Back to your mega city, do you have any Health problems in that city?
Iam just curios, and it would help as for future adjusting.
I want to change my form of government, from republic to technocraty. How can i do that?
I have a question. I am a Let's Player and have a channel on YouTube. Do you mind if I do a partial Let's Play of this current build of CCTP?
On to other matters.
I can see clearly that you have incorporated the Prehistoric mod into this project. There is one thing that I am confused about. Early in the Prehistoric mod tech tree you were able to unlock primitive archers. Well, I can't find them in any of the tech trees, and these early archers are essential to my success in the prehistoric era. (typically I use melee troops to take out roving bands of barbarian's that get to close to my cities, but I prefer to let my archers take out barbarian encampments.)
I have a question. I am a Let's Player and have a channel on YouTube. Do you mind if I do a partial Let's Play of this current build of CCTP?
On to other matters.
I can see clearly that you have incorporated the Prehistoric mod into this project. There is one thing that I am confused about. Early in the Prehistoric mod tech tree you were able to unlock primitive archers. Well, I can't find them in any of the tech trees, and these early archers are essential to my success in the prehistoric era. (typically I use melee troops to take out roving bands of barbarian's that get to close to my cities, but I prefer to let my archers take out barbarian encampments.)
During one of my test games I had an issue with prophets being born every turn. I was busy trying to get another mechanic to work, and didn't have it again, so I forgot about it.
Perhaps whatever triggered that for me is also causing the ai to accumulate to many. I will try to check.
I had this prophet problem as well. If i remember correctly, it happend most during a Golden Age.
And one more comment about millitary flavors. As of now, every nation seems to have atleast 50% UAV´s for their landforce. They are easy to destroy, but you can´t defend against. I like the fact, that the ai concentrates fire, be it air units, ships or others, but with the massed UAV´s, holding a defense can get annoying. Is this intended?
Btw., since ai reached digital, the science rubberband doesn´t seem to be working anymore. Im already in future, while none has made it to postmodern.
gilga, when will the new version come out?
i want to start a new game and fear halfway through it will come out and i am tempted to upgrade
+
besides, the new version sounds so awesome i won't be able to finish any old version games xD
Iam currently working on 5 new Great Peoples for every new Specialist typ.
If all this works as planned i guess Friday or in the worst case Saturday will be the update finished.
Quick question: How many models for future units were put in this game? When I left Civfanatics, there were all placeholders so I'm just curious.
hi gilga! first of all thank u for your wonderful work.(also to gyogen2) i ve been playing cctp 4.01 for a long time. when i tried to load 4.05 with Whowards DLL i can see both of them in mods screen but checkbox icons turn red and says "this version of the game is not compatible with this mod" and "mod is missing required dependencies". am i missing something or doing wrong? bTW i have BNW. also for gyogen2's rebuild was solving all my problems with 4.01.. again thank you for time and works.
If all this works as planned i guess Friday or in the worst case Saturday will be the update finished.