COMMUNITY CALL TO POWER v4.05 Play-testing Release

Glad it worked. There must have been something wrong with the file, so I've removed it and replaced it with another.

Thanks for the report.

Hi it worked for me as well i have two observations though one the community patch mod disappears from the mod folder but the add on to that mod works which is weird. I meant to ask is this mod and the mod i mentioned even compatible? I never bothered to ask till now. My second observation is the unit, leaderhead, and city icons, and city screens graphics glitches but i think you guys said that is normal as this is a beta am i correct in this? Thanks other than that the mod is running smoothly.:)

Edit: just to pass this along whowards mod was still not showing up in mod folder so i had to do the same thing i did with your mod and just extract it using winrar and it worked. Oh the mod i mentioned above in my post already comes in folder form not in civmod.file.
 
If you are using the community patch mod that had a dll, then no because you can only have one dll active at a time.

I am unsure of the glitches, as I do not have this issue. can you describe what you mean?

Sure is like red squares over all icons whether it is a city or units. Sometimes it changes colors. And thanks to the answer to my first question. If i knew how to take a screenshot i would do it.
 
to take a screenshot, you should be able to tap f12. when you close the game, there should be a steam popup with screenshots.

I don't have any red squares on mine, so it may be a conflict w/ something else, or maybe Gilga will know about it.

Ok I'll try this if it happens I'll upload the screenshot just loaded my save game and no glitches so will see i guess what happens after i play a few more turns. Thanks.
 
maybe Gilga will know about it.

Sounds more like a cache problem, if this is not the case a lua log would help us to look if something is causing this.

Maybe jsut clean your cache and start a game, if this problem still exist, then we would need, like a said the lua log.
 
2014-10-04_00001.jpg

2014-10-04_00002.jpg

I'll see what else i can upload on the second one look on the bottom right hand corner and you will see the black squares as icons.. I'll try cleaning my cache and starting over. I'll be right back in a few. Thanks
 
I think iam tired:crazyeye:

For the diplo issue, ether its related to a wrong working title for a policiy or iirc a issue with the plague mod.

But iam not sure, a lua log would help a lot , to determine what is causing this.
 
Okay more screenshots upcoming and lua and log files. Cleaned everything out and started over same results. On second pic this is the world builder screen look at the top where the terrain painter, units players etc is and everything is distorted.

2014-10-04_00006.jpg

2014-10-04_00003.jpg

2014-10-04_00005.jpg
 
Spoiler :
25594.093] Runtime Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
[25594.093] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua.

Spoiler :
[25594.437] File Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua
[25594.437] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua.
[


This are the errors that show up.

The first error could create a problem with icons, can you open the culture overview menu?

Also have you any Great Work yet?

Edit:
Spoiler :
[25595.296] File Error: lua/CCWorldViewUI.lua
[25595.296] Runtime Error: Error loading lua/CCWorldViewUI.lua.
[25595.312] File Error: lua/CCPopup.lua
[25595.312] Runtime Error: Error loading lua/CCPopup.lua.
[25595.312] File Error: lua/CCNotifications.lua
[25595.312] Runtime Error: Error loading lua/CCNotifications.lua.
[25595.312] File Error: lua/CCOverview.lua
[25595.312] Runtime Error: Error loading lua/CCOverview.lua.


This errors are created from the Cultural Capital Mod.

I need to know if you or a ai already built 2/3 wonders.
And the trigger mechanism started for the Cultural Capitals.
 
Spoiler :
25594.093] Runtime Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
[25594.093] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua.

Spoiler :
[25594.437] File Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua
[25594.437] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua.
[





This are the errors that show up.

The first error could create a problem with icons, can you open the culture overview menu?

Also have you any Great Work yet?


Hi and thanks again. Yes i can open culture overview menu if you like give me a few mins and i can have a screenshot of that as well. And no i haven't created a great work yet as i just started a new campaign due to the new update to your mod.
 
Spoiler :
25594.093] Runtime Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
[25594.093] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\Shared\REPLACE\CultureOverview.lua.

Spoiler :
[25594.437] File Error: C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua
[25594.437] Runtime Error: Error loading C:\Users\logik\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version\UNUSED/FaithPerPop.lua.
[


This are the errors that show up.

The first error could create a problem with icons, can you open the culture overview menu?

Also have you any Great Work yet?

Edit:
Spoiler :
[25595.296] File Error: lua/CCWorldViewUI.lua
[25595.296] Runtime Error: Error loading lua/CCWorldViewUI.lua.
[25595.312] File Error: lua/CCPopup.lua
[25595.312] Runtime Error: Error loading lua/CCPopup.lua.
[25595.312] File Error: lua/CCNotifications.lua
[25595.312] Runtime Error: Error loading lua/CCNotifications.lua.
[25595.312] File Error: lua/CCOverview.lua
[25595.312] Runtime Error: Error loading lua/CCOverview.lua.


This errors are created from the Cultural Capital Mod.

I need to know if you or a ai already built 2/3 wonders.
And the trigger mechanism started for the Cultural Capitals.

I haven't built any wonders yet i think i am only 10 turns or so into my campaign.
 
Ok corrrection and my apologies i cannot open the culture overview menu i misunderstood your post and also i am only in the very first turn of my campaign.
 
Ok corrrection and my apologies i cannot open the culture overview screen i misunderstood your post and i am only in the very first turn of my campaign.

Thanks for the info it gives me a hint where the problem comes from.
 
Thanks for the info it gives me a hint where the problem comes from.

No problem anything i can do to help you guys out is the least i can do. :)
 
No problem anything i can do to help you guys out is the least i can do. :)

You are welcome;)

Its late here and i need to sleep, will try later to fix this issue.
 
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