Common Errors and/or Crashes Section

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Ok so it's something like 100/value = % chance of a unit spawning in the world. 100/100 = 100% If the value is 150, then 100/150 = 67% chance... and going lower a value of 50 means 100/50 = 200% chance, so 2 units spawn per turn somewhere in the world?


So I'm thinking that maybe since I had iMaxAreaTotalDensity at 10-12 or so, it was stopping Neanderthal spawns due to the presence of all the animals. Maybe that is why I wasn't seeing the Neanderthals show up because there were already enough animals to stop their spawn? Does that sound plausible?
 
Ok so it's something like 100/value = % chance of a unit spawning in the world. 100/100 = 100% If the value is 150, then 100/150 = 67% chance... and going lower a value of 50 means 100/50 = 200% chance, so 2 units spawn per turn somewhere in the world?
Yes, that is how it works on average.

So I'm thinking that maybe since I had iMaxAreaTotalDensity at 10-12 or so, it was stopping Neanderthal spawns due to the presence of all the animals. Maybe that is why I wasn't seeing the Neanderthals show up because there were already enough animals to stop their spawn? Does that sound plausible?
Quite possible.
 
Hi Thunderbrd,
Here is a copy of a save a turn or two prior to the following msg:

"Beyond the Sword has encountered an error and needs to close"

Addnl info:

AppName:Civ4beyondsword.exe
Appver:3.1.9.0
ModName:cvgamecoredll.dll
ModVer:3.1.9.0
Offset:0026b570

Thx for your help.

Hi All,
Anyone have any ideas on this? Don't know if I uploaded the save correctly.

Thx.
 
This problem is not C2C's fault (I'm pretty sure), but maybe someone here can tell me a way to fix it:

When I run C2C it takes a loooooooong time (sometimes 10-15 minutes) before the XML loading screen pops up and things get rolling. Same thing happened with ROM. When I load a new mod, it pops up immediately, but the older the mod, the longer it takes to start loading.

Anyone ever see this and figure out how to fix it?
 
This problem is not C2C's fault (I'm pretty sure), but maybe someone here can tell me a way to fix it:

When I run C2C it takes a loooooooong time (sometimes 10-15 minutes) before the XML loading screen pops up and things get rolling. Same thing happened with ROM. When I load a new mod, it pops up immediately, but the older the mod, the longer it takes to start loading.

Anyone ever see this and figure out how to fix it?

Easy enough in theory. All we need do is move all the XML into the core files. However with a large number of modders working on C2C letting them work in their own isolated area works for getting things out and fixed.

Usually things move from experimental, to new to users, to bedded in. This takes a few versions. If there is then no more problems one of us will move the XML into the core files. This is not always a straight forward task.

Which reminds me - StrategyOnly is it time for me to start moving the stuff in Custom_Units into the core files with art in the main area?

@All, Also - My/AAranda's custom wonders - does anyone select a subset or turn the whole lot off. If not then perhaps it is time to move them into the core files also.
 
Easy enough in theory. All we need do is move all the XML into the core files. However with a large number of modders working on C2C letting them work in their own isolated area works for getting things out and fixed.

Usually things move from experimental, to new to users, to bedded in. This takes a few versions. If there is then no more problems one of us will move the XML into the core files. This is not always a straight forward task.

Which reminds me - StrategyOnly is it time for me to start moving the stuff in Custom_Units into the core files with art in the main area?

@All, Also - My/AAranda's custom wonders - does anyone select a subset or turn the whole lot off. If not then perhaps it is time to move them into the core files also.

I'm not sure you understand the behavior.

When I install a new version of C2C (say v18) and I run it, the XML loading screen pops up immediately and begins to load. But the more I play, the longer the delay between loading the mod and the XML loading screen popping up. I am now at about 10 minutes (no exaggertion).

If it is a matter of what files are in the core, then why would it start loading instantly the first try and take longer later?
 
I'm not sure you understand the behavior.

When I install a new version of C2C (say v18) and I run it, the XML loading screen pops up immediately and begins to load. But the more I play, the longer the delay between loading the mod and the XML loading screen popping up. I am now at about 10 minutes (no exaggertion).

If it is a matter of what files are in the core, then why would it start loading instantly the first try and take longer later?

Sorry, I misunderstood your problem. I have no idea why, and yes I have the same problem, but not always.
 
I'm not sure you understand the behavior.

When I install a new version of C2C (say v18) and I run it, the XML loading screen pops up immediately and begins to load. But the more I play, the longer the delay between loading the mod and the XML loading screen popping up. I am now at about 10 minutes (no exaggertion).

If it is a matter of what files are in the core, then why would it start loading instantly the first try and take longer later?

I understand what you are saying, the "first" time you load C2C, sometimes will takes around 3-5 minutes to load. After that it should usually take "under" 1 minute to load.

If it takes longer than that, you should do the following:
1. Stop anything your doing on your PC.
2. Shut Off your PC for 1 minute,
3. Re-start your PC.
4. Re-load C2C (will take around 3-5 minutes again to load (first time again is why).
5. Stop right there, go to exit C2C.
6. Re-start again C2C, and if it takes longer than 2 minutes after that if you "dont" shut-off your PC, then something is wrong with your PC, NOT C2C.:mischief:
7. Usually means you have a memory problem of RAM or not uptodate drivers for your graphics card.:scan:
8. If all the above doesn't work, your just "Sh_t out of luck." sorry.:blush: (No really you need a NEW PC with a 64 bit Windows 7 dual core PC then), just my personal opinion).
 
I understand what you are saying, the "first" time you load C2C, sometimes will takes around 3-5 minutes to load. After that it should usually take "under" 1 minute to load.

If it takes longer than that, you should do the following:
1. Stop anything your doing on your PC.
2. Shut Off your PC for 1 minute,
3. Re-start your PC.
4. Re-load C2C (will take around 3-5 minutes again to load (first time again is why).
5. Stop right there, go to exit C2C.
6. Re-start again C2C, and if it takes longer than 2 minutes after that if you "dont" shut-off your PC, then something is wrong with your PC, NOT C2C.:mischief:
7. Usually means you have a memory problem of RAM or not uptodate drivers for your graphics card.:scan:
8. If all the above doesn't work, your just "Sh_t out of luck." sorry.:blush: (No really you need a NEW PC with a 64 bit Windows 7 dual core PC then), just my personal opinion).

1) I am a computer neat freak. Nothing runs on my machine that is not necessary when I play a game.
2) All drivers are up to date.
3) Machine= 8 Gig Intel Core2 Quad Q8300 @ 2.5 GHz running Win7 64-bit with NVidia GFX 275 video card.
4) As I said, this is not C2C's fault. Just hoping someone had figured out what the deal was.

Question: Does the Folder name for C2C matter? If it does not, then I can just rename the folder each time and the machine will think I am playing a new mod....

P.S. It is not the loading time of the mod that is the problem. For some reason their is a long delay before the mod actually starts to try to load.
 
Machine= 8 Gig Intel Core2 Quad Q8300 @ 2.5 GHz running Win7 64-bit with NVidia GFX 275 video card.
4) As I said, this is not C2C's fault. Just hoping someone had figured out what the deal was.

Question: Does the Folder name for C2C matter? If it does not, then I can just rename the folder each time and the machine will think I am playing a new mod....

P.S. It is not the loading time of the mod that is the problem. For some reason their is a long delay before the mod actually starts to try to load.

One thing that has mattered in the very long past before is NVidia card, i dont know know if that is still a problem or not?

Yes there are still some times actually loading the XML portion of C2C, but with your PC system if it takes longer than 2 minutes to load, then something is usually bad someplace. (Bad download, bad re-start of your PC, sometimes even with my "Super PC, this happens to me also).
And YES the name of the folder DOES definitely matter is must stay Caveman2Cosmos. Not abbreviated or nothing different.
 
Experienced a CTD during Initialization of a new custom game, 3 times in a row. Each was when I exited to Main Menu after 200 turns in a game, then tried to start another Custom game with the same settings. Only config option was Raging Barbarians.

When I start a game after loading C2C from the desktop, it works fine. Not really sure if a save would help or not. Seems like maybe a cache or some config settings maybe?

Here is the info from the crash report:


Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4e9dc11e
Exception Code: c0000005
Exception Offset: 0029e560
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 8485
Additional Information 2: 84853502223d8164a31468861a7c3d71
Additional Information 3: a4ea
Additional Information 4: a4eacf9d27e5ee8cb3a70ac0035eb8ab
 
@Eldrin

This problem happens in RoM/AND too. Civ4 doesn't seem to unload all resources correctly on "back to main menu" and when starting a new game it would often crash with your error or MAF a few turns into a new game.
It's always best to exit the game completely before starting a new one.
 
@Eldrin

This problem happens in RoM/AND too. Civ4 doesn't seem to unload all resources correctly on "back to main menu" and when starting a new game it would often crash with your error or MAF a few turns into a new game.
It's always best to exit the game completely before starting a new one.

I recall that, however, I'm fairly certain it didn't happen to me with either v16 or 17. I had started a lot of games then, didn't like the map, and just went to the MM to restart it.

But I wouldn't put it past my memory to misremember :mischief:
 
I recall that, however, I'm fairly certain it didn't happen to me with either v16 or 17. I had started a lot of games then, didn't like the map, and just went to the MM to restart it.

But I wouldn't put it past my memory to misremember :mischief:

It happened before.

You can pretty much count on a crash if you exit a mature game and try to start a new one. Restarting on turn one or two is not a problem though.
 
Also getting CTD's with v18. Started with loading saved game from double-click on save file, loading from civ bts menu and civ bts with C2C loaded. Happens with save file on max compatibility and quick save (which I assume is standard BTS save).

Was able to reload by starting new game then hitting quick load or using load menu.

Scratched this and went to new game, often crashes during creation.

Thinking of it, could be an issue with planet generator 0.68. Never used it before so this is also new (along with v18). Hmm, more investigation before i get back to you. Will try my standard pangaea worlds.
 
I chose option 3(2:mad:, 90% chance of +2:health:). Failed and succeeded at the same time, and it just made people mad.
The first message means that you got the -1 population separate chance of 50% triggered but then you also triggered the 90% +2:health:. Nonetheless I can't see the +2:health: either.
 
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