Common Errors and/or Crashes Section

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Rev 1021:
When upgrading an subdued elephant to elephant worker it has no automate options, they all are missing and the usual 'A'-key doesn't work.
 
One thing i just noticed, and it must have happend along time ago, but i never paid too much attention to it, but i was wondering, "why am i only getting one promotion for new units?" Well i just found out, the Military Instructor's are all GONE:crazyeye::confused: Just vanished. Had five in three cities all Gone.

I'll bet its a mod rebuild (ctrl-shirt-R) bug. Most likely the rebuild doesn't get you your military instructors back (oops). My current game has no instructors so I don't have an immediate test case to hand - do you happen to have a save game with at least one city having one you can post for me to test against?
 
I'll bet its a mod rebuild (ctrl-shirt-R) bug. Most likely the rebuild doesn't get you your military instructors back (oops). My current game has no instructors so I don't have an immediate test case to hand - do you happen to have a save game with at least one city having one you can post for me to test against?

OK here is the capital city with ONE MI in the whole game:sad: (I used both crtl-shift-r and ctrl-shift-t) in the game.


EDIT: OK i tested out your theory of the r vs t and its NOT the R that does it, its the ctrl-shift-t that does it, infact, i also just noticed it took some of the buildings out of the city also??
 
OK here is the capital city with ONE MI in the whole game:sad: (I used both crtl-shift-r and ctrl-shift-t) in the game.


EDIT: OK i tested out your theory of the r vs t and its NOT the R that does it, its the ctrl-shift-t that does it, infact, i also just noticed it took some of the buildings out of the city also??
It has nothing to do with the issue at hand but if Ctrl-Shift-R does something different than T (like instead of just freezing all animation for a short time there is a black screen or a short time of seeing the desktop), then you belong to those like me for whom Ctrl-Shift-R is not the modifier recalculation.
 
OK here is the capital city with ONE MI in the whole game:sad: (I used both crtl-shift-r and ctrl-shift-t) in the game.


EDIT: OK i tested out your theory of the r vs t and its NOT the R that does it, its the ctrl-shift-t that does it, infact, i also just noticed it took some of the buildings out of the city also??

Happen to rememebr which buildings off hand?
 
OK here is the capital city with ONE MI in the whole game:sad: (I used both crtl-shift-r and ctrl-shift-t) in the game.

Fix pushed to SVN. It wasn't just military instructors - it was any specialists that resulted from GPs joining a city.

Note - the fix will NOT fix such specialists that already exist in save games, which will still lose any such specialists on a rebuild (crtl-shift-R/T). It WILL fix the problem from now on with any GPs that join cities henceforth.

I have no comment on the loss of buildings issue SO noted though, as I haven't seen an example to debug yet (there is probably one in the save game I have from SO but there are a hundred or so buildings in that city so without some clues as to which to look at I haven't delved yet)
 
When I attack or defend with a unit that has a Warlord Vassel attached, the animation of the warlord is 2 or 3 squares away from the actual unit.
 
When I attack or defend with a unit that has a Warlord Vassel attached, the animation of the warlord is 2 or 3 squares away from the actual unit.

I've seen this happen in almost every mod I've ever played (but not every attack). My favorite: Have you ever gotten the animation where one of the little warrior guys runs clear across the map?

I don't think this has anything to do with C2C.
 
I've seen this happen in almost every mod I've ever played (but not every attack). My favorite: Have you ever gotten the animation where one of the little warrior guys runs clear across the map?

I don't think this has anything to do with C2C.

When the guy runs clear across the map, it is time to save, exit and reload. It is a sign that a MAF or CTD is on the horizon. ;)
 
The Circus Maximus Wonder is almost impossible to get. It requires an Arena and a Chariot Workshop and a Hippodrome and a city size of 13, as well as 3 more Hippodromes for a total of 4.

To build a Hippodrome you need a Chariot Workshop and a city of 13.

To build a Chariot Workshop you need a Horse trainer and before Enginneering.

To build a Horse trainer you need a herd of Horses built by a subdued horse, (only one per civ)
OR a Horse farm, (need horse in the city vicinity)
OR a National Horse breeder, (need horse in the first place)
OR a Tengrii Horse Trainer, (Need the Tengrii religion)

So if no subdued horse to build the herd, you need 3 sources of Horse in your empire, all before you get to enginneering. OR get the tengrii religion.

Very, Very long odds.
 
When I tried to find the cause of this, I found somethings that may be errors.

Okay. No additional :food: or :commerce: from Trait.
1 from Wine + 2 from Picking Camp(1 + additional 1 with Trade tech) + 1 from River Port + 2 from River Authority = 6 :commerce:
1 from Wine + 2 from Winery = 3 :commerce:
Two problems here.
One. For some reason, the winery tile didn't get bonus from buildings.
Two. River Authority replaces River Port. But 1:commerce: from River Port wasn't removed when it was replaced.
 
Minor issue - Tibet & Siamese & Vietnamese heroes
The Civilopedia text for The Siamese heros states that they are Vietnamese. No big deal, but the Civilopedia text for two of the Tibetian heros states that they are Siamese. (Chulalongkorn & Suriyothai).
 
The Circus Maximus Wonder is almost impossible to get. It requires an Arena and a Chariot Workshop and a Hippodrome and a city size of 13, as well as 3 more Hippodromes for a total of 4.

To build a Hippodrome you need a Chariot Workshop and a city of 13.

To build a Chariot Workshop you need a Horse trainer and before Enginneering.

To build a Horse trainer you need a herd of Horses built by a subdued horse, (only one per civ)
OR a Horse farm, (need horse in the city vicinity)
OR a National Horse breeder, (need horse in the first place)
OR a Tengrii Horse Trainer, (Need the Tengrii religion)

So if no subdued horse to build the herd, you need 3 sources of Horse in your empire, all before you get to enginneering. OR get the tengrii religion.

Very, Very long odds.

1. Circus Maximus was already changed to size 6 (along with other size 13 ancient/classical buildings).

2. I need to tweak the Chariot Workshop.

3, I don't think there is a limit for the subdued horse is there?
 
The Marauder, Industrial espionage and Sneak promotions are not working. I win the battle but no indication if I get research or money or espionage points.
 
When I tried to find the cause of this, I found somethings that may be errors.

Could you post the save that has this city exhibiting these effects on these tiles please, since it's a ready made case to analyze.
 
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