Common Errors and/or Crashes Section

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Yes. As you can see I have built 19 out of 4 maximum in the city. I have unlimited wonders on.

Well Looks like I will need to adjust them. Wen the size limits were put in we had buildings reaching size 12 in the prehistoric era. Now that they are balanced we don't get these. Thus I will have to adjust the early era wonders to size 6 or lower.
 
Well Looks like I will need to adjust them. Wen the size limits were put in we had buildings reaching size 12 in the prehistoric era. Now that they are balanced we don't get these. Thus I will have to adjust the early era wonders to size 6 or lower.

It is important that the wonder be able to be built in its era otherwise its cost plummets to less than a normal building which seems strange. ;)
 
Anybody had a chance to review the bug I sent it?
It might've been missed a couple pages back, so I'll re-upload the max compatibility version on this post.

Thanks!

EDIT-- Curses! The forum won't let me upload the same file. It is in RAR format, about two pages back in this thread.
 
Anybody had a chance to review the bug I sent it?
It might've been missed a couple pages back, so I'll re-upload the max compatibility version on this post.

Thanks!

EDIT-- Curses! The forum won't let me upload the same file. It is in RAR format, about two pages back in this thread.

Not yet - my wife's operation is tomorrow so I haven't really had any time the past few days, nor am I likely to for a couple more I'm afraid.
 
Carnival cages require Zoo and can't be built just with Carnival. They require Carnival AND Zoo, should be "OR"?
Working things are Dancing bear, Rodent cage and Birds cage (they don't have zoo in requirements at all).

Half of cages also have no model.
 
Carnival cages requires Zoo and can't be built just with Carnival. They require Carnival AND Zoo, should be "OR"?
Working cages are Dancing bear and birds cage (they don't have zoo in requirements at all).

Serves me right for trying to do stuff in a hurry late at night. I will fix.

Edit: Fix posted on SVN.
 
Anybody had a chance to review the bug I sent it?
It might've been missed a couple pages back, so I'll re-upload the max compatibility version on this post.

Thanks!

EDIT-- Curses! The forum won't let me upload the same file. It is in RAR format, about two pages back in this thread.

just as a note on forum usage: go to "my Account" then under miscellaneous to "Attachments" - there they will all be listed and you can just copy the link to the one you want and put it into a post.
 
I have big issues with SVN 1014. When I found a city in the attached save I get a repeatable CTD.

Also the city view is totally messed up. All the informations like buildings in the city or ressources have simply vanished.

There were no issues with a SVN from yesterday, around 995 or so...
 
I have big issues with SVN 1014. When I found a city in the attached save I get a repeatable CTD.

Also the city view is totally messed up. All the informations like buildings in the city or ressources have simply vanished.

There were no issues with a SVN from yesterday, around 995 or so...
I remember that I got the bug with all city UI elements vanishing as well while I was working on my last changes so either I caused that or the cause of the bug is before my changes.
I'll check on the CTD this evening.

EDIT: Unfortunately I was not able to reproduce the CTD.
 
After "current" SVN, i now get a CTD after the turn tries to begin.
I found the bug in the unit help for impassable feature abilities, fixed it and pushed the fix to the SVN.
Btw, I really recommend you use the modifier recalculation. There are quite some negative commerce things around in that save.
 
I found the bug in the unit help for impassable feature abilities, fixed it and pushed the fix to the SVN.
Btw, I really recommend you use the modifier recalculation. There are quite some negative commerce things around in that save.

I did that the time before the save, but on the save i forgot to do the Ctrl-Shift-R, DUH!:blush: And many many thx for the fix, i hope it works now, and btw, what would be causing "all" the recalculation then?
 
I did that the time before the save, but on the save i forgot to do the Ctrl-Shift-R, DUH!:blush: And many many thx for the fix, i hope it works now, and btw, what would be causing "all" the recalculation then?
Any change of assets that has an effect on the accumulated values requires a recalculation.
Example: A building that you have already built in your save game gets changed from 1 :) to 2 :) in an asset change. That will have no effect on you unless you recalculate. If the building gets destroyed or otherwise removed you end up with -1 :) without recalculation.
 
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