Condensed tips for beginners?

Any tips on BUILDING megastacks, especially early in the game, apart from the obvious? Any tricks that would bypass the economic and scientific problems?


Also, does anyone know if the AI strategy on building megastacks changes once the UN bans nukes?
 
the best way to get rid of a megastack is to nuke it
That was my reaction too, but in this game they're banned by the UN. I'm beginning to wonder if banning nukes is a bad idea for the human player -- I think a human can better cope with coordinating multiple smaller stacks than the AI can. madscientist seems to have done reasonably well despite being nuked in his ongoing RPC.
 
When an AI civ is unhappy with you because "You have traded with our worst enemies." Does this fade over time? Just finished a frustrating game where my only chance to win was getting Pacal's vote for the UN, gifted him everything, 15+ techs, cash, gold per turn, copied his civic, and think I would have got his vote except for the -4 from trading with Frederick about 2000 years ago.
 
When an AI civ is unhappy with you because "You have traded with our worst enemies." Does this fade over time? Just finished a frustrating game where my only chance to win was getting Pacal's vote for the UN, gifted him everything, 15+ techs, cash, gold per turn, copied his civic, and think I would have got his vote except for the -4 from trading with Frederick about 2000 years ago.

That is one of the odd things about the game. Also, there is no proportionality. As far as I can tell, it doesn't matter much whether you only have open borders or traded every military tech in the book to his worst enemy. Even a shakedown "tribute" is a trade. I always check on who is everyone's "worst enemy" before I start trading with him, if possible.
 
When an AI civ is unhappy with you because "You have traded with our worst enemies." Does this fade over time? Just finished a frustrating game where my only chance to win was getting Pacal's vote for the UN, gifted him everything, 15+ techs, cash, gold per turn, copied his civic, and think I would have got his vote except for the -4 from trading with Frederick about 2000 years ago.

Every time you trade lopsidedly (= give more in a trade that you get) to someone's worst enemy, the value of the differential is stored in a "worst enemy hate memory". This value is then divided by the number of turns you have known the hater Civ. The outcome is the size of the penalty (-4 is the maximum). So as turns go by, the penalty goes down as the divisor goes up.

Note however that it is pretty easy to lock the hate to -4 for the remainder of the game. All it takes in a Normal speed game is gifting about 14000 beakers worth of techs to their WE and the hate is locked at -4 for the whole duration of the game even if you met them at turn 1.

Also note that the opposite of worst enemy hate, +relations from fair trade, functions VERY similarly and is capped at +4. So the majority of your gifts to him did in fact nothing for your relations, as the fair trade modifier was already locked at +4 for the remainder of the game at something like 5-10 techs. Copying civics only works if you copy his favorite civic and he's using it too. Copying the rest does nothing.

That is one of the odd things about the game. Also, there is no proportionality. As far as I can tell, it doesn't matter much whether you only have open borders or traded every military tech in the book to his worst enemy.

Nope. Every trade is valued differently, and stuff like OBs or resource trades are valued several orders of magnitude less than tech gifts for example.
 
Hi all!
I have a question about binary science rate strategy, I hope this is the right place to do it. So if I'm using binary science strategy, does it worth to build wealth improvements (like banks etc.)? :confused:
Thanks for the answer in advance!
 
Hi all!
I have a question about binary science rate strategy, I hope this is the right place to do it. So if I'm using binary science strategy, does it worth to build wealth improvements (like banks etc.)? :confused:
Thanks for the answer in advance!

Yes, when you are at 0% science, the commerce produced in a city is multiplied by the bank/market/grocer/Wall St modifiers before being converted to cash for your treasury. When you are at 100% science, though, the commerce produced in a city is converted to beakers and multiplied through library/obs/uni/etc before being converted to beakers.

Even at 100% research, the market/banks/grocers still multiply shrine income, and corp HQ income, so these are good improvements to build in such places.
 
Thanks :)
But when I'm running the slider on 0%, don't the wealth modifying buildings give me extra cash witch I can later use to run the research slider on 100% longer? I mean a bank multiplies the base commerce too, if I'm on 0%.
I'm in need of clarifying :twitch:
 
Thanks :)
But when I'm running the slider on 0%, don't the wealth modifying buildings give me extra cash witch I can later use to run the research slider on 100% longer? I mean a bank multiplies the base commerce too, if I'm on 0%.
I'm in need of clarifying :twitch:

Using binary research or not has no effect whatsoever on the usefulness of :science: or :gold: modifier buildings. You get the exact same effect for running 0% for 16 turns and 100% for 4 turns than you get for running 20% for 20 turns, if :commerce: outputs stay the same.
 
Sorry but I don't understand you well :sad:
You say that the binary research itself is useless or that building a market is just as effective as building a library?
 
Sorry but I don't understand you well :sad:
You say that the binary research itself is useless or that building a market is just as effective as building a library?

I'm saying that using binary research doesn't affect the relative benefits of Markets and Libraries. Asking "is a Market better than a Library if I use binary research" is like asking "is a Market better than a Library if my favorite color is blue". :p

Using binary research is not useless.

Whether a Market or Library is more useful, depends on the average slider you use. Usually :science: modifiers are much more lucrative in the long run, but this is situation dependant.
 
Oh, ok I get your point! :goodjob: But could you link some references please so I can read more about this.

PS: Spain won yeey :king:
 
I'm not sure if this is the right place to ask, yet still.

Is there any hints on surviving Online? I get shanked often on "Blazing Pangaea" maps as slower games are hard to come by online.

Thank you for helping a newbie out
 
I'm not sure if this is the right place to ask, yet still.

Is there any hints on surviving Online? I get shanked often on "Blazing Pangaea" maps as slower games are hard to come by online.

Thank you for helping a newbie out

You build nothing but warriors for the whole game!
 
Yesterday I started a game with Mansa Musa and came to interresting situation that I would love some feedback.

Generally I tried Oracle -> MC slingshot and managed to get Oracle, started immediately Forge (it's UB of MM) and after it completed I started Great Engineer gpp. The chance wasnt spectacular, because the forge came a bit too late (had already too much chopped around so the forge was late), but afterall I got him.
Too bad the mids went few turns sooner.

How you would use GE in my situation? (it's around 300 BC)
Settling is not that attractive. He can partially bulb Machinery. Or hurry something. But I dont have open many wonders and even if I did I can't find (except for GL,that i would have first research lit for) good one except mids that are gone.
 
How you would use GE in my situation? (it's around 300 BC)
Settling is not that attractive. He can partially bulb Machinery. Or hurry something. But I dont have open many wonders and even if I did I can't find (except for GL,that i would have first research lit for) good one except mids that are gone.

What's wrong with settling? Best GP as settled, and since you're doing it early you get the max benefit out from that. If you don't want to rush TGL, settling is pretty much a no-brainer. Unless you want to sit on the guy for millenia to ensure you have a GE to found Mining Inc, that can be a viable choice in some circumstances.
 
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