* Foreign Advisor event is still not balanced and not worth even a little unless you have plenty of fishing boats.
You can lose 75
scaling per city in times when you produce like half of it per turn, you can get -1
/farm for 100+ turns, at possibility of getting 2
/fishing boat, 2
to camps, 2
or
to some jungle/desert resources. And some bonus to caravansary building, which never seems to fire. Totally not worth it and a trap for first time players.
* Solomon Mines can still get you free armory in ancient era
* Civ events are not ok if I HAVE to choose them. Like for America I HAVE to choose
Gain +1
and +2
on Pastures. However, all Cities have their [ICON_RESEARCH] Illiteracy thresholds increased by 10%.
Receive a copy of both the [ICON_RES_GOLD] Gold and [ICON_RES_FUR] Furs Luxury Resources. All Villages produce +1
and
Border Growth Point. However, all Cities have their
Poverty thresholds increased by 10%
For {4_Turns}, receive two copies of the [ICON_RES_SUGAR] Sugar Luxury Resource, and all Villages produce +2
Gold. However, all Cities have their [ICON_STRENGTH] Distress thresholds increased by 10%
I don't want those events. I don't want to trade +15
/30
in reneissance to get more illiteracy. Or some
to get poverty.
Those are not beneficial events