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Colonization Annnounced

Discussion in 'Civ4Col - General Discussions' started by TCJames, Jun 9, 2008.

  1. Napalm102

    Napalm102 Warlord

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    If you are craving Master of Magic experience play Age of Wonders: Shadow Magik. It is pretty much spiritual succesor to MoM.
     
  2. Swein Forkbeard

    Swein Forkbeard Nintendo Fan

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    Hello, Sir!
    I think the Russians made some forts on the West Coast.

    Yeah, and at 1600 (when Pirates! begins), the Netherlands didn't exist.

    Hey, was Colonization originally inspired by Pirates!?
     
  3. Androrc the Orc

    Androrc the Orc Emperor

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    The renewed absence of Portugal is a bit disappointing, specially for us Brazilian players. Perhaps playing as the Spanish could somewhat compensate for this, if not for the fact that their military bonus doesn't fit Portugal at all.
     
  4. warpus

    warpus In pork I trust

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    Looks like they're using the exact same engine for this.

    This should have really been just a mod/expansion pack for Civ IV. No way am I spending money on a game that's basically an expansion pack.

    Come on.. Try harder next time. This is pathetic.
     
  5. Balderstrom

    Balderstrom Emperor

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    @ Warpus - I haven't seen any MSRP yet, it may very well get priced around the cost of an expansion pack. $20-30 bucks would be acceptable I imagine, $40-60 pehaps outlandish. Though if they are trying to maximize profits it will probably hit the streets towards the higher end, since a number of people will pay the premium to get it right away.
     
  6. Wodan

    Wodan Deity

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    Come on guys, you haven't even seen the feature list.

    What you're doing is making an assumption, and then basing a conclusion off your own assumption. If your assumption turns out to be wrong, then that would make you look pretty silly. ;)

    Wodan
     
  7. player1 fanatic

    player1 fanatic Fanatic

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    If I reasoned like that I would've never played such jewels in game industry like Fallout2 or KotOR2.
     
  8. Kao'chai

    Kao'chai Newbie in Modding

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    Is colonization a expanision pack or a new civ4-looking game
     
  9. Skitters

    Skitters Prince

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    It's a seperate game using the Civ Engine. Presumably, including "Civilization" in the title is a bit of a marketing ploy, in the sense that it is probably expected it will appeal to Civ players.

    The original version had a number of different mechanics to Civ, but ultimately both games are on the same lines.
     
  10. NHJ BV

    NHJ BV El Presidente

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    The war of independence against Spain lasted from 1568 to 1648. You're not off by much, but de facto independence had been achieved by then.
     
  11. huntunc

    huntunc Chieftain

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    When I first looked at it, my impression is that the bar is how much longer it is going to take to train the Expert Silver Miner. This could make sense if each village has different specialties and some take longer to train than others. I don't think they'll just be sending you units.
     
  12. Zenon_pt

    Zenon_pt Civing on the real world

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    I agree!
    On the original Colonization, I never understood WHY Portugal didn't appear in the game. What they think what is BRAZIL?

    -----

    Poland? Russia? Ottomans?
    I'm sorry but what are they on the process of colonization over the Americas?
    Russia and Alaska (I see) but when they did that?
     
  13. TheLastOne36

    TheLastOne36 Deity

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    Ottomans were for flavour, Russia colonized Alaska and we did colonize the Americas, well 1 island in the americas anyway.... :p

    Besides i think Colonization isn't just going to be about the Americas, but about Africa and Oceania as well.
     
  14. Lillefix

    Lillefix I'm serious. You can.

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    Seriously? Which one? I'm curious.
     
  15. TheLastOne36

    TheLastOne36 Deity

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    Tobago. But then we lost it to the dutch.

    We did have several colonies in Africa though.

    But i think the fact that we were even able to get a colony considering our location and circumstances is amazing.
     
  16. Skitters

    Skitters Prince

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    The original focussed on the New World - I'm not sure I can see that being changed to be honest, because it would increase the number of concepts to consider.

    Having said that one thing the original only hinted at was the slavery aspect (it included the concept of indentured servants and penal colonists, but not the slave triangle (Guns to African tribes for slaves -> Slaves to the New World -> New World Produce to Europe), and to include slavery would imply Africa would need to be represented in some form or another.

    ...but then, I would suspect that the thought of the game being in part a slave trade simulation will perhaps be a little too unsavory for the designers and that as such it will be omitted in this version too. It's simply too much of an emotive subject to take the risk to include it
     
  17. needsomesleep

    needsomesleep Chieftain

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    I agree. As historically accurate as it might be to include slaves from Africa, I don't see an international gaming release that would include actually trafficing in human beings. Not just from the fall out you would get in America and Africa, but the rest of the world as well. Sumggling of human beings still goes on today, and it just seems like asking for trouble to make that part of the game. They allowed "Slaver" units in Civ II, but they were available to everyone and the slaver looked more like a fanciscian monk than any realistic depiction of someone who would have taken slaves from Africa to America. Even though slavery is a form of civic in CivIV, its your own people you're cracking the whip on, which people in general seem to be more tollerant of. it's making slaves out of the folks next door that gets people irrate.

    i LOVED Colonization. It was the first game that I would sacrifice sleep to play. Absolutely addiciting and that addicition continues today with pretty much any of Sid Meier's games. I don't usually buy games when they first come out, chosing to make due with what I have until the price drops, but to pick up a modern version of an old childhood favorite, I'd probably even pre-order this one.
     
  18. Toni1

    Toni1 Warlord

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    FreeCol 0.7.4 has been released. This is bug fix release and last version before 0.8.0. Some of the bugs that were fixed:

    - Mistyping in transfer dialog prevents saving or ending turn
    - Buttons stop working
    - AI gets stuck in infinite loop
    - Indian settlements can be visited multiple times

    Bug fixes in 7.4
    New features in 7.4

    Freecol - SF


    FreeCol 0.8.0 is scheduled for release on Friday, July 11th. Main goal of this release is to make game more moddable but also adds new nations, sounds and music. Planned features:

    - Allow the game to be customized using XML-files.
    - Support different sets of graphics.
    - A file format for packaging changes to graphics and rules.
    - Units now slide between tiles while moving.
    - Sound effects for dragoons, artillery capturing a colony, building
    complete, church and blacksmith.
    - New sound effects for artillery and buying/selling goods.
    - Short music clips for Aztecs, English and fountain of Youth
    - Named regions and nicer placement of native settlements.
    - New nations added: Portuguese, Swedish, Danish and Russian
    - Games with up to eight European players are now supported.

    Feature requests implemented for this version
    Bugs fixed for this version

    Edit: Those interested can also check new art and animations being made for future releases in graphics mailing list. There is also been some work on nationally distinctive colony architecture and distinctive indian tribe settlements and other artwork. New contributions are always welcome (wether its code, graphics, sound or music) *hint* *hint* ;).
     
  19. vsipinen

    vsipinen Warlord

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    In case you have not noticed there is now some information about the Colonization in the Firaxis web site: http://www.firaxis.com/games/game_detail.php?gameid=21#

    One thing seemed quite interesting to me: "Trade resources, gold and land ...". It seems to indicate that it would be possible to buy or sell pieces of land. I think that has never been possible before.
     
  20. player1 fanatic

    player1 fanatic Fanatic

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    Well, it was possible in original Colonization.

    If you settled just near native villages, tiles around them would be taken by natives and you would be able to buy them, so your town could use them.
     

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