Colonization Annnounced

If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.

Yes, that's about the closest thing I've found to MoM. But even it doesn't have quite the charm of the original. And it feels like it's missing something, but I'm not sure just what.
 
Also, one thing to note is that the 1UP preview mentions October 15th, 2008 as the release date. Whether this is pure speculation or they have more knowledge is unclear, but it does fit within the estimate of Fall 2008.

:) :)
 
This is a very exciting time for all those who have still been playing the DOS version of this game ... glad to see they are finally bringing it back and up to par with the Civ series!
 
Colonization is one of my all-time favorites. I still play the Windows 95 version on the PC I am using now and look forward to playing this new upcoming release.

It would be great if an upgrade of Master of Magic were their next project.

If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.

Yes, that's about the closest thing I've found to MoM. But even it doesn't have quite the charm of the original. And it feels like it's missing something, but I'm not sure just what.


So... What about Fall from Heaven II. It´s a Mod (or better Total Conversion) of Civ 4 and it brings you everything you need for a superb fantasy TBS!
FfH II is now in its third year of development and was featured with a small scenario on Beyond the Sword, introducing the player to the new universe.

FfH II is a unique fantasy total conversion of CIV with 21 unique new civilizations and spells and armaggeddon and guilds and events and dragons and gods and whatever not.
It furthermore has over 1.000.000 views in the main threat and a whole Subforum with Subforums ;) and all in all around 300.000 downloads.
Give it a try, and start here in the FfH II Subforum:
http://forums.civfanatics.com/forumdisplay.php?f=190

The Subforum has a lot of threads.

the stickied ones are the important ones:
FfH 0.32 Bug Thread has the link to the newest version and the actual patches.
FAQ for all your questions
The user created pdf Manual, giving you a great overview over the new mechanics, units, civs, etc.
The Art Team Blog Showing off some of the newest Custom Models.
 
So... What about Fall from Heaven II....

It's a good mod, and it is similar to MoM. But it, too, lacks something. Probably the nostalgia of the original. ;)
 
I haven't seen a game like Master of Magic since the original game. The game combined several features:

-Freedom to build cities everywhere on the map and expand your empire in a civ-like manner.
-A large list of buildings that can be constructed and expand the options of the city to make money, increase productivity, increase the mana and magical research ability of these cities and increase the options to build advanced units.
-A decent list of units that can be constructed in cities.
-Different races which multiply the options to create different cities and units.
-A huge list of magic spells (more than 200) which can be researched where some spells buff cities or units and others harm cities and units, some spells change the terrain, some summoning spells and some spells that change the entire world.
-Magical nodes and other terrain specials that spawn monsters and allow a reward to the player that captures them.
-Heroes and magical items and spells to buff these heroes
-Special terrain features that make some cities special because they create units with special weapons.
-Tactical combat where you can control your units in a fight against another stack of units on a tactical map. You can use all kinds of spells in this tactical battle to support your side or harm the other side. Units have various special abilities which can control the outcome of the battle.
-Pregame specialisation of your wizard where you could focus your wizard on one school of magic or split his/her knowledge over various schools of magic. You could also pick special bonus abilities.
-Much more.

This game's only negative was an AI which wasn't very capable at handling all of the options. Allthough it had been somewhat improved in the patches. It's a pity the game is a bit dated now (especially graphically). I would love to see a remake of this game but it probably won't happen as the holder of the name rights doesn't want to sell them and won't remake the game themselves.
 
I haven't seen a game like Master of Magic since the original game. The game combined several features:
(list)
Indeed: no game so far has managed to encompass the variety and complexity of MoM, my all-time favorite game. :)
True, the AI was weak (but not worse than that of contemporary games, like Civ1, Moo1 - another gem - or Col). Indubitably, there were gameplay balance issues (could you ever lose while playing Dwarven?), and the mere list of the most COMMON bugs would not fit on a 30' monitor. But no game ever gave me as much flavor as this one.
Alas, I could never make it work under XP, the DOS emulators are a pain to use, and all the fan-made remake projects seem to have died on an early alpha stage. :(
As I said, I'd gladly donate to help someone rebuild one, or make it work on a modern platform.

Still, I'm overjoyed to see that we'll soon have a new COL. This prospect prevents me from drowning in nostalgia. :)
 
Indeed: no game so far has managed to encompass the variety and complexity of MoM, my all-time favorite game. :)
True, the AI was weak (but not worse than that of contemporary games, like Civ1, Moo1 - another gem - or Col). Indubitably, there were gameplay balance issues (could you ever lose while playing Dwarven?), and the mere list of the most COMMON bugs would not fit on a 30' monitor. But no game ever gave me as much flavor as this one.
Alas, I could never make it work under XP, the DOS emulators are a pain to use, and all the fan-made remake projects seem to have died on an early alpha stage. :(
As I said, I'd gladly donate to help someone rebuild one, or make it work on a modern platform.

Still, I'm overjoyed to see that we'll soon have a new COL. This prospect prevents me from drowning in nostalgia. :)

I send you a PM about making MoM work under Windows XP. I hope it works for you. :)

By the way, Stardock is working on a game that has elements from MoM. Maybe something that we should follow as MoM fans.
 
I haven't seen a game like Master of Magic since the original game. The game combined several features:

-Freedom to build cities everywhere on the map and expand your empire in a civ-like manner.
-A large list of buildings that can be constructed and expand the options of the city to make money, increase productivity, increase the mana and magical research ability of these cities and increase the options to build advanced units.
-A decent list of units that can be constructed in cities.
-Different races which multiply the options to create different cities and units.
-A huge list of magic spells (more than 200) which can be researched where some spells buff cities or units and others harm cities and units, some spells change the terrain, some summoning spells and some spells that change the entire world.
-Magical nodes and other terrain specials that spawn monsters and allow a reward to the player that captures them.
-Heroes and magical items and spells to buff these heroes
-Special terrain features that make some cities special because they create units with special weapons.
-Tactical combat where you can control your units in a fight against another stack of units on a tactical map. You can use all kinds of spells in this tactical battle to support your side or harm the other side. Units have various special abilities which can control the outcome of the battle.
-Pregame specialisation of your wizard where you could focus your wizard on one school of magic or split his/her knowledge over various schools of magic. You could also pick special bonus abilities.
-Much more.

This game's only negative was an AI which wasn't very capable at handling all of the options. Allthough it had been somewhat improved in the patches. It's a pity the game is a bit dated now (especially graphically). I would love to see a remake of this game but it probably won't happen as the holder of the name rights doesn't want to sell them and won't remake the game themselves.

except tactical combt and complete pregame specilization, (we have different leaders) FFH II has all of what you mentioned (and additional features!), plus it is very polished and developed in a very professional manner, maing it addictive and giving it a huge replay value, not comparable to any other mod out there, the AI is improved with every patch and we have a very coherent, deep, unique dark fantasy universe with history, lore, backgrounds and all that stuff written by some very talented writers! completely with detailed new custom graphics for over 200 units.

Ah, another game comes to my mind, Lords of Magic was a very nice MoM-like game, too, with some better graphic but trimmed down features.
 
except tactical combt and complete pregame specilization, (we have different leaders) FFH II has all of what you mentioned (and additional features!), plus it is very polished and developed in a very professional manner, maing it addictive and giving it a huge replay value, not comparable to any other mod out there, the AI is improved with every patch and we have a very coherent, deep, unique dark fantasy universe with history, lore, backgrounds and all that stuff written by some very talented writers! completely with detailed new custom graphics for over 200 units.

Ah, another game comes to my mind, Lords of Magic was a very nice MoM-like game, too, with some better graphic but trimmed down features.

I have heard great things about it, but simply haven't found the time to look at it. I would probably like it. I might find some time to try it a few months from now.

You shouldn't compare the mod with an old game. There will always be points where the mod would have the advantage and points where the old game has the advantage. But you can simply never beat the nostalgic feelings associated with that game for people who loved it.
 
I have heard great things about it, but simply haven't found the time to look at it. I would probably like it. I might find some time to try it a few months from now.

You shouldn't compare the mod with an old game. There will always be points where the mod would have the advantage and points where the old game has the advantage. But you can simply never beat the nostalgic feelings associated with that game for people who loved it.

true true :)
i think you are completely right, when i think of old games i liked, i just have this really nostalgic memory and how great the time was and stuff. but then when i try to play them again... somehow i get scared away by the grafics ;)
 
true true :)
i think you are completely right, when i think of old games i liked, i just have this really nostalgic memory and how great the time was and stuff. but then when i try to play them again... somehow i get scared away by the grafics ;)

The old games needed a lively imagination to make them beautiful. Nowadays we have been spoilt by game images that don't need any imagination to make them beautiful. Thus when we again see the old game, we expect to see the images in our imagination, but those are gone and we find them hard to recall. :sad:

Hah, pure nostalgia.

I want a remake of MoM with the graphics that I have in my mind. :D
 
Join the 'Great news club'

As an ol'timer Civ1 & MoM & Col nerd I am expecting a nice pretty time coming... :D
 
I must admit I've never played the original Colonization but after looking at the screens and reading about it, I'm excited for this. Now the "real" waiting begins for me...
 
Haven't posted here before, but if you know the Usenet group alt.games.civ3 you'll have met me.

I loved the original Colonization game, and still play it sometimes - one of the few pluses of having a spare old computer running Win ME. :)
 
I liked the original and will definitely be buying this. It has been a long time but I recall thinking the game wasn't quite robust enough, that is, not enough strategic elements and a bit artificial - too many things just glossed over - but still it is my kind of game and I'm eagerly awaiting its release.
 
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