Community Patch Events Development

I have the natural wonder Krakatoa in my lands and one of the events for it says I need to sacrifice a fire king and population for faith. What exactly is a fire king? If you need a screenshot of the event panel I can provide one.
 
I have the natural wonder Krakatoa in my lands and one of the events for it says I need to sacrifice a fire king and population for faith. What exactly is a fire king? If you need a screenshot of the event panel I can provide one.
It's a reference to that your city can't have a majority religion (pantheon is ok since that's what the fire king is referencing). Usually, if it's not a centralized religious figure, then it usually implies you can't have a majority religion yet.
 
Do i have to remove the community event patch included in the 10-10 beta of vox populi, then install the last version in order to use it?
 
Do i have to remove the community event patch included in the 10-10 beta of vox populi, then install the last version in order to use it?
Huh? You just subscribe and activate it as normal like any mod.
 
@Enginseer Every time i get a notification of this thread with your name, i think it's the updated mod. :crazyeye: But, yo, no rush. Tnx for your work.
 
@Enginseer Every time i get a notification of this thread with your name, i think it's the updated mod. :crazyeye: But, yo, no rush. Tnx for your work.
If you have already noticed, the mod was updated already.
 
I am unsure if this is the correct forum for my observed problem. If so, my apologies.

Playing VP 11-21 and Community Events (v 4), I got a City Event: Summertime, Weather is hot. Made my choice and continued. On subsequent turns, the event notification for this event remains, although there are no active choices available. Does not seem to affect or hinder other events.

FYI: Saving and reloading cleared the event.
 
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Any chance of letting the Barbarian Raid event spawn one of your unique units? It's what Conscription in Authority does as well. It's sad to get a spearman when you're Greece/Persia!
 
Any chance of letting the Barbarian Raid event spawn one of your unique units? It's what Conscription in Authority does as well. It's sad to get a spearman when you're Greece/Persia!
@Gazebo why is freetechappropriateunit not giving the appropriate unit.
 
Was wondering if this mod allows the use of 43cigs? As while I was playing yesterday with 30civs, I realise that all the civs are getting the generic event...
 
Was wondering if this mod allows the use of 43cigs? As while I was playing yesterday with 30civs, I realise that all the civs are getting the generic event...
They shouldnt be as I hotfixed(not save-game compatible tho :( ) it to allow the 43-civ version to access it.
 
Maybe you were


using other mods that conflict with this one
nah i doubt it there are only one event modmod to my surprise. (Even JFD's event thing obsoleted)
 
I did use other mods but none of them had to do with events...
It was other modmods here and some extra great people that produce work of art etc.
Try it now. Generic civs shouldn't be having mods..

if you wanna rush it(you cuold ige urself into the medieval era get your cities up to 30 pop in total and then wait a lot of turns for either your civ event or generic event)
 
You couldn't just use the same code responsible for Conscription, or is that the same line of code? Conscription itself seems to give out unique units just fine.
no , modders #1 mistake is assuming what works for policies/etc will work for events/etc (doesnt work like that)
 
Decided to give this mod a re-try... and within one game I remembered why I did not.

This mod seems to punish wide play (on Marathon, anyway) a ton, at least with all events enabled. The occasional barbarian raid/noble uprising/what do we fight for? where the only option available is spawning barbarians, yeah, it's fine. Now, one of these is happening every few turns once you start having any decent number of cities, and I feel like Authority is the only viable option. I am positively swimming in barbarians way 'til medieval/renaissance, making keeping up any improvement infrastructure impossible unless I wield a huge army just for that regardless of my situation otherwise.

Of course on the flipside it makes going something like 3-cities tall science/culture a really good option vs. land-grabbing AIs too(and just sort of watch the AIs spiral into anarchy..). But wide-Progress is my favourite playstyle, and all the negative events make it just about impossible.

But, well, it's just not for me I guess so not technically the mod's fault. Carry on.
 
Decided to give this mod a re-try... and within one game I remembered why I did not.

This mod seems to punish wide play (on Marathon, anyway) a ton, at least with all events enabled. The occasional barbarian raid/noble uprising/what do we fight for? where the only option available is spawning barbarians, yeah, it's fine. Now, one of these is happening every few turns once you start having any decent number of cities, and I feel like Authority is the only viable option. I am positively swimming in barbarians way 'til medieval/renaissance, making keeping up any improvement infrastructure impossible unless I wield a huge army just for that regardless of my situation otherwise.

Of course on the flipside it makes going something like 3-cities tall science/culture a really good option vs. land-grabbing AIs too(and just sort of watch the AIs spiral into anarchy..). But wide-Progress is my favourite playstyle, and all the negative events make it just about impossible.

But, well, it's just not for me I guess so not technically the mod's fault. Carry on.

You can disable the Bad Events in the pre-game advanced options screen, but I like the barbarian hordes, mostly because I suck at and hate early wars, by that I mean wars in which I acquire a city during the pre-courthouse era, essentially before philosophy. And so I have something for my pre-courthouse era armies to fight and level up against.
 
You can disable the Bad Events in the pre-game advanced options screen, but I like the barbarian hordes, mostly because I suck at and hate early wars, by that I mean wars in which I acquire a city during the pre-courthouse era, essentially before philosophy. And so I have something for my pre-courthouse era armies to fight and level up against.
Well, for the limited amount of xp one gets from barbarians, anyway.

And yeah, I know I can disable them, but that feels disingenious. It's not the bad events as a whole, it's the frequency of them if you go wide early on (ie. if you want to get anything out of Progress). Kind of trying to decide if I deal with it by disabling bad events, the modmod as a whole, or completely changing my pre-renaissance playstyle.
 
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