for the Russian Navy aboard the St. Peter. After his crew returned to Russia bearing sea otter pelts judged to be the finest fur in the world, small associations of fur traders began to sail from the shores of Siberia towards the Aleutian islands. The first permanent European settlement was founded in 1784, and the Russian-American Company carried out an expanded colonization program during the early to mid-1800s.

Sweden held a few colonies in America:

http://en.wikipedia.org/wiki/Swedish_overseas_colonies

The former Swedish colonies in America:

Guadeloupe (1813-1814;returned to France)
Saint-Barthélemy (1784-1878; sold to France)
New Sweden (1638-1655; lost to the Dutch)

But of course, both Sweden and Russia were minor colonial powers in America. The only major colonial power missing from Colonization is Portugal.
 
Russia colonised Alaska....it was nothing on the scale of colonisation on the East coast, and I suspect they only managed to 'colonise' so much because there wasn't any serious competition in the sphere. It could be an interesting aspect - but one that would also have to factor in that to get materials to/from Alaska, they had to travel across the expanse of Asia - much of which had only recently been colonised itself, and that for each winter Russia had no effective docks.

The Courland reference relates to Tobago in the Windies. Sweden had a colony that was swallowed up by the Dutch, which later was swallowed up by England. Personally I think Sweden, Courland and Denmark are to some extent represented by Holland.

I could be wrong, but at game start of colonisation I don't think Belgium actually existed.

As far as I'm aware the Ottomans didn't colonise in the New World. I guess their inclusion would be a what if? scenario....but the you could argue the case for China, plus a hoste of other European micro states such as Genoa and Venice which were associated with the seas.

Personally, I think the only really genuine alternative to England, France, Spain and Holland would be the inclusion of Portugal....but whether you could give them a niche to differentiate them from the others (England - high immigration, France - good integration with the Indians, Dutch - traders, Spanish - military and missionary) is another matter
 
Yeah, that's what I mean... basically they "staked a claim" but it wasn't really a wholehearted attempt to colonize.

Most such "colonies" were trading outposts or perhaps military depots.

Wodan
 
On 2nd thoughts....Not sure about how it will turn out as a Civ 4 *expansion*? The game engine for Col was totally different than Civ. Trading, Employment and Land Use were much deeper and there's probably more I've forgotten about. Religion is not Civ 4 religion, Natives are not Civ 4 barbarians. You can't just make a new 'skin' or scenario for Civ 4 and call it Col.
By utilizing the CIV4 engine that basically means, not having to start from scratch and write a code base to interface the gui and xml/python scripting with the map.

If you look thru the code itself, all the screens are python script that interface via python callbacks to C++ where necessary. Thus they will need to design new screens and change code/rewrite the compiled DLL to enable Colonization specific rules/gameplay.
 
In one of the images - the city is building an "expert silver miner" so it would seem like there's more detail to resource development.

I believe that isn't a city, but a native village. In Colonization, you could send a regular citizen to a native village, and if you're on good terms with the native tribe, they'd "train" them to be an expert at something. This allows that "expert" to go back and work a "special resource" more efficiently than a regular citizen.

Sometimes you could train and bring "experts" from the Old World, but some types of "experts" (like tobacco farmers) had to be trained initially by the natives.

This topic sort of hearkens back to a previous poster's concern about how well the Civ4 engine may (or may not) fit with the Colonization gameplay. Pulling a citizen out of a city as a separate unit, then moving him to the village, and then moving him back, was an annoying micromanagement issue. But the concept of "asking" for an improved citizen was pretty neat.

Trying to implement this by treating the native tribes as an AI Civ, and allowing them to build a "special missionary" and send it to whomever they want, isn't the same kind of game play.
 
Colonization is one of my all-time favorites. I still play the Windows 95 version on the PC I am using now and look forward to playing this new upcoming release.

It would be great if an upgrade of Master of Magic were their next project.

If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.
 
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