Im pretty sure english is used because it happens to be the worlds lingua franca at the moment.This forum is favorizing english speakers. Anyone should write in his own language. Even leoreth isn't english.
Im pretty sure english is used because it happens to be the worlds lingua franca at the moment.This forum is favorizing english speakers. Anyone should write in his own language. Even leoreth isn't english.
The Sword of Islam (Medieval Middle East RFC modmod) already has this.Religions in cities should prevent cities from using certain resources. Cities with Judaism can't use pigs or clams, cities with islam can't use wine or pigs, hindu cities can't use cows, etc.
Unironically I think this is a brilliant idea. Combines real-world historical connection, with clear gameplay use (allow players to deal with inconveniently placed AI cities without WorldBuilder), without being OP (due to the significant opportunity cost of having to spend a settler on moving a city). Very definite thumbs-up from me.To represent cities that declined in importance in favor of a neighboring city (like York/Manchester), add a "move city" option for Settlers. You can only use it one tile away from a city you own, and it destroys the old city and creates a new one with part of the old's buildings and population.
We should take Cordoba and push it to Beijing!Perhaps it can only be moved onto a town improvement, especially if it's meant to demonstrate a city being eclipsed. I doubt anyway you can Bikini Bottom a city across a map especially if you have to navigate around existing cities.
Furthermore, just to add, I'd be against moving holy cities.
And that is how you transform Rfc Doc into...It should be possible to just move a city across the map and swallow every wonder like Pac-Man.
Each civ should have its UHV entirely decided by civic combinations. UHV 1 would be decided by Government+Legitimacy, UHV 2 by Society+Economy, etc. Of course, that means that each UHV would be chosen between a pool of 36 possibilities, for a total of 46656 paths toward a historical victory for a civ but I'm sure this can easily be balanced.The UHV system shoud be replaced with something more dynamic, offering different challenges and rewards depending on your civics, religion or game date.
Louis XVI is pleased: His DoC playthrough has been going great! The required wonders Notre Dame and Versailles have been built; Paris is a glorious city; nominal colonies have been established on all continents and all that is lacking is the sixth Catholic Cathedral within France; required to win the final UHV.Each civ should have its UHV entirely decided by civic combinations. UHV 1 would be decided by Government+Legitimacy, UHV 2 by Society+Economy, etc. Of course, that means that each UHV would be chosen between a pool of 36 possibilities, for a total of 46656 paths toward a historical victory for a civ but I'm sure this can easily be balanced.