Conquests Beta Patch Now Available

Originally posted by CanuckSoldier
I think I'll wait until someone actually tests the FB bug in a new game, not a save, before rendering a decision. But even if it's not a perfect fix yet, this is just a beta patch. For all those that didn't make it into the public beta...Welcome.

CS
Well the tests I quoted were done on new games. :p
 
If the FP doesn't have any negative effects, but it's somewhat less powerful than it used to be, I think that's a good thing.
 
Yes, sorry, I see that now, and you are correct that there are several issues, some of which may be fixed, some not. Maybe Jesse can shed some light on the factors effecting the FP bug in the "Epic" game.

Fortunately, the FP is rarely used in MP games, so this is not the show stopper for us Civ3players that it seems to be for the SP community.

CS
 
good patch, really, it doesn't work!:mad:

after installing the patch, the .exe is still version 1.00 why?

when i try to start c3c, the programm tries to find a disk in a:\(disk-drive)
but my cd-rom-drive is e:\
why?

i hope anyone can help me
 
Originally posted by anarres

Please be clearer on what you are asking - the FP rank bug appears to be fixed also!!

What appears to not be fixed is the FP acting as a second Palace (since the FP city still has non-trivial corruption after FP is built).

These are 3 seperate bugs with seperate symptoms - one possibility to explain the FP not acting as second palace is that the distance corruption could be calculated from the palace(!), with the city rank calculated from the FP. Alternatively the rank may now depend solely on the number of cities closer to the Palace.

Despite this FP problem, the other FP bug (increases city rank for cities closer to Palace than FP) appears to be fixed, as is the RCP 'highest rank' bug.

To get full results you will have to wait a day or so for someone to do full testing (I am just reporting what others have tested so far, and I am at work). If you care so much then please test it yourself and tell us!!

I'm not sure what you're saying here. I was under the impression that the rank bug WAS the main FP bug which caused FP to increase corruption.

If the FP decreases corruption around it but still has corruption in the actual city I would be disappointed but pretty much satisified.

As long as they did SOMETHING to help. In my last game (on 1.00) I razed my FP city and discovered that most of my cities corruption went down, except for the cities that were far away that had a slight corruption decrease from the FP.

If that happens again, I'll be pissed.

EDIT: So far this patch appears to be 14mb of crap which only fixes the AI income bug and adds the seed box. I'll admit that the seed box is fun (cgannon64 gives me an awesome start) but its not worth 14mb...
 
I did a little test: in de editor i placed two dutch cities size 13 ! on a normal map.
the cities we're on different continents.
One city had the Palace the other the FP.
The city with the FP had one red shield and one red commerce.

I restarted the test but this time without the FP.
In the non-capital city was now massive corruption and waste!

I will test a little more to see the FP effect on neigbouring cities.
For now it seems OK.
 
Originally posted by CanuckSoldier
Yes, sorry, I see that now, and you are correct that there are several issues, some of which may be fixed, some not. Maybe Jesse can shed some light on the factors effecting the FP bug in the "Epic" game.

Fortunately, the FP is rarely used in MP games, so this is not the show stopper for us Civ3players that it seems to be for the SP community.

CS
So what about us PBEM'ers? Are we neither MP players or SP players in your eyes? :hmm:

For us the FP is essential, as it should be...
 
Anyone got any information on the other fixes, eg, the other game-breaker, the gpt bug?

Also, combat: is it still definitely the old system or have Firaxis sneaked in the new system on the sly to see if it really is as bad as we all said it would be? ;) :p :D
 
Nad

"v1.11 ·
Removed additional combat calculations "

So the combat calculator is the original one.



anarres

Sorry for not including PBEM, yes like SP the FP is important, but from vedoreus's post the FP is decreasing corruption, just not to zero in the FP city.

CS
 
Originally posted by Nad
Anyone got any information on the other fixes, eg, the other game-breaker, the gpt bug?

Also, combat: is it still definitely the old system or have Firaxis sneaked in the new system on the sly to see if it really is as bad as we all said it would be? ;) :p :D

Nah, they wouldn't lie in the readme, would they now? :mischief:

v1.11
* Removed additional combat calculations
* Fixed Various Civilopedia fixes
* Fixed QuickCiv Description
 
Anarress:

A,. I don't know enough about the technicalities of the game to be able to do the best kind of beta testing

B. I'm on vacation, away from home. I *could* try to install the game somewhere and play it, but it would be rude where I'm at right now.

-mS
 
Attention: FP bug is not fixed. Well it sort of is.

I just did a test with two cores about two cities apart. One had the Palace, one had the FP. The Palace city had about 1 wasted shield out of 16, and its surrounded cities had about 3. The FP city had about 5 wasted shields, and its surrounded citise had about 5 or 6 as well. When I razed the FP city the FP core's corruption went up to 15 sheilds out of 16.

So the FP DOES reduce corruption, however I'm pretty sure it doesn't reduce it enough. I'm going to go back and check to see the effect of razing the FP city on the Palace core.
 
Dang - now I have to start putting in the CD again! - <sigh> - nevermind, they will soon have a fix for it :)
 
Ok, so it sounds like the FP reduces corruption, but does not act as a second palace .... um, can I be the first to say EXCELLENT! I was always annoyed that the FP was another Palace. :thumbsup: to Firaxis on this one
 
Originally posted by ChrTh
Ok, so it sounds like the FP reduces corruption, but does not act as a second palace .... um, can I be the first to say EXCELLENT! I was always annoyed that the FP was another Palace. :thumbsup: to Firaxis on this one

But the big, huge, humungous question is...Was it intended? :confused:
 
I'd have to agree with ChrTh on that. While I certainly love the ultra powerful FP/Second Capital, I'd have to say that a more "realistic" version that gives culture and *reduces* corruption for its cities might add to the challenge of the game.

My $0.02 worth.
 
Originally posted by Civrules


But the big, huge, humungous question is...Was it intended? :confused:

True, it may have been accidental ... but I suspect not. Perhaps Firaxatari can tell us?
 
Originally posted by ChrTh


True, it may have been accidental ... but I suspect not. Perhaps Firaxatari can tell us?

They don't need to tell us. Just put it as a bug report and if it gets closed you know it is intentional. ;)

BTW, I too agree that this is a better than it was before. It is realistic.

Another question, what about the Secret Ploice HQ? Does it have the same affect as the place or FP now?
 
I've done my own testing, and it turns out what anarres said was true, although I didn't really understand what he was saying at the time.
The FP doubles the affect of the palace in your capitol city - as if there were two palaces there. Hence, the corruption in the FP city does not go down as dramatically as expected (although it does decrease). As does the corruption in the other cities.
This makes the FP still worth building :) (and should be quite easy to amend by Fixaxis)

I loaded a previous game played on the 1.0 version, and in that I didn't have the FP. The corruption went down a tad, so that's good as well :)

EDIT: CR, it should work fine (as there is no real ranking system in communism)
 
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