Gilgamesch
Ancient Alien
If you give me answers, i can make new tree proposition in PPT or smth.
Well, i thought i did with the post above, but ok it will answer all question seperate.
Yeh. I see some good ideas, but i hope they will be all-good sometime, not particially. There is no consistency in tech_tree, and i think it is too massive.
What should i say, that i agree, no i do not.
Its a huge tech tree and not all is historic correct.
Many techs are just for opening resource or one wonder (stick to social_perks would be better for some wonders). 'Fruits' technology for example - why to hide fruits from start? Even apes know what is it.
Some more advanced resources such as coffee, tobacco or tea, i think need only one common technology to show them.
Yes many techs are opener for resources, wonders and so on, thats there propose.
Its not about real life, its a game, there are more important parts.
Like f.e balance and pathing.
For this you need a lot of coding experience, its not easy and can create several other problems.Would be nice just to make random map with alhoritms to make it grows on different continents (tea on one, coffee on other).
Some religious and social ideas i think should be only in social_perks too - they are not need to be doubled as a tech.
When we start to include prerequest Technologies for some Policies, you will see why they are there.
Also some Buildings/wonders will be related to the Techs/Policies.
Many buildings unbalanced and simple not adequate - for example 'Gatherer' - what they did before? Actually civ, that builds cities should already know hunting and gathering - or what they eat else? I think better to change this building to some cell improvement (shack like trade post if you have such models).
CiV force you to start with a city, there is nothing what we can do now, without massiv C++ and Dll changes.
For the balance, this will come when other parts are finished, it doesnt have priority in the first place.
I didnt get how to build smth with 'Laborer' but i think you have some alike. If you can make megalith as improvement (like Moai giving you some Faith or Culture) it can be great too.
Laborer can only build two improvements.
Yeah improvements are nice, but to create new or include some from other members of civfanatics, is a long process.
Even when we do, not all will look nice in game because some parts cant be changed.
F.e when some one pillage it or the differend looks when creating it.
Even when you change the moai settings from coastal to every place.
They will not appair on the map, its hardcoded.
Some techs like 'Microlites' looks just redundant.
I already answered this question.
Spoiler :
For sure i know that some parts looks redundant.
But keep in mind, i dont have the time for a full time CCTP modding job.
So i need to do much work in parts.
But keep in mind, i dont have the time for a full time CCTP modding job.
So i need to do much work in parts.
If you give me answers, i can make new tree proposition in PPT or smth.
Iam not going to change the tech tree now, i spend so many time with the current version, that i have no interested yet in changing it.
Its not perfect, but it will work for what we have in mind with it.
When other parts are completed, maybe we can start adjusting them.
But with Gyogen and me as the only activ coders here, we have other work to do, sorry.