TsarAndreas
Warlord
- Joined
- Dec 12, 2017
- Messages
- 105
Obviously it does, but what I wonder is how often people consider commerce when deciding to build a new city. Maybe it is less relevant in a historical modmod, but with games like Humankind giving you a preview of expected yields before you place a city, I was just wondering if people factor this in when playing DoC.
Is it as simple as:
- I'll build here for historical or gameplay reasons (e.g. Moscow must be built for the UHV)
- I'll build here because it's a good location (e.g. on the coast, on a river)
Or are people min-max-ing and thinking:
- I'll build here because I can get 10 commerce vs 8 commerce
Cheers in advance.
Is it as simple as:
- I'll build here for historical or gameplay reasons (e.g. Moscow must be built for the UHV)
- I'll build here because it's a good location (e.g. on the coast, on a river)
Or are people min-max-ing and thinking:
- I'll build here because I can get 10 commerce vs 8 commerce
Cheers in advance.