Alternative Install option:
If you're playing other Civ3 mods like I am and don't wish to be switching files around and you've got plenty of hard drive space to burn then just make a copy of your entire Civ3 install folder and then install the COMM3 mod over the top of that copy. I was able to do it with my steam copy of Civ3. I went into my steamapps common folder and found the 'Sid Meier's Civilization III Complete' folder and hit copy and paste to make a 'Sid Meier's Civilization III Complete - Copy' folder, then followed the COMM3 full install instructions and installed it over the copy install (not the original), if I run the copy conquests exe it whinges about the steam api but the game still starts haha, if you run the COMM3 exe (which you have to for the mod anyway) it appears to bypass steam entirely heh.
Results of test run:
This mod at least initially appears as nothing short of a friggin masterpiece! I've never seen Civ3 altered so much in my life. Almost every part of the game is altered. New intro ripped from Heroes of Might & Magic 3, new menu image & music from HoMM3 (although I got a black screen at first but clicking seem to stop it), entirely new world/terrain graphics from HoMM3, your palace upgrade screen is now the HoMM3 city screen slowly getting built (different ones for each race if you switch the files), the city sky view screen is now a map of Erathia, all gui & menus have been given a HoMM3 look, all cities/units/techs have been changed to HoMM equivalents, and the Civ3 soundtrack is replaced with HoMM3s. It really feels like HoMM3 but with the freedom and sandbox goodness of Civilization. Also I like how you can go above the original race count with 'castle 2' 'inferno 2' etc.. got me fantasizing about playing an epic 31 player HoMM3 style Civ game on a huge map haha.
I'm gonna play the hell out of this in the near future and will prob do a video too!
Good news guys. I spoke with Thunderfall & the other admins about this and they gave me a higher upload limit.
So I've repacked @tom2050
's Conquests of Might & Magic
files (with pedia icons patch fix applied) with 7zip down to a grand total of 630mb (183mb less than the original Rar file and 289mb less than the Zip file!) and uploaded a copy of the mod to CivFanatics servers to preserve his work. Should tom2050 return to CFC he can modify his original post download link for this mod to link to here instead of the long gone one. EDIT: As part of the dead mod link rescue/replacement project
I'm working on with Quintilius he & I have edited the original thread post's download link for this mod to link to here too since his mega nz links are starting to fail (as predicted below).
I'd still love to make a ModDB page for this mod as it will bring this mod a lot of attention but I don't really want to do it without @tom2050
's permission! But anyway, at least now we have a safe mirror copy (I don't trust his current mega upload copies as they usually disappear after a couple of years hence why we've lost so many mods here) so as long as this site lives @tom2050
's amazing mod will never get lost.
My test run screenshots: