Ok the new version is out
The mayor changes are
*Heavy expanded Techtree, with a new yield system that increase with new technologies. (it will be expanded and improved in the next few weeks).
*Event system, no words

, just check it out.
*Many new policy branches (resources are still link with policies, will be altered with the next update)
*A bunch of new wonders and buildings. the mod should now contain somethin between 750-800 of them plus the 150 dummy buildings.
*To fix the advanced screen problem, some civs own a new unique buildings, for now its just a wall replace, if you have some suggestions let me now and we can change it (its just a placeholder)
*Many new units (the strength and resource requirement needs to be changed/adjusted), for now they have no other requirement as the buildings (look at the help text)
*Cities can now constructed on water (thanks to Frame Architect), we will adjust there starting time maybe later.
*Some new resources, but have not yet there full entries (just to busy with rl)
*Many new improvements (sv will come with the next update, the same counts for the yield adjusting.
*Some buildings/wonders have a need adjusting tag in there help entry, dont be confused this will all be tweaked and changed in the final update.
*Many more features and bug fixing....
Some last words, this will be hopefully the last testing version for a long time.
After the hollydays we will probably upload a altered version, that contains some missing containt and hotfixes if needed.
The goal of this version is to get feedback for the Event system and on some other new parts.
If you encounter a problem with the city view, i.e if you build a policy branch building, please provide us also the lua logs (could happen not must, but negative yields are a little bit strange and if i mist something, then yes it can happen

)
Like always feedback is welcome
