GIO888
King
In the original Col you got the choice to buy land from the Natives or take it.
And all that that choice would lead to!!
And all that that choice would lead to!!
If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.
Also, one thing to note is that the 1UP preview mentions October 15th, 2008 as the release date. Whether this is pure speculation or they have more knowledge is unclear, but it does fit within the estimate of Fall 2008.
Colonization is one of my all-time favorites. I still play the Windows 95 version on the PC I am using now and look forward to playing this new upcoming release.
It would be great if an upgrade of Master of Magic were their next project.
If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.
Yes, that's about the closest thing I've found to MoM. But even it doesn't have quite the charm of the original. And it feels like it's missing something, but I'm not sure just what.
So... What about Fall from Heaven II....
Indeed: no game so far has managed to encompass the variety and complexity of MoM, my all-time favorite game.I haven't seen a game like Master of Magic since the original game. The game combined several features:
(list)
Indeed: no game so far has managed to encompass the variety and complexity of MoM, my all-time favorite game.
True, the AI was weak (but not worse than that of contemporary games, like Civ1, Moo1 - another gem - or Col). Indubitably, there were gameplay balance issues (could you ever lose while playing Dwarven?), and the mere list of the most COMMON bugs would not fit on a 30' monitor. But no game ever gave me as much flavor as this one.
Alas, I could never make it work under XP, the DOS emulators are a pain to use, and all the fan-made remake projects seem to have died on an early alpha stage.
As I said, I'd gladly donate to help someone rebuild one, or make it work on a modern platform.
Still, I'm overjoyed to see that we'll soon have a new COL. This prospect prevents me from drowning in nostalgia.![]()
Alas, I could never make it work under XP, the DOS emulators are a pain to use, and all the fan-made remake projects seem to have died on an early alpha stage.![]()
I haven't seen a game like Master of Magic since the original game. The game combined several features:
-Freedom to build cities everywhere on the map and expand your empire in a civ-like manner.
-A large list of buildings that can be constructed and expand the options of the city to make money, increase productivity, increase the mana and magical research ability of these cities and increase the options to build advanced units.
-A decent list of units that can be constructed in cities.
-Different races which multiply the options to create different cities and units.
-A huge list of magic spells (more than 200) which can be researched where some spells buff cities or units and others harm cities and units, some spells change the terrain, some summoning spells and some spells that change the entire world.
-Magical nodes and other terrain specials that spawn monsters and allow a reward to the player that captures them.
-Heroes and magical items and spells to buff these heroes
-Special terrain features that make some cities special because they create units with special weapons.
-Tactical combat where you can control your units in a fight against another stack of units on a tactical map. You can use all kinds of spells in this tactical battle to support your side or harm the other side. Units have various special abilities which can control the outcome of the battle.
-Pregame specialisation of your wizard where you could focus your wizard on one school of magic or split his/her knowledge over various schools of magic. You could also pick special bonus abilities.
-Much more.
This game's only negative was an AI which wasn't very capable at handling all of the options. Allthough it had been somewhat improved in the patches. It's a pity the game is a bit dated now (especially graphically). I would love to see a remake of this game but it probably won't happen as the holder of the name rights doesn't want to sell them and won't remake the game themselves.
except tactical combt and complete pregame specilization, (we have different leaders) FFH II has all of what you mentioned (and additional features!), plus it is very polished and developed in a very professional manner, maing it addictive and giving it a huge replay value, not comparable to any other mod out there, the AI is improved with every patch and we have a very coherent, deep, unique dark fantasy universe with history, lore, backgrounds and all that stuff written by some very talented writers! completely with detailed new custom graphics for over 200 units.
Ah, another game comes to my mind, Lords of Magic was a very nice MoM-like game, too, with some better graphic but trimmed down features.
I have heard great things about it, but simply haven't found the time to look at it. I would probably like it. I might find some time to try it a few months from now.
You shouldn't compare the mod with an old game. There will always be points where the mod would have the advantage and points where the old game has the advantage. But you can simply never beat the nostalgic feelings associated with that game for people who loved it.
true true![]()
i think you are completely right, when i think of old games i liked, i just have this really nostalgic memory and how great the time was and stuff. but then when i try to play them again... somehow i get scared away by the grafics![]()