theevilone
Chieftain
please get this mod working again!!!
+ General: wonders require some resources.
Remove Steel. Replace Steel producing building (Blast Furnace) function with doubling of city's iron resource. Add iron as requiring resource to many industrial units and wonders (such as Eiffel Tower).
Remove Kerosene and Diesel. Add building giving additional production of oil, or
on the contrary oil sale to gold.
+ Add copper as strategic resource for copper/bronze age units and wonders.
+ Add polymers (synth. rubber and plastic) as resource, producing from oil.
+ Add industrial buildings, which produce luxury resources: synth. furs, dyes, perfume, diamonds, PC-games and other.
Actually that was partially in my PPT.
There are some industrial buildings that create unique resources...
Changing Copper to a strategic resource means to alter the assignstarting.luaplot, that means i have to recreate all resources, that would bang my time, sorry no way.
The placement of additional resources is quite difficult (only resources that are spread on the maps creation).
I have another relevant to resources idea, but i wonder if anyone can realize it in civ:
i want material basement of luxury trading. Namely i want that diplomatic trade of resources influences to trade routs and require it.
Sure if you are familar with lua coding this is doable. Also dll coding is needed!
But since you need to overwrite massive vanilla files, this mod would be incompatible with many mods outthere.
In my opinion this is better to create new game from zero.
What exactly need to be changed (or where are i can read about it)?
i dont added new specialist for example.
What specialist? Priest?