Community Balance Patch Mods Compatibility

To me, it feels like the multiple upgrades for the shrine, monument, and the like is too much. There's almost too many choices, it clutters up the menu with all of them. The policy buildings seem fine, baring a description in the ingame encyclopedia and era consistent icons; those are minor things though.

I don't know if it's this mod but I've noticed that I've been getting CTD without warnings since I've used this and some mods involving it. I'll make a list and give the lua and database log.

Buildings - Upgrade System
Industrial Building Pack
Neolithic Wonders
 

Attachments

Is it possible to list the meaning of all folders (aka contents of the mod) on the main post?

A list of files and folders maybe for what the rars and zips on the patch page are supposed to have would be nice to have somewhere, since a lot of/all of of my error messages seem to be from some of the CBP stuff.

And the last time that happened, it was found out that my unzip of the patch was somehow missing a lot of files, after I unzipped it with wincrap 10.
 
To me, it feels like the multiple upgrades for the shrine, monument, and the like is too much. There's almost too many choices, it clutters up the menu with all of them. The policy buildings seem fine, baring a description in the ingame encyclopedia and era consistent icons; those are minor things though.

I don't know if it's this mod but I've noticed that I've been getting CTD without warnings since I've used this and some mods involving it. I'll make a list and give the lua and database log.

Buildings - Upgrade System
Industrial Building Pack
Neolithic Wonders
As far as I know, I've started a game and firetuned it to mods with and suffered no CTD for the past 200 turns, so I'm assuming that no CTD can be caused by the mods you said to have activated alone.

So.
Code:
[16766.004] table Buildings has no column named TradeRouteModifier
[16766.004] In Query - insert into Buildings('Type', 'BuildingClass', 'Description', 'Help', 'Civilopedia', 'Quote', 'Cost', 'PrereqTech', 'MaxStartEra', 'SpecialistType', 'GreatPeopleRateChange', 'NukeImmune', 'HurryCostModifier', 'MinAreaSize', 'ConquestProb', 'TradeRouteModifier', 'FreeBuildingThisCity', 'Water', 'River', 'IconAtlas', 'PortraitIndex', 'WonderSplashImage', 'WonderSplashAnchor') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[16766.004] In XMLSerializer while updating table Buildings from file XML/Buildings/Torre_Buildings.xml.
[16767.190] no such table: Language_zh_CN
[16767.190] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[16767.190] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
Check for a file somewhere named Torre_Buildings.xml and report that to the owner of the file. You also appear to have a file that is preloading in columns with no values. You additionally have the Ultimate Civilization activated as well which tends to create glitches in my experience.

A list of files and folders maybe for what the rars and zips on the patch page are supposed to have would be nice to have somewhere, since a lot of/all of of my error messages seem to be from some of the CBP stuff.

And the last time that happened, it was found out that my unzip of the patch was somehow missing a lot of files, after I unzipped it with wincrap 10.
That's why you use WinRar. Anyway, I'll do it right now. Thanks.


Also, prepare for an (v 6) update where Building Upgrade System is now a reference again and now properly disables the new upgrade additions that BlouBlou didn't add if you don't have Building Upgrade System.
 
CBPMC (v 6)
  • Non-save game compatible.
  • Added Medieval and Renaissance Building Pack by thecrazyscotsman to our balance mod compatibility.

More Luxury CBPMC(v 2)
  • Added Medieval and Renaissance Building Pack by thecrazyscotsman to our balance mod compatibility.

It is no longer mandatory to have Building Upgrade Systems activated. The mod will also check if this is activated, if it not, then all of the additions not made by the original Building Upgrade Systems will not be buildable. (Ex. Lighthouse Upgrade, Harbor Upgrade, Monument of Faith, etc)
 
I tried this mod, but when I activate it and the other mods that go with it, I can no longer build any buildings in my cities.
 
I tried this mod, but when I activate it and the other mods that go with it, I can no longer build any buildings in my cities.

Update/Redownload it, it should have been fixed as of this hour.
 
CBPMC (v 7)
  • Non-save game compatible.
  • Reworked Upgrades of Library, University, Public School, and Laboratory into producing more science in exchange for eating more gold based on population. (Reduced maintenance also slightly for adjustment).
  • Added more diplomacy text.
  • Chemist is now 1 maintenance and produces +2 research along with +1 research per 10 citizens(was 20 citizens and 4 maintenance).

I think the maintenance cost was way too high for the science buildings upgrades and didn't deserve it because the AI on higher difficulties could care less about it. So, I made it that your population determined the science building upgrades' maintenance. Enjoy!
 
I think the maintenance cost was way too high for the science buildings upgrades and didn't deserve it because the AI on higher difficulties could care less about it. So, I made it that your population determined the science building upgrades' maintenance. Enjoy!

Couldn't* :crazyeye:

Here, watch this. Sorry! :lol:

On another note... I agree the maintenance costs were way too high for some building upgrades!
 
Couldn't* :crazyeye:

Here, watch this. Sorry! :lol:

On another note... I agree the maintenance costs were way too high for some building upgrades!

But they do care less about their gold income since they can basically go negative GPT and have normal productivity.
 
ugh i gotta remember to add this code each time i update this mod.
Spoiler :
UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_AIR';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_AIR';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_AIR';
 
ugh i gotta remember to add this code each time i update this mod.
Spoiler :
UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '30'
WHERE BuildingType = 'BUILDING_BARRACKS_UP' AND DomainType = 'DOMAIN_AIR';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY_UP' AND DomainType = 'DOMAIN_AIR';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_LAND';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_SEA';

UPDATE Building_DomainFreeExperiences
SET Experience = '80'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY_UP' AND DomainType = 'DOMAIN_AIR';

If you have ModBuddy, you can make a separate mod that depends on my mod to load first, so you don't have to everytime it updates.
 
CBPMC (v 8)
Parochial School now provides +1 faith for every 3 citizens.
Botanical Garden now provides +3 of their previous yield and now +3 faith.
Town Council now provides +1 production for every 4 citizens and now -10% of acquisition of new tiles.
Updated text based to reflect on the (8/24) CBP.
Depots now provide +1 production and +1 gold for every 4 citizens.
Polder Mills now provide +25% building modifier and properly provides +3 food instead of +2 food.
Barnenez now provides +1 production for every 5 citizens.
Skarabrae now provides +1 food for every 10 citizens.
Newgrange now provides +1 faith for every 5 citizens.
Sewer System now adds food upon a new birth of a citizen by 40%.. (If your cities produced +20 food per turn, upon a new citizen, it would give you 8 additional food for the next citizen.)
Sewer System no longer carries food and now only has 1 maintenance.
Aqueduct Upgrade now adds food upon a new birth of a citizen by 25% and no longer carry food and upkeep maintenance.

I would like someone to help update the compatibility information files in OP if possible. I don't have enough time. I've updated some with tables, but would appreciate it.
 
Morning finally getting some time to play. Looks like you need to updat to version 9 on your first post. Also as i am looking at the new additions where is the link for Diplomacy Text, FaithTourismProcesses, and PolicyBuildChanges. As always keep up the good work.
 
Morning finally getting some time to play. Looks like you need to updat to version 9 on your first post. Also as i am looking at the new additions where is the link for Diplomacy Text, FaithTourismProcesses, and PolicyBuildChanges. As always keep up the good work.

They've added automatically since they are owned by mine except with regards of policybuildchanges which is thecrazyscotsman's mod who allows me to import his mod into the mod pack.
 
Sorry was on the road. i see a bunch of outdated stuff on your first post. What is that referencing

Too tedious and busy at the moment to update it, since there are no more monument upgrades but rather monument of (yield) and such.
 
While using the latest version, Barbarian Spawn Increase, Barbarians Initial Swarm and Barbarians Evolved the game just crashed on turn 40 :(
Are the compatible? Thanks

Edit: Crashed the second time, same turn, in the barbarian turn, in the previous turn it said a barbarian camp evolved into a city :(
 
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