Damn you Grendeldef! Not only did you pip me by a few turns but you freely admitted to dawdling whereas I was pushing all-out for as fast a finish as possible!
Sorry about that but yeah the late game was something like this: while dealing with the furthest opponent I thought that I needed planes for the
who was first to hit Modern and then I realized that I couldn't reach there with GWBs unless taking a or even 2 extra cities from the
and since I had some 15 workers to pamper I didn't need any more activity so it was an easy choice to go for Bombers and (mostly) build other cool stuff meanwhile.
The reality was that Machine Guns would've been very sufficient as the last opponent's Army was largely a Navy hence the logistics, range & double cover MGs tore a 100 def city apart in 2 or 3 turns without taking much of any dmg themselves.
The 2nd to last opponent I could've taken down just with highly promoted infantry which were one-shotting everything that came by for a violent hug.
By a huge margin, the civ furthest away was the hardest to deal with as his UU is deadly and I slightly miss-timed the war so those were present though not by usual numbers.
In the end I had 4 GSs left, all 3rd tier Order policies free to take, beakers overflow enough to get me to SBs in 3 turns without bulbing and an Army too large to bother to move around.
BUT I thoroughly enjoyed the space & slightly slower pace in general even though the game wasn't that hard after getting few workers in the late 20s/early 30s. Not that that makes a game necessarily a hard one but my mind is set in a way that workerless empire on T20 is a failure.
[I'd challenge Grendeldef to a drinking contest as a rematch, but I've drunk with too many Finns to make that mistake again.
Yeah, don't challenge peeps in their national sport without preparing to lose but in my current state of training I fear there would still be a contest - I'm a pathetic amateur in these days but few decades back... damn the getting old business hampers everything.
Argh! My pikes are upgrading to Lancers. No idea why the mod is not working. It shows under details, and the save game file loaded. I was teaching much too slow anyway.
For the mods part I can say that everything worked flawlessly and on hindsight of the achievements
A) 2 or 3 short though I had exceptionally large number of melee units in the end
B) few short which is a surprise - usually I start enough bonfires to meet any criteria
C) easily met; one from Liberty, one natural pre-WF boosted with a GA and one perpetual after WF
D) not a chance as I built archers before noticing these
E) not a clue, yet - I need to check this. Scores were the thing in Civ 2 but obsolete in Civ 5 from my perspective
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E) 7658 points so this one is covered