Conquests Basic Israel Mod

Jethro-tron hi,

Well i think u'r totally wrong:

1. No way the Merkava is a Cheap to build. I know it takes a lot of time to build them.

2. There are many cases where this method of development it used (with other names). This method doesn't cause worse outcome. Sometimes its even better:

At the first phase u build the chassis and engine and uses off shelf parts for the more sophisticaed elements. Over time after gainig more experinse u replace the off-shelp part with new ones.

There is no wrong with doing that, this is called PIPE method.

Anyway the operational tanks have gone through all phases...

Last thing,
I don't know why many pepole at this thread thinks that the Merkave have reduced armour for better performance ???

On the tradeoff of MBTs Armour/Mobility/Firepower the thing which the Merkava sets at its highest priority is its Armour !!!

:rolleyes:
 
Couldn't you just give the Merk no penalty from forests, hills, etc? It would still have 3 movement points and three attacks.
 
Originally posted by Gogf
What do you mean? We are using Yitzak Rabin, as of now.

Rabin appears only in the beginning of the game where you pick a civ.
everywhere else it's Gilgamesh. :(
 
@OFFSPRING: Oh, that's a bug. I'll see what I can do about it.
@ a4phantom: We had before, but with an extra HP, that overpowers it. So, we just gave it three movement.
 
Um, it's being pushed back to late March, but it will be great! If you have anything you want changed, please tell be here.
 
Maybe Gogf, you should think about making a series Biblical themed scenerios centered around Israel. I know I'd play it.

The first scenerio would be Israel's founding, and you'd have to contend with both the Egyptians(who are trying to reclaim their slaves), and the Hittites, who don't like the idea of a new nation forming right smack next door to them.

Think about it.
 
That is a good idea. Also, we can have the Greek, and have the Israeli UU be the Macabee. Maybe they will start off near egypt with a few peasant soldier, and settlers that look like the captured workers, so they will seem like recently freed slaves. Maybe I can put them just beyond the red sea, with the Egyptians having to go aroung it... Okay, so does anyone have any other ideas for "Freedom for the slaves" (or an idea for a better name)?

I am also still taking suggestions for Basic Israel 3.0.
 
The name sounds good. Hm, I'll see what I can "rustle up" for the Macabee, I'll check out the unit directory, and library.
 
Sounds okay, but what's a good leaderhead for him? It is true, modern leaders are fairly controversial. Okay, if we can find a leaderhead, it sounds okay to me. What about everyone else?
 
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